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08-23-19 04:55 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Laser Suit -Custom Powerup New poll | |
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KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-03-06 11:14 PM Link | Quote
Yep. KPhoenix made a suit powerup.



I only have the heads done, and the standing frame. More to come. The cape will be replaced by a jetpack as soon as I finish doing the tileset.



This is the one I started making in MSPaint. The palette is different because I didn't bother getting it exact. Please give opinions.
spel werdz rite









Since: 11-19-05

Last post: 4569 days
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Posted on 11-03-06 11:48 PM Link | Quote
I trust he'll shoot actual laser's and not bouncy beems of energy?

I'd suggest setting the vertical speed to zero and maybe speeding up his shots to seem like real lasers. Also for them to go through objects such as walls.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-04-06 12:00 AM Link | Quote
You read my mind.
I am going to make it so there is no vertical movement, and add some speed to that sucker.
But I'm still debating on if it should be an actual laser shot, because a straight line looks pretty dull. I was thinking on making electricity graphics, or even just a blue energy ball.

I forgot to mention that the jetpack will make Mario float upward when floating would normally take place, and flight will be disabled, although he will still be able to accend into the sky.

I would have made the gun longer, but I'm limited to the 16x16 range.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 4569 days
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Posted on 11-04-06 11:44 PM Link | Quote
ekectricity GFX. Just remember not to make the speed too fast. I did that on purpose in COTMK 2 where the fire flower is going to become a shotgun - high speed means that it sometimes passes through on sprite harmlessly, to kill the on e behind it
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 4569 days
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Posted on 11-05-06 03:59 AM Link | Quote
For reliable hit detection of moving sprites you need to limit your projectile's speed to the size of the smallest sprite it will hit minus the maximum speed of said sprite. EG if your 16-pixel-wide Goomba is moving toward your projectile at 2 pixels per frame, a speed >= 14 pixels per frame could miss the Goomba entirely. There are ways around this, but they'd probably lag SMW to hell.

You should probably account for the width of the projectile in that too but I don't care to take the time to go into further detail/correct myself right now since I should be asleep. Basically the thinner your enemies are and the faster they move, the slower your fireball has to move to hit them reliably.

Of course if you can't avoid this you could work it into the plot somehow. Maybe Bowser corrupted the laws of light, causing the beam to sometimes pass through solid objects without touching them. Or maybe the enemies are starting to learn how to dodge them. Whatever. You've already thrown the laws of light out the window by being able to see the beam anyway, not to mention all the laws of physics Mario games defenestrate to begin with.


(edited by HyperHacker on 11-05-06 03:00 AM)
(edited by HyperHacker on 11-05-06 03:01 AM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 4614 days
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Posted on 11-05-06 01:33 PM Link | Quote
It's funny. I like it.
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 4576 days
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Posted on 11-05-06 03:47 PM Link | Quote
Looks cool. Where are you going to get all the extra graphics space for drawing all the frames for Laser Suit Mario? (This is assuming he had different graphics from Super Mario) If you clear out all the cape frames, that gives you some room, but I don't know if it's enough for an entirely new head and body.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-05-06 11:22 PM Link | Quote
My computer crashed so I won't be able to continue this project until my files are restored.

I already got the laser where it moves fast enough, (after trial and error watching the laser go 20000 mph), and I've had no problems with it hitting sprites. It's perfect, (pretty much).

For the tileset, I'm limiting it. For example, since Mario's hand in Laser Mario mode isn't up, (it's down holding the gun), it has the same jumping and falling Graphics. That saves me 2 tiles. I also plan on maybe removing some of the tiles Mario uses in cinimatics, like when he gets burnt or is looking at the castle fly away, and use regular Mario tiles instead.

I still don't know how to make Cape Mario use different tiles for spin jumping than Big Mario and Fire Mario.

Right now, Fire Mario has the original Mario palette, and none of Fire Mario's abilities, so it seems as if Fire Mario is Big Mario, and I made the Mushroom give Mario the Fire Mario power-up. Therefore, Big Mario would seem to have the correct palette. And the fireflower sprite is now useless, unless I can find some other use.

