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09-27-24 07:18 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Stupid Powerup Patch New poll | |
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Glyphodon



 





Since: 11-18-05

Last post: 6471 days
Last view: 6452 days
Posted on 10-02-06 04:36 AM Link | Quote
This is a stupid powerup patch that should be patched to the original SMW. Mario is split into 3 characters, Toad, Mario, and Luigi, and each has their own separate abilities. Luigi jumps high and has fireballs, Mario can spinjump across chasms and has fireballs, Toad can run off edges and may or may not turn invincible when he hits a certain speed--this is an old patch and I don't remember.

It's stupid. It's very stupid. But I bet there's a bunch of you out here who might find it interesting, especially the modified spinjump. Can't jump on spiked enemies anymore, but with the horizontal lift...

It also does a bunch of other stuff, so if you want a specific version that doesn't cruddy up your rom you'll have to ask. If you want to take something out of the ROM yourself, go right ahead... There are a couple of interesting hacks buried in there.

Attachments

stupid.ips (228989b) - views: 130



(edited by Glyph Phoenix on 10-02-06 03:37 AM)
(edited by Glyph Phoenix on 10-02-06 03:41 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6431 days
Last view: 6430 days
Posted on 10-02-06 07:17 AM Link | Quote
I wouldn't use it for my hack, simply because it's not very Mario-ish. But that was fun to play.

Toad's ability to run off ledges was interesting, must've taken a lot of work.

It would be cool if some of those hacks could be used as extra powerups, but that's never gonna happen.
Glyphodon



 





Since: 11-18-05

Last post: 6471 days
Last view: 6452 days
Posted on 10-02-06 08:11 AM Link | Quote
Originally posted by Pac
it's not very Mario-ish.

I modelled everything after powerups in existing games. Toad's dash was a sort of modified flutter jump. Mario and Luigi's modified jumps were taken right out of Mario and Luigi: Superstar Saga.

Originally posted by Pac
Toad's ability to run off ledges was interesting, must've taken a lot of work.

There's just a few bytes that need to be placed somewhere where they'll be executed every frame. It was quite easy to do.

Originally posted by Pac
It would be cool if some of those hacks could be used as extra powerups, but that's never gonna happen.

I could do that to any of my powerups with a little work if somebody would suggest an exact implementation. That's really why I released this old patch: I haven't hacked the game in quite a while, and I was hoping someone would suggest a good usage of this stuff so I could get back into it.


(edited by Glyph Phoenix on 10-02-06 07:12 AM)
(edited by Glyph Phoenix on 10-02-06 07:12 AM)
(edited by Glyph Phoenix on 10-02-06 07:14 AM)
(edited by Glyph Phoenix on 10-02-06 07:14 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6431 days
Last view: 6430 days
Posted on 10-02-06 09:09 AM Link | Quote
I found this actually quite amusing.
rubixcuber

Mole








Since: 09-08-06
From: St. Louis, MO

Last post: 6540 days
Last view: 6540 days
Posted on 10-02-06 12:13 PM Link | Quote
I don't think it's stupid. There are indeed some interesting hacks buried in there.
*Pulls out shovel*
bothwingsbroken

Goomba


 





Since: 09-07-06
From: Online

Last post: 6567 days
Last view: 6567 days
Posted on 10-02-06 12:19 PM Link | Quote
Bravo. I do like. I actually have a lot of use for this. I'm mainly interested in the GFX routine. Good job, as usual. Even your old stuff is impressive.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6432 days
Last view: 6430 days
Posted on 10-02-06 01:48 PM Link | Quote
That's original, and could be quite cool if used properly... Toad's sprite is bad though.
Glyphodon



 





Since: 11-18-05

Last post: 6471 days
Last view: 6452 days
Posted on 10-02-06 11:26 PM Link | Quote
Originally posted by rubixcuber
I don't think it's stupid. There are indeed some interesting hacks buried in there.
*Pulls out shovel*

If there's anything in particular you want, I can probably take it out of the rom faster and maybe even modify it to be slightly better.

Originally posted by bothwingsbroken
Bravo. I do like. I actually have a lot of use for this. I'm mainly interested in the GFX routine. Good job, as usual. Even your old stuff is impressive.

Thanks. There's no graphics routine, though. The heart is the item box and Toad is just small Mario... after all, if the heart is your HP, small Mario is unnecessary. Luigi is just fire mario... I switched the palettes so Mario and Luigi for player 2 look like Fire Mario and Fire Luigi.

Originally posted by Stifu
That's original, and could be quite cool if used properly... Toad's sprite is bad though.

Ha, yeah... Mario has a lot of frames, and I just wasn't up to redrawing them all properly.
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6476 days
Last view: 6476 days
Skype
Posted on 10-02-06 11:28 PM Link | Quote
I like it. What I don't like is how each character will "turn into" another one. I don't really know a less time consuming way to do that, though.

But I like it.
Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6439 days
Last view: 6431 days
Posted on 10-02-06 11:51 PM Link | Quote
What piqued my interest in this hack is Mario's "loosing a life" routine and mapping the fireball to only the X buttion, making the Y buttion free. If I can pull those out and put them in my hack...........
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6432 days
Last view: 6430 days
Posted on 10-03-06 04:41 AM Link | Quote
It may be possible, with a bit of work, to make it so you can switch between characters by pressing Select, no ? If not instant, then I guess pressing Select could at least drop an item from your item box that'd turn you into the wanted character...
Glyphodon



 





Since: 11-18-05

Last post: 6471 days
Last view: 6452 days
Posted on 10-03-06 07:58 AM Link | Quote
Stifu, 4776 to F0.
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