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Acmlm's Board - I3 Archive - SMW Hacking - Stranded demo release | New poll | | |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Story:
Mario is stranded on an island which is inhabited by Catgirls (yes really ). Bowser kidnapped the Cargirl princess...you know the rest. This hack features: -new ASM hacks -Custom blocks/graphics/sprites -a new power-up download (edited by ghettoyouth on 09-27-06 04:28 AM) (edited by ghettoyouth on 09-27-06 04:29 AM) |
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INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6434 days Last view: 6434 days |
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.... You always suprise me. YOU WIN
The graphichs win instantly. This is really awesome looking. I will test the gameplay later. You receive a loot [ Working IWIN Button ] . (edited by INSERT COIN on 09-27-06 05:52 AM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6432 days |
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Looks good... But I don't like that big Mario sprite. Besides, the view angle is different whether Mario is little or big, which isn't good to me. | |||
ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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looks good, but is that dino rhino shooting hammers from it's mouth? | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
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I've been looking forward to this. I downloaded it and played the whole thing in one sitting.
I absolutely love the style! It's sort of reminiscent of Yoshi's Island, but it has its own unique charm. You're a very talented pixel artist and the sheer magnitude of graphical changes you've made is extremely impressive. I'm probably most impressed with all the backgrounds, but the Kirby-esque enemies were a lot of fun, too. Sprite Tool was very well utilized. Those Hammer-spitting Dino Rhinos are tough to stomp once they get going! The new Koopaling fights were nice, if a tad easy. Were those giant flame enemies based on Giant Spinies? I liked those guys. The levels were very fun. You've made good use of SMB3 pipes and all the switch puzzles were fun to solve. All the custom blocks made for plenty of variety, and it was overall just a great gaming experience. I'll be looking forward to more. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6432 days |
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Started playing the game a little, just beat the 1st level... Seems a bit hard so far (although I managed to make it without losing a life)...
And at the beginning of the 2nd level, a text block says "Take this power-up", but I was surprised nothing seemed to show up... but it's actually referring to the cape that's a little farther. Edit: nice you could make SMB3 fire spitting plants... By the way, in the 3rd stage (not counting the secret one), there's a place where a text box tells you you can stomp on goombas to get accross the spikes... Well, they aren't really goombas, are they ? I just assumed you made that text box before changing the goomba sprites, but you may just want them to be goombas actually... (Edit: looking at the giant version of them, they look more like goombas indeed...) Edit 2: not a big fan of getting a "Hurry up" in every level, time counters are too low to me... but that's up to you. In the 3rd level of world 2 and in the ghost mansion and castle, it felt like the mist should have been semi transparent rather than opaque, wasn't it possible ?... It's only semi transparent right before you enter the mansion... By the way, there's an item color palette problem when you enter the castle (of world 2)... My flower in the item box was all black. I noticed other color palette problems, like the Koopa and Kirby-like enemies having wings with changing colors... (I don't like the wing sprites, by the way) I'm not sure whether the color change when a Koopa gets kicked out of his shell is done on purpose or not, but I assume it is... (edited by Stifu on 09-27-06 09:53 AM) (edited by Stifu on 09-27-06 10:09 AM) (edited by Stifu on 09-27-06 10:37 AM) (edited by Stifu on 09-27-06 10:50 AM) (edited by Stifu on 09-27-06 10:55 AM) |
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Surlent Koopa Back to the roots Since: 11-18-05 From: Berlin, Germany Last post: 6444 days Last view: 6444 days |
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The demo has some neat elements in it. The difficulty level for was fair enough; I didn't need to savestate (and I'm no expert in playing SMW hacks) and you could beat each level with caution. There were enough power-ups, getting lives were not that hard.
There is a small bug in the bonus game: The horizontal scroll is enabled. If you go right, the 1-UPs won fall down in the right wall area and move on the floor "in" it. If you go left again, they appear on the regular floor - after collecting them you can end the game normally. This could be deadly trap if something happened. If you disabled horizontal scroll or at least added a small pit in here, it could be a life saver from the bonus game of death; if the last save was longer ago. As said, nothing happened (every time I got the bonus game, it worked normally), but this should be fixed, as the only one major bug and maybe a possible (?) killer. As Stifu stated, the time limit should be higher, mostly by 50 or more time units per level. I never got into the goal with a value like 60 or lower, but I always feel the pressure - if you want to explore a level, it is sad. As for ROM additions, it works pretty well; although the vertical SMB3 pipes seem to have slightly less room for entrance. When running and jumping, I often miss the exact center and have to very accurate below those pipes in order to enter them. The screen also seems to follow slightly too slow. If there are jumping koopas placed right at the upper exit, an unavoidable hit can occur easily. The graphics are very good; I liked the firebars and up/-downmoving line-guided lifts, which gave me a reminiscence about the first Super Mario Bros. The little power up icon in the status bar is neat; but if it doesn't serve more of a purpose than just eye-candy, it is pretty useless (since you always know which state Mario is in by simply seeing him). The hammer-throwing frequency was very low - so I even had good chances to stomp them; unlike in most Mario games with them I get hit at least once when I try to hit them from above. In general, it is a fun demo - the style is unique, I'm looking forward for the next release. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6432 days |
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Yeah, difficulty wasn't so bad, it just seemed a bit high at first, considering it was only the beginning of the game... I never use save states (except sometimes on the map), so hacks that expect you use them are out of question for me...