The sad part about this is that since Laser Mario is a seemingly ass-kicking power-up, it is the only power-up.

I might change around Laser Mario's palette, so Small Mario would look half-way decent.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 4569 days
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Posted on 11-06-06 02:08 AM Link | Quote
Aw, but the castle #5 sequence is awesome.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 4576 days
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Posted on 11-08-06 04:39 PM Link | Quote
Originally posted by KPhoenix

I might change around Laser Mario's palette, so Small Mario would look half-way decent.


Get SMW Dev. It can make all of your Marios use different palettes, thus eliminating this problem. You just have to use SMW Dev to change the palettes whenever you want to.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-09-06 01:19 AM Link | Quote
I have never heard of SMW Dev before. Please give me a link to where I can find it.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 4576 days
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Posted on 11-09-06 04:09 PM Link | Quote
DL: https://sourceforge.net/project/showfiles.php?group_id=125248

Thread: http://board.acmlm.org/thread.php?id=240
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-09-06 09:24 PM Link | Quote
The palette patch broke the rom.

And what's the TMP file for?


(edited by KPhoenix on 11-09-06 08:26 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 4576 days
Last view: 4569 days
Posted on 11-10-06 09:32 AM Link | Quote
A copy of the rom, it might be the non-patched rom. Just rename it to SMC and you can see.

Broke the rom eh? Hmm... Works for me. How did it break the rom? Stopped working in ZSNES? Tried to use it in SNES9X?

That would be good to know.

Where it overwrites, you may have some custom code there or Lunar Magic might have done something there. Ask HabsoluteFate for some help if you still want the patch .


(edited by Stephan Reiken on 11-10-06 08:34 AM)
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-10-06 12:22 PM Link | Quote
It completly destroys the rom. I open it up with LM, and everything is glitched. Open it up with an emulator, doesn't start up and has a weird file name. I even tried it with a clean SMW rom and it did the same.

I don't think I'll be asking HabsoluteFate, because he hasn't been on the board in 5 months.


(edited by KPhoenix on 11-10-06 11:31 AM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 4576 days
Last view: 4569 days
Posted on 11-10-06 02:54 PM Link | Quote
Strange that the 1.0 verison doesn't work, and I can't get it working like it used to for me...

Well, I have found a way around that.

Use the .3 verison, command line. Apply the patch and continue using .3 version. I think it requires you to change it by hex, but it shows you where that is by using the display option.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
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Posted on 11-11-06 04:09 PM Link | Quote
Okay, back in action. The Laser Suit is looking good so far. Most of the Tileset is complete, and I will need to add Front and Back Frames, then all the other little stuff like running up a wall.














No, I just put that so people would be fooled on Youtube.







LuigiFan767

Micro-Goomba








Since: 12-09-06

Last post: 4626 days
Last view: 4592 days
Posted on 12-22-06 06:42 PM Link | Quote
This Laser Suit looks real good.I hope you release it In one of your hacks
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 4569 days
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Posted on 12-22-06 08:02 PM Link | Quote
Hey, um. Bumping older topics is bad, especially when you have nothing of substance to contribute. And your text is almost unreadable.

[edit]
Reopened at KPhoenix's request.


(edited by BMF the Snowman on 12-31-06 07:33 AM)
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 4573 days
Last view: 4568 days
Skype
Posted on 12-31-06 08:02 PM Link | Quote
I doubt I'll be using this power-up in any of my hacks, so I'm willing to let somebody else have it. I'm not going to release it for just anyone and/or everyone to use though.

Also, if anyone wants it, you'll have to add in the missing frames yourself. It shouldn't be too hard since the sprite's style isn't that hard to draw.
Also you may want to recolor Small Mario. I may even considering finishing it myself and then offering it to someone. I'll see.

Just ask me here for it and include your email address if you would like to use it.
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