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Acmlm's Board - I3 Archive - SMW Hacking - Here's a challenge. | New poll | | |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Take the most generic, plain level graphics you can. Then make a good level structure out of them.
For example: |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6430 days Last view: 6430 days |
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It's all cool but there's some mistakes in the tiles.
Pixels between tiles are supposed to be ":·:·:·:·:·:". Some of yours are ":·:·:·:: " You know, two pixels next to eachother. Otherwise excellent. (edited by Raccoon Sam on 09-22-06 08:35 AM) (edited by Raccoon Sam on 09-22-06 08:36 AM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Originally posted by Raccoon Sam One, I never said it had to be the final design. =P Two, that's due to tile flipping and can't be repaired, not to mention it's such a minor detail and the graphics are only temporary.. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6430 days Last view: 6430 days |
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Ah, I see I see.
Are those graphics custom? |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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BMF made them, so yes | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6432 days Last view: 6430 days |
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Really nothing special, in my opinion... Looks like something I could have done when I was 6 years old. I yet have to be impressed by something Xkeeper made, in all honesty...
I know you're not trying to impress people with your graphics or anything, but even the level design is nothing to brag about... It's just simple, and that's it. Doesn't scream "genius" or anything. To try and take away from the negativity people may see in this message (although I'm simply voicing my opinion), good luck with your stuff and I hope you end up with something good... I know just one level part isn't much at all, and you can't judge how a full hack could be like just from so little (which is also unfinished), but that's not what I was trying to do either. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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This is really just the intro to a longer level (which I'm not showing for hopefully obvious reasons, mostly because it'd spoil it).
You seem to be placing an awful lot of emphasis on the graphics, which for the Nth time are neither final nor are they actually meant to look good. They're that way so I can build levels like this without having to worry about aligning graphics and crap and can work on how I want the levels to play. (I should also mention that the level this leads into is a rather unique concept, at least from what I've seen here.) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6432 days Last view: 6430 days |
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Originally posted by Xkeeper Then you misunderstood me. I even stated I knew you weren't showing off your graphics here. |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6539 days Last view: 6539 days |
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Hmm, I think I see where you're going with this. Is the ground slippery in that level? And the walls being transparent threw me off at first. For a minute I thought the blocks, ladder and pipes were all that was there. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6430 days Last view: 6430 days |
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This whole idea stemmed from the fact that I've spent waaaaaaaay too much time tweaking the existing "eye candy" aspects of my hack (graphics, ASM, HDMA), and very little time actually designing new levels, which has caused my hack (and in turn, my hacking skills) to stagnate and progress very little beyond the last demo release.
I designed this tileset to be as plain and generic as possible, in hopes that it would force me to focus on the level design first, and then add the graphics and other visual effects later. I have yet to see if that holds true... |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6441 days Last view: 6431 days |
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i know how you feel. i have one world of my hack finished, but i still need to do 2 more levels before it's in releasable form, and instead of working on them i spend all my time adding new backgrounds and sprite tool sprites. (although i suppose one could argue that sprites have something to do with level design.)
i think it's hard to stay motivated when you're trying to make quality levels because it is pretty tough. using the original game as a template for what makes a level fun seems to help my ideas come along though. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6430 days Last view: 6430 days |
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well... I prefer to do the ASM part first, since my level design tend to greatly depend on those, like this level wich use the moon gravity code (edited by Water Bio on 09-24-06 03:23 PM) |
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Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6436 days Last view: 6432 days |
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This would be why when I design levels, I do it with monochromatic black and white levels, then put all the fancy stuff ontop of it. | |||
Schnauzer Goomba Since: 10-17-06 From: Bucaramanga, Colombia Last post: 6537 days Last view: 6537 days |
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I don't undertand what's the topic about (challenge) but I thing that prototype could fail here:
Maybe there the game can glitch: the character could cross through the ground. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Don't bump (post in) old threads unless you've got something very important to add. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6430 days Last view: 6430 days |
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Not if you put blocks 1E2 or 1E4 under the sloped tiles. However, you can't have a vertical wall running into a slope. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6543 days Last view: 6543 days |
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Originally posted by Pac you can! *cough* custom block *cough* (edited by ghettoyouth on 10-21-06 07:03 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6430 days Last view: 6430 days |
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Originally posted by ghettoyouthYes, a fast movement block that will force Mario horizontally away from the slope, but it doesn't work very well at all. With certain jumps, Mario can fall in and slide back out; it's just too messy. Unless that wasn't what you had in mind...? |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6543 days Last view: 6543 days |
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Originally posted by PacOriginally posted by ghettoyouthYes, a fast movement block that will force Mario horizontally away from the slope, but it doesn't work very well at all. With certain jumps, Mario can fall in and slide back out; it's just too messy. I meant something totally different A block that acts like those blocks you put under a slope if Mario is on top of it. All other sides should act like block 130. (edited by ghettoyouth on 10-21-06 10:05 AM) |
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