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| Acmlm's Board - I3 Archive - ROM Hacking - Christmas Present! (Barely on time in CA. XD) |
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Kejardon Shyguy Since: 05-21-06 Last post: 5909 days Last view: 5908 days |
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| Just a small spoiler of my hack, Super Metroid: Insanity.
This is just something I figured *had* to be done. http://www.youtube.com/watch?v=fpAvxuitsY8 |
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Adagio![]() 10 Since: 02-23-06 Last post: 5962 days Last view: 5911 days |
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| Hah...I like how you can see which buttons you're pressing...and that the Metroids are dodging your shots...
Also, I can't really tell...but are you being propelled upward when you shoot down? (edited by Adagio on 12-26-06 03:10 AM) (edited by Adagio on 12-26-06 03:11 AM) |
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MathOnNapkins![]() ![]() ![]() 1100 ![]() In SPC700 HELL Since: 11-18-05 Last post: 5908 days Last view: 5908 days |
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| ..... That is so tight. Great work Kej. Out of curiosity, do they only flee ice shots? That would be even cooler. | |||
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 5908 days Last view: 5908 days |
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Originally posted by Adagio I'm quite sure that's a ZSNES function, not an implemented feature to the ROM. But yeah, I can't spot anything so notable, but I assume there are lots of more stuff in the hack than just those two changes I didn't even notice. Good luck. EDIT: I'm not sure.. But it looks like the Metroids avoid the Ice Beam...? (edited by Raccoon Sam on 12-26-06 07:21 AM) |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 5908 days Last view: 5908 days |
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| He does a jump to mid-air screw attack ala MF and ZM.
And the metroid evade Ice beam |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 5915 days Last view: 5908 days |
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| Awesome work Kejardon. I see you used the Normal jump --> spin jump in air code you made for redesign.
but damn, That metroid dodging code rocks. (also the faster loading, btw, how stable is it?) |
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Kejardon Shyguy Since: 05-21-06 Last post: 5909 days Last view: 5908 days |
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I bet you only picked up the faster loading because I mentioned it in chat. It's pretty stable. The only problems are in Ceres, because it doesn't use CRE, and in a few rooms that reload CRE.
Anyways, the Metroids dodge *only* ice beams. The buttons are just from snes9x (as is the slowdown. ). And yes, the Metroids are moving faster than normal - that's why it looks like Samus is moving slow.
And the ice beam dodge code is horrifically impossible to understand. I abuse the stack so badly. XD |
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