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Acmlm's Board - I3 Archive - Programming - Looking to buy programming languages | New poll | | |
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TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6488 days Last view: 6434 days |
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Hi, Im looking to buy programming languages. I'd like to know which suites are the best for certain things, as I am kind of new to the whole programming thing. I am considering buying 1 of 3 packages, and Id like some opinions on what is
A) the easiest to use/learn B) the best for 2-D game development (ie Mario or Sonic the Hedgehog) C) The best for the money and the packages Im considering buying are 1) microsoft visual basic 6.0 2) " " Visual c++ 6.0 and 3) microsoft visual studio 6.0 (that has both of these as well as visual J++) so if you can give me your opinions, that would be appreciated... thanks |
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Dan Purple Leever Since: 11-18-05 Last post: 6441 days Last view: 6432 days |
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Don't go with old style Visual Basic for game development. Sure, it's possible, but I definitely wouldn't say it's the easiest to learn. Plus, do you really want to learn a programming language that's obsolete? (Not to mention that it's utter crap)
Go off and get some of the Visual Studio exp |
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niteice Gator Since: 08-15-06 From: Connecticut Last post: 6432 days Last view: 6432 days |
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Definitely try Visual Studio exp |
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Ailure Mr. Shine I just want peace... Since: 11-17-05 From: Sweden Last post: 6432 days Last view: 6432 days |
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Processing is easy and free, there's 2D libaries ready and it's java based. It seems to be aimed towards people with not much programming knowledge so it's good for people with little knowledge.
Dev-c++ is free as well, though I hadn't played around much with it and is probably harder to get into. Whatever you go with, avoid basic. :/ |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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You don't need to spend anything to learn C/C++. Look into GCC/MinGW (GCC for Windows). | |||
neotransotaku Sledge Brother Liberated from school...until MLK day Since: 11-17-05 From: In Hearst Field Annex... Last post: 6434 days Last view: 6432 days |
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and if you need a debugger there is ddd/gdb | |||
MisterJones Tooky Since: 12-08-05 From: Mexico Last post: 6521 days Last view: 6458 days |
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code::blocks is all you need | |||
Dan Purple Leever Since: 11-18-05 Last post: 6441 days Last view: 6432 days |
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C++ does not fit criteria A. It must be easy to learn. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6433 days Last view: 6432 days |
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C++ isn't that hard to learn, just the idea of OOP, which is hard in any language. | |||
Rom Manic Since: 12-18-05 From: Detroit, WHAT?! Last post: 6432 days Last view: 6432 days |
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Originally posted by niteice |
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Guy Perfect Since: 11-18-05 Last post: 6434 days Last view: 6432 days |
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Originally posted by TeRaByTe88 The flat-out easiest is going to be some variant of BASIC. Microsoft likes to lock down the developer as far as capabilities are concerned, but there are more powerful alternatives such as FreeBASIC which can do quite well. FreeBASIC is directly compatible with .obj files leftover from compilations in C programs, so it's the pinnacle of system support. Originally posted by TeRaByTe88 I know for a fact that there are header files for OpenGL in FreeBASIC, and I wouldn't dobut that DirectX either has header files or some are coming. FreeBASIC is a good candidate for game programming. C and C++ are also good choices, because they give you the same kind of low-level control over how your program works (C in particular). I recommend you stick with OpenGL, as it's supported by most operating systems and is not proprietary. It's also set up to run as a computer SHOULD, as opposed to DirectX, which is plagued with the fiend of Object-Oriented Programming much like Java and .NET. If you want fast, efficient programs, avoid OOP. Originally posted by TeRaByTe88 You can't beat the price of free. C and C++ are fully standardized and you can find development resources for those just about everywhere you look. I prefer gcc as my C compiler, as GNU puts a good amount of effort into keeping up with current system architectures. FreeBASIC is free, but is controlled by a small set of developers and you'd essentially be bound to their every whim. I stick with version 1.5 because 1) it supports opening CON for file read/write (which is essential in CGI), and 2) because it still supports GoSub within procedures, which was depriciated in version 1.6 in favor of using the Return keyword to exit a function. (edited by Guy Perfect on 11-22-06 01:41 PM) |
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||bass Administrator Since: 11-17-05 From: Salem, Connecticut Last post: 6433 days Last view: 6432 days |
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Get Visual Studio exp It has C++ for power, C# for being stupid easy to learn, and VB.NET for I have no idea. |
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Kasumi-Astra Flurry Since: 11-18-05 From: Sheffield England Last post: 6432 days Last view: 6432 days |
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Python and Pygame are a very good option for 2D games programming. Python is a free programming language that you can use that is very easy to learn and much cleaner the C++ or Java. It's nowhere near as powerful but with experience that will not matter.
Pygame is a free games development library for python. It offers you a lot of useful tools to help you develop your own games. I managed to knock out a Ski Free clone within the space of a month. There's also a big community to help you along, and a big pool of games you can download to see how they work. You'll get a much bigger boost using these resources rather than learning how to use C++ on your own Python Pygame |
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