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Acmlm's Board - I3 Archive - SMW Hacking - Second Reality Project II Status (+new Trailer) | New poll | | |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6444 days Last view: 6430 days |
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Is this going to be the final chapter in your "series"? If not, how many more do you have planned? Or do you not know?
Do you have a planned release date (Like, WITHIN 4 DAYS?! ) for this hack? I'm getting VERY impatient now... I say, FORGET BTO. One of my hacks uses a LOT of Custom Blocks, but I have yet to experience ANY slowdown because of them (the worst I get is a flashing black line at the top of the screen, for some odd reason). Maybe your computer is just weird? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6431 days Last view: 6430 days |
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Whoa, I finally got a chance to view the trailers (stupid netsentron).
All I can say is Holy Shit. Those were really good trailers, I'm inspired to make my own for COTMK 1 now. BTW, did you make that music yourself? |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6453 days Last view: 6431 days |
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Well, I finally somehow beat your first game, and I have to say is...
Please, please, oh God, please tell me this game isn't going to be anywhere near as hard as that one! The whole last world... expecially that last level... I think my brain melted into a liquid state and then evaperated. If I see one more of those jumping from spiked ball to spiked ball challenges... or one of those koopa jumping challenges... or another eight hundred second-long level... *shakes fist menacingly* Anyway, uh, yeah. Besides that... can we have an overworld screenshot? It better be more edited than you first game's. (edited by Joshua368 on 12-25-06 12:18 AM) |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6459 days Last view: 6431 days |
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Originally posted by Joshua368See, personally, I've yet to play any hack that was impossible to beat... without savestates, I mean. I'm the kind of person that's willing to spend a bunch of lives and actually have a game over or two trying to beat a level. Just be a bit more careful with your moves and don't play the levels blindly (a common failing with the typical savestate user; if you don't lose anything from your mistakes, you won't stop making them), you'd do just fine. Maybe try disabling the savestate button in your emulator, and see what happens. |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6453 days Last view: 6431 days |
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Um... some levels would be impossible to beat without save states. It's simply the way it is.
I always try to beat hacks without save states, but sometimes they pass a boundary of difficulty where I have to. I don't like it when this happens, but it does. |
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Kailieann Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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I'm quite sure the people who design the hacks test all their levels without savestates. If you can't do it yourself, then it just means you're not as skilled a player as they are.
Not that there's anything wrong with that. Lord knows I resorted to gameshark at least once in the original Second Reality. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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Oh, if Joshua368 played the "original" version of my first hack, he's probably right about the save state-thing, the last level is really really long and hard, and the Torpedo-Ted-Ride in "Orbital Station" is very hard as well. If I would try to play it without save states, I would have problems as well.
But I think the second part will be easier, for example if you look at the last level on my first hack, there will be nothing like that in the second one. The only thing I can say for sure, is, that there will be quite a few levels in the hack with 800+ time limit. But... you have to see, there are some puzzle levels, and in that I give more time limit, but there are also some very long levels, as I said in some earlier posts. But I also said before, that the hardest levels are secret, and unlike my first hack, it's not neccessary to find them if you want to beat the game. And, in addition, Juggling Joker is very right: If you're trying to run through the levels and get to the next one as fast as possible or whatever, you will have some problems. You can take time for the levels, because I think this hack will be very generous about the time limits. I don't have any mean traps or something like that in the hack, this hack is supposed to be beatable without save states. Originally posted by Joshua369 Hehe, I want to add something here. You see, I already did something like that in my first hack. Why should I do it again? XD When I started hacking SRPII I wanted to make something new, not just rehashing all my "old" ideas from my first hack, just with added custom GFX this time. Yeah, and the overworld is of course editet. And for the ones who already played the old demo, I can say forget the overworld there, with the exception from the World 1 Overworld Map, I deleted everything else and started from scratch, so you will have an almost complete new one in the final version. (But I have to admit, I don't think the Overworld will be anything outstanding. It's mostly the typical SMW-Overworld-GFX, and I have seen much better Overworlds in other hacks, but I'm satisfied with it nevertheless, I don't think there will be anything totally wrong with it) Originally posted by pikaguy900 Um, I don't plan things like that. First, I will finish this. After this, I will decide what I will do next. Originally posted by Sukasa Yeah, but that wasn't really something special, with the exception of all the melodic parts (which I composed by myself) I used some samples from different sources and put them together. Mostly for the drums, because I really suck at creating some drumloops which I actually like. Ah, and I almost forgot... merry christmas to everyone! (edited by FPI on 12-25-06 03:39 PM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6431 days Last view: 6430 days |
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Nice. What program did you use to make that music? It was really good BTW. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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I did it with Techno eJay 2, which is slightly outdated I just noticed by looking at this site: http://www.ejay.com/
It seems to me that they improved in the last few years, the new sets are looking much more professional than the one I have. (Techno eJay 2 is from 1999, I think) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6431 days Last view: 6430 days |
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Nice. I'm gonna try the Techno eJay 4 demo. See how that one works. BTW, if you need help with ASM code, I can help you. | |||
srothroc Red Paragoomba Since: 04-27-06 From: Chambersburg, Pa Last post: 6449 days Last view: 6435 days |
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This looks absolutely fantastic... I'm really looking forward to a demo or preview release! Keep up the good work.
I have to say, though, I'm glad you're leaning towards difficulty here; it's nice to see some creative challenges in new hacks. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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As promised, I've updated the screenshots finally. And... there are many of them now.
Take a look here. Btw, the hack will be ready very soon, probably tomorrow. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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Ready soon? Tomorrow? Wow .. definitely more soon then I thought
Oh, as for the screenies, I love them. I do see a couple things that irk me a little though. The BG of this picture blends too much with the climbing net in my opinion. I think this may be because the BG is kinda bright. If you could darken it just a tad, it would probably look better. Actually, nothing wrong with this one, but I had two questions. Is the blue block a message box, and what is that long spiral blue thing? The rest of the screens look stellar. I especially like the carnival-looking levels near the bottom of your page. Good work. |
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Madman200 Scarfy Since: 07-21-06 From: Swifton Last post: 6430 days Last view: 6430 days |
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Originally posted by Midna The blue block is actually a ON / OFF switch (learned it from the demo), but I don't know about the spirals...they seem to be all hooked to that central box. Why, I don't know. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6433 days Last view: 6445 days |
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You're right about the blue box, it's the ON /OFF-switch. If I remeber correctly, I ripped it from one of the later Wario Land-games, maybe the third.
About the spirals: Nothing special with that, just part from the GFX. Btw, I released the hack now. I've made a new thread in the release-forum, because I guess that would be the right place for it. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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As usual, left-right, top-bottom:
Damn that's a lot of shots. |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6432 days Last view: 6432 days |
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Originally posted by Alice I think Mario just killed him Looks awesome, FPI, will download NOW! |
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Joshua368 Shyguy Since: 11-12-06 From: South Carolina, USA Last post: 6453 days Last view: 6431 days |
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My only complaint with the graphics so far is the finishing flag... it looks pretty ugly and thin. I'd suggest making it look a bit more solid, and thick. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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I don't remember being able to kill Boos though, unless he has a star and just happens to be normal-coloured in this frame. | |||
SecretGlitch Red Paragoomba Since: 01-14-06 From: Nowhere Land Last post: 6479 days Last view: 6465 days |
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The koopa is up-side-down, too. Are all the enemies up-side-down in that level? |
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Acmlm's Board - I3 Archive - SMW Hacking - Second Reality Project II Status (+new Trailer) | | |