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Acmlm's Board - I3 Archive - SMW Hacking - Disabling Sliding and Ducking | New poll | | |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6540 days Last view: 6540 days |
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Change 85739CE813 to EAEAEAEAEA at offset x5806 to disable ducking
Change 8EED13 to EAEAEA at offset x7102 to disable sliding down hills Hope that helps someone. |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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What'd be really useful, however, is something that only disables SMALL Mario's ducking. I don't worry about it anymore, since the SMAS SMB3 Mario's been used a lot by now, but it'd still be a useful thing to have.
(Besides, small mario ducking has no real purpose anyway, regardless of the Mario tiles you're using. ) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Originally posted by Bloodstar No, but it adds aesthetics*... |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6540 days Last view: 6540 days |
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Ask and you shall receive! Change 85739CE813 to 224EFD3FEA at offset x5806 and put AD1900C900F00585739CE8136B at x1FFF4E to disable ducking only for small mario. If your rom doesnt go up to 1FFF4E you either need to change offsets or use Lunar Expand. If there's something other than 0's at 1FFF4E you need to use another offset. Ask me if that's the case. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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Originally posted by rubixcuber offtopic, but insted of using AD 19 00 C9 00 F0 05... you should use A5 19 F0 05. this C9 00 is useless since the zero flag is already set if $19 = 00. Also, to stop having those offset problem, I suggest using a assambler insted, so the code could be inserted anywhere without any trouble. so here the assambler version of your code
On a final note, I'm half-sleep while I'm writing this so I hope I'm understandable (edited by Water Bio on 09-21-06 04:46 PM) (edited by Water Bio on 09-21-06 04:52 PM) (edited by Water Bio on 09-21-06 04:53 PM) (edited by Water Bio on 09-21-06 04:54 PM) (edited by Water Bio on 09-21-06 04:54 PM) (edited by Water Bio on 09-21-06 04:55 PM) (edited by Water Bio on 09-21-06 04:55 PM) (edited by Water Bio on 09-21-06 04:55 PM) (edited by Water Bio on 09-21-06 04:56 PM) |
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rubixcuber Mole Since: 09-08-06 From: St. Louis, MO Last post: 6540 days Last view: 6540 days |
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I use an assembler, but I was posting this for people who want to do this without knowing anything about ASM and can just do it in a hex editor. But yeah, the cmp was unnecessary, I did that in about 5 seconds off the top of my head in response to the comment. | |||
Surlent Koopa Back to the roots Since: 11-18-05 From: Berlin, Germany Last post: 6442 days Last view: 6442 days |
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Originally posted by XkeeperOriginally posted by Bloodstar When a small Mario carries a shell, the ducking animation still is useful, as you have visual proof, you put it down - and don't just kick it. Of course, rather rely on really holding the down button, instead of the animation, but actually it is rather funny. I even like to dodge when Banzai Bills fly one tile row above small Mario anyway |
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