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Acmlm's Board - I3 Archive - General Gaming - Which Has Better GFX? SNES or GBA? | New poll | | |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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Originally posted by PrincessPeach Meh, the Doom port to GBA sucked. Worse than the port to SNES. DSDoom wins; though a GP2X version might benifit due to the system being more powerful. SL64: GBA SP, GBM, and GBA mode on the DS are all the same as the original capability-wise. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by Tanks It's hardly fair to compare a stock GBA to a SNES with extra chips added to the cart. By that logic I could go buy some new top of the line video card, wire it into a GBA cart, and claim GBA has better graphics than Xbox 360. Originally posted by Ailure the sexy catboy Lol, my computer has 1 gigabyte of screen resolution! owait that's how much RAM it has nm. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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My computer has... 5 Jiggawatts. | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6446 days Last view: 6431 days |
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GBA has the potential to sound a lot better than the SNES, as it has no real restrictions for sample size and amount of channels. It just didn't work that way in practice as there wouldn't be much resources left for the rest of the game. As for streaming, I know there are homebