(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
11-01-24 04:42 AM
0 users currently in General Gaming.
Acmlm's Board - I3 Archive - General Gaming - Sonic 2 Prototype. Bought, dumped, and ready to go!!! New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6465 days
Last view: 6465 days
Posted on 11-11-06 06:13 PM Link | Quote
I'm suddenly reminded of pirates who tends to remove the copyright notice from the games. Like that would help...
Ten

Flurry


 





Since: 12-09-05
From: Denver

Last post: 6471 days
Last view: 6465 days
Posted on 11-11-06 06:39 PM Link | Quote
Is it just me, or do Sonic's legs make a swirl patturn when he runs at top speed. I don't remember seeing that in the final.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6472 days
Last view: 6465 days
Posted on 11-11-06 07:14 PM Link | Quote
That was in the other prototype, too. It's not a bad animation.
Tanks

Spiny








Since: 06-19-06
From: Eagle Land

Last post: 6465 days
Last view: 6465 days
Posted on 11-12-06 09:52 PM Link | Quote
More stuff from s2beta page...

DRX, the finder of the proto, found the remains of the chemical plant zone boss (spring yard in the proto for those of you don't know). here's the save state.

http://www.hacking-cult.org/html/upload/1163286229.rar

In other news, there are some more codes (game genie/ action replay whatever!).

first we have some left over sonic 1 title cards.

00B99A:4E71
00B9AC:4E71
00B9DA:4E71

Also, we can now veiw the extra badniks in debug mode in Hidden Palace without them seeming corrupted.

01C1D8:0007

some other things are corrupted but the badniks are amazing. take a look.

There's one more thing too. If you play labrynth zone and exit through the debug mode exit (start-A while in debug mode), play marble zone (cpz) and exit through debug again, go back to labrynth. You should have a more playable level... don't know why but it works.


(edited by Tanks on 11-12-06 09:17 PM)
(edited by Tanks on 11-13-06 07:48 PM)
(edited by Tanks on 11-13-06 07:49 PM)
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

Last post: 6466 days
Last view: 6466 days
Posted on 11-13-06 06:16 PM Link | Quote
n
Originally posted by Alastor the Stylish
Ailure, this isn't early in development at all. Also, this isn't a prototype - prototypes are extremely early. It having functional levels and music means it's well past Alpha stage, too. This is most likely a prerelease demonstration, assuming Sega followed a development plan that even approached sane.

Actually, Sonic 2 was based off of Sonic 1, not an entirely new program- the music is all Sonic 1, the engine still has many traces of Sonic 1 as well. I would say that it is a prototype.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 11-13-06 07:08 PM Link | Quote
Originally posted by Imajin
n
Originally posted by Alastor the Stylish
Ailure, this isn't early in development at all. Also, this isn't a prototype - prototypes are extremely early. It having functional levels and music means it's well past Alpha stage, too. This is most likely a prerelease demonstration, assuming Sega followed a development plan that even approached sane.

Actually, Sonic 2 was based off of Sonic 1, not an entirely new program- the music is all Sonic 1, the engine still has many traces of Sonic 1 as well. I would say that it is a prototype.
I was unaware that the music in the first two level was from Sonic 1.
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 11-14-06 08:03 AM Link | Quote
I can never understand if Alastor is being sarcastic or not...

What does that leftover boss look like? Anything worth checking out?
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6465 days
Last view: 6465 days
Posted on 11-14-06 08:33 AM Link | Quote
Garbled mess that moves around and makes funny sounds (or rather, sounds that wouldn't fit a boss), though it's probably fully working apart from that... I hadn't tried interacting with the boss itself. XD


(edited by Ailure on 11-14-06 03:22 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 11-14-06 03:48 PM Link | Quote
No, really, I haven't played Sonic 1 or Sonic 2 in years. I thought the music for act 3 was the Sonic 1 music
Pasgeti_;

560








Since: 11-18-05

Last post: 6504 days
Last view: 6475 days
Posted on 11-15-06 10:25 AM Link | Quote
Originally posted by Alastor the Stylish
No, really, I haven't played Sonic 1 or Sonic 2 in years. I thought the music for act 3 was the Sonic 1 music


Actually sonic two only has two acts......

But anyways, I found this prototype alpha whatever it is to be mildly amusing the sonic 1 left overs was very fun to mess with. I still don't understand why the hidden palace zone wasn't in the finished game. I mean if it was allready done this early.


(edited by Pasgeti_; on 11-15-06 09:25 AM)
(edited by Pasgeti_; on 11-15-06 09:26 AM)
(edited by Pasgeti_; on 11-15-06 04:09 PM)
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6465 days
Last view: 6465 days
Posted on 11-15-06 12:54 PM Link | Quote
I think they just didn't know what to do with it.

It's a shame that it's gone, hell there's a section of that level that seemed to use a scrolling trick that makes the level seem to be higher than it actually is. Well technically it never used that trick but it was obviously planned in.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6465 days
Last view: 6465 days
Posted on 11-16-06 01:05 AM Link | Quote
Originally posted by Pasgeti_;
Originally posted by Alastor the Stylish
No, really, I haven't played Sonic 1 or Sonic 2 in years. I thought the music for act 3 was the Sonic 1 music


Actually sonic two only has two acts......
Yeah, but this prototype has three, and the third quite clearly had the green hill zone music from sonic 1 (and the first two did not). At least, that's what I remembered. Obviously the fact that I was very sleep-deprived as I went through it influenced it.

Edit: No, going through it without the level select, that's definitely different music alright...

Edit: Wait with the level select that's not even the same... Oh my god I am so fucking inattentive hah

Edit: Ooooh. It's the Marble zone theme. That explains me not quite understanding that it wasn't from sonic 2, because it just wasn't what I remembered at all...

Edit: What the fuck marble, I mean starlight

Edit: Further analysis indicates they put these on top of starlight zone actually, ha ha, I need to pay some attention, really any amount at all would be better than what I have now


(edited by Alastor the Stylish on 11-16-06 12:07 AM)
(edited by Alastor the Stylish on 11-16-06 12:08 AM)
(edited by Alastor the Stylish on 11-16-06 12:09 AM)
(edited by Alastor the Stylish on 11-16-06 12:11 AM)
(edited by Alastor the Stylish on 11-16-06 12:12 AM)
(edited by Alastor the Stylish on 11-16-06 12:14 AM)
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - General Gaming - Sonic 2 Prototype. Bought, dumped, and ready to go!!! |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.022 seconds; used 408.92 kB (max 513.22 kB)