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Acmlm's Board - I3 Archive - SMW Hacking - SMW ROM addresses | New poll | | |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Old SMW ROM address thread
Okay. Let's fill this thread with invalueable information! |
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Andy Zora Since: 11-17-05 Last post: 6761 days Last view: 6761 days |
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Good Job you got a link to the old board! Now we can see the various crap that was left there. (edited by Andrew on 12-24-05 10:33 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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I don´t very good discoverying ROM Adresses, but the possibilities that you can do with they are awesome | |||
Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6730 days Last view: 6730 days |
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At last, it has returned, which means more addresses from me!
2B27 [2C 30 2D 0E] Sprite GFX Files to load for THE END screen C545 [02 02 04 06] Eaten berry palettes (unused, red, pink, green) C55F [80] Eaten berry tile 10989-10990 [00 03 00 00 01 07 00 04] Block bounce sprite pal/gfx 113F1-113F8 [40 6B 2A 42 EA 8A 40 A0] Block bounce sprite tiles |
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Tweaker Red Koopa Since: 11-18-05 From: Rochester, NY Last post: 6432 days Last view: 6432 days |
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Hmm.... Perhaps we should grab all these ROM addresses and collect them in a single document, in order by offset. Like a breakdown of sorts. =P
Hmm... I can reverse engineer some RAM addresses to find some ROM addresses. I'll post if I find anything interesting. |
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Kailieann Since: 11-18-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by Tweaker You mean like this? (edited by Kailieann on 11-20-05 01:42 PM) |
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Tweaker Red Koopa Since: 11-18-05 From: Rochester, NY Last post: 6432 days Last view: 6432 days |
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Originally posted by KailieannOriginally posted by Tweaker Yep. Yay. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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i need to change the palete of the text that is displayed after the level is beaten. can anyone help me with this?
note: this is not a picture of my hack! its a pic from bowsers return, i was just to lazy to make a screenshot from my own hack (edited by ghettoyouth on 11-19-05 10:32 AM) |
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spel werdz rite Since: 11-19-05 Last post: 6433 days Last view: 6431 days |
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Can someone find the Big Boo Bosses HP offset?
I have searched endlessly and got nothing. Also Wendy O. Koopas HP. Should I post the enemy tilesets. I'm about 50% through and when I finish, I was wondering if you guys would like it. |
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Big Al Goomba Since: 11-19-05 From: New Jersey, USA Last post: 6472 days Last view: 6458 days |
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This is for those who wish to disable the koopa troopas from popping out of the shell. I've found this in the old thread and saw that when you hit a koopa troopa with a cape or a block from underneath, you can still see the shell shake as if the koopa troopa was coming out.
0x00AC15 [02] - 00-01 Shelless Koopas aren't spawned 0x00AC15 [02] - 03-FF Stun timer for Koopas (Shelless hide in shells rather than sliding out) However there is a way to prevent that. I know the above info was posted in the archives so I'm sorry to be repeating info. But I don't know if this info below was posted already because I didn't find it anywhere here or in the archives. But if you change x11644 from FF to 00 then you won't see the eyes blinking or the shell shake. However, do keep in mind that it will affect the Bob-ombs too. If you hit them with a cape or a block from underneath it won't explode. Hope this helps. As far as Bosses HP offsets, I'm only familiar with those HPs mentioned in the archives. Sorry that I'm not much help there... But I would love to change those HPs as well. |
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mariofan05 Since: 12-01-05 Last post: 6865 days Last view: 6865 days |
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Heres A Question It Would Help My Hack if i could get bowser to throw bomboms instead of the koopa things (cant think of how to spell the name) And Then Possibly Change Mario With Luigi And Make Luigi Hover Like In Mario Advanced # SMW (dont know the number of the game i think it was 2 but...) And Then I Want To Get It So The Blue Or Red Switch Blocks Relese Fire Power | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by mariofan05 Originally posted by mikeyk on the old board Originally posted by mariofan05 edit the graphic and change Mario jumping byte,its located at 59A5 Originally posted by mariofan05 use LM map16 P.S. please improve your grammar (edited by Bio on 12-03-05 07:53 PM) (edited by Bio on 12-03-05 07:53 PM) |
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mariofan05 Since: 12-01-05 Last post: 6865 days Last view: 6865 days |
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Could I Get A Luigi GFX And What To Chenge The Value Of What Bowser Throws To PLZ [Fade Away] | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by mariofan05 1:get it from all-star+world(or any other game you want)than replace the Mario GFX 2.a hex editor and fix your grammar please (edited by Bio on 12-03-05 09:31 PM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6431 days |
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mariofan05: this is not the ASM hack request thread. Please stop posting in here. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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some lakitu data:
0x86A5: sprite spawned by killing lakitu with cape or fireball(lakitu cloud) change rom adress 0x86C6 to EA EA EA EA to make lakitu cloud never get spawned |
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spel werdz rite Since: 11-19-05 Last post: 6433 days Last view: 6431 days |
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I think this was discussed a bit in the archives, but I want to add a little more.
JonWil discovered that if you go to 0x6B792 and change F0 to D0, you can invert the Green and Yellow Switch Palace blocks (solid before the Switch Palce, passable afterwards). BMF discovered you also need to change 0x6BB43 to invert the Blue and Red Switch Palace blocks. Here's what I want to add: 0x6B7B7-6A-Green Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6B7B8-6B-Yellow Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6B7B9-6A-Green Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6B7BA-6B-Yellow Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6BB1A-6C-Blue Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6BB1B-6D-Red Switch Palace Block after you beat its Palace (always Map16 page 1) 0x6BB1C-6C-Blue Switch Palace Block after you beat its Palace (always Map16 page 0) 0x6BB1D-6D-Red Switch Palace Block after you beat its Palace (always Map16 page 0) EDIT: It even displays the correct tiles in Lunar Magic! (edited by spel werdz rite on 12-14-05 08:53 PM) |
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Kailieann Since: 11-18-05 Last post: 6432 days Last view: 6432 days |
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Congraturation. You just won the internet. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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x17474 write 01 in here to disable the palette animation/change after jumping on a wiggler | |||
spel werdz rite Since: 11-19-05 Last post: 6433 days Last view: 6431 days |
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Wow! It's almost been a month since someone replied to this!
Anyways, these traces were originally from Bio: x122AC:start of the moving coin sprite subroutine x1082F:start of throw block creation subroutine x1232A: Sprite Spawned by Fireball EDIT: removed one by request of Bio. (edited by spel werdz rite on 01-04-06 11:48 PM) |
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