I also forgot to mention some pipes are a bit buggy, as Surlent hinted at... Some seem like they can only be entered from one side, not from the center, and it's also possible to trigger bugs like making the pipe sound play while not entering the pipe, by walking toward the pipe but walking back at the last moment... That kind of stuff. Also, in one level of world 2 (I think, or 3), keeping a turtle shell with you as you take a pipe will change the shell sprite into some kind of weird buggy blue ball... And yeah, I wanted to state the power-up icon is useless, although nice... Especially since there are only 3 different power-ups (unless...?)... By the way, the 2 fire spitting bosses were original, but I take it you couldn't make it so they needed 3 hits... On a side note, the first one of them really has an awful sprite. (edited by Stifu on 09-27-06 05:54 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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When designing a hack you have to keep in mind that you know exactly what to do when playing. Generally I suggest once you find a time limit that lets you finish the level at a good pace without going under 100, add 100 to it.
Anyway, screenshot commentary:
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6432 days |
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The catgirl is a sprite edit of that Seiken Densetsu 3 heroine, unless I'm mistaken... Her inlines aren't clear, indeed. (edited by Stifu on 09-27-06 06:08 PM) |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6443 days Last view: 6433 days |
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this hack is beautiful
but i only played to level 2 because your new message box text font is hard to read and i ignored the part about having to collect all the coins before being able to pass. then the next time, being confused i carefully read the message box, but when i got past the gate i pressed Y to do that spin float thing and it instantly killed mario for some reason and i got a game over. i probably shouldn't be complaining since i only played 2 levels... but level 1 was fun! |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
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Did you fix the elevator? | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Thanks for all your replies!
Originally posted by Icegoom Yes. I drew some giant spinies but they looked horrible in the end. I got inspired when I saw this flame enemies of Kirbys Dreamland 3. Originally posted by Stifu They are goombas, just more cuter than nintendo's ones Originally posted by Stifu |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Elevator? If you're using the one from SMW Central, let me know... I coded that, and the version I have is fine, if you're usin gmine then perhaps theirs is outdated. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6432 days |
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You've created a very nice looking hack GY, very nice indeed. One rant I have though - kill the font in text boxes - kill it with fire. It's way too hard to read in my opinion, and needs tweaking.
Your graphics style however, wins. They seem to flow very nicely together in a very nice atmosphere. My favorite background by far is probably the mushrooms, as they look very kickass. All pluses here Your level design looks pretty good too, a lot of enemies and neat little twists. Nothing boring either by the looks of it, so consider that a plus. All in all, this is a mighty fine piece of work, just fix the font and you win. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6434 days Last view: 6432 days |
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Originally posted by S.N.N. I liked the brown cave background... And yeah, the game isn't boring... However, the use of the cape, although quite original, is also very restrictive... You can't add extra power-ups, can you ? At least I've never seen anyone do that in their hack, yet it sounds like something everything would want to do... |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6434 days Last view: 6432 days |
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Originally posted by Stifu You can, but the problem is, there has yet to be a way worked out for the game to handle more than 4 states (small, large, fire and cape normally). Using a Pro Action Replay or something to change your state into one above that results in a glitched state. Although you can edit powerups, whether it's something as simple as making the fireball go straight or something as complex as the "tornado copter" seen here. One thing in particular I found wrong (at least, in my eyes )... Just where are those stairs, anyhow? I wanted to take those stairs, but said stairs don't exist. Lazy freak daughters of wh...but seriously, though, add a stair section in as an alternate route. It would make the level more interesting. Oh, and if you have the tornado copter and a fire flower in reserve, if you switch to the flower while still holding the spin button down, you'll continue to spin when Fire Mario. Also, the tornado copter being found only in certain areas is kind of boring for how cool it is. I understand the flying over everything issue, but some things have to come before that. Maybe towards the end of the game... |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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Originally posted by Stifu Hey. I hack powerups. It's not hard. Nobody has any decent new powerup ideas... that's the problem. (edited by Glyph Phoenix on 09-28-06 07:42 PM) |
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Sypher (anime_player) Blue Octorok Since: 09-21-06 Last post: 6565 days Last view: 6565 days |
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DANG..The graphics look great. So do the levels. What did you use to edit all the graphics? | |||
rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6541 days Last view: 6541 days |
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Very nice looking. I think a lot of the sprites could use a bit more contrast though. They lack a little definition sometimes. As for the font, I think mostly just the S, F and O need to be changed. And maybe the L. Other than that it's not bad. And it is possible to do more than 3 powerups. The hack I'm working on supports it. I'll probably post a thread about how to do it at some point. |
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Acmlm's Board - I3 Archive - SMW Hacking - Stranded demo release | | |