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| Acmlm's Board - I3 Archive - Approval Request Forum - Approvisamational Thingy |
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bothwingsbroken Goomba Since: 09-07-06 From: Online Last post: 6044 days Last view: 6044 days |
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| Hey guys! 19/m/ak, been playing SMW for a rather long time. Got into lightweight hacking about 2 years ago, and thanks to the excellent threads on this forum, I'm scratching some surface on the ASM side. If nothing else, I know most of the tools and their functions thoroughly and am confident I could provide some assistance for our new members. But I'm also hoping to power out some tutorials and even hacks of my own. Been reading a while, wondered why I couldn't answer questions. Then I noticed the whole 'approval' thing. Good idea, must admit. It got bad there for a while. So, I raise my right hand and swear on the great SMW bible never to flame, ask for the evil R word, or wear the same shirt two days in a row. Am I in?
~bothwingsbroken |
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Bloodstar![]() ![]() ![]() ![]() ![]() ![]() 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 5908 days Last view: 5908 days |
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| What, exactly, have you done with SMW in the ASM department? You seem intelligent enough to at least know what you're talking about.
Edit: OH SHI-- (edited by Bloodstar on 09-15-06 12:50 PM) |
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Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 5909 days Last view: 5909 days |
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Originally posted by Bloodstar What, you don't see me freaking out.
Yeah, this guy seems good enough to me. Smarter than me, anyway.
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bothwingsbroken Goomba Since: 09-07-06 From: Online Last post: 6044 days Last view: 6044 days |
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| Just some miscellaneous things. What I'm working on now is making mario's physics float so that we can power them up with new items, or the like. Basically placing a JSR to collect the value from a RAM address. So far, it looks coded right, but still doesn't work. But anyway, other than that... I've added 2 mario states, coded a custom intro screen, and just some other lightweight stuff. As soon as I polish something to be worthy, I'll put it up for you. Got some hacking tuts on the way too. But my main non-rom project is a complete guide to hacking SMW, start to finish, as in "Chapter 1 - The Title Screen, Chapter 2 - Other GFX". My primary hack right now is an advanced baserom that comes preloaded with some custom blocks, sprites, and full documentation. I'm also using a corrupter to try and at the least change the instrument assignment for the title theme. No real progress on that yet.
Anyway, will keep you posted. ~bothwingsbroken |
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