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Acmlm's Board - I3 Archive - SMW Hacking - Stephan's Words of Wisdom: Where to Start when you first start Hacking SMW. | New poll | | |
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Stephan Reiken Blipper Since: 11-17-05 Last post: 6472 days Last view: 6466 days |
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First off, you should get the hang of Lunar Magic and any other tool that happens to peak your interest. Tinker around, design a few levels, throw in some ExGraphics, whatever you desire to do. I also suggest learning some basic ASM, so you can more intelligently ask for things if nothing else. If you are having trouble with the basics, head over to SMWCentral and politely ask there.
Once you know what you are doing and feel confident about your ability to change SMW, you come to step 2. You should spend at least 20 hours Designing your Hack before you start programming or modifing anything. You should then decide a) What you want the Game to be, b) What features it will have that no other game has, and most importantly c) What the Plot is going to be like. a) You can spend less or more, the more you spend the better off you will be. But do not be counter-productive, if you do not think you can pull off 20 hours, do less. b) is perhaps the most important part of designing at this era of hacking because it is the most noticable, but c) should take priority. While this is the way it should be, you cannot do a whole lot with Plot in SMW. Just do something interesting. And this ends Stephan's Words of Wisdom, hope you got something out of that. |
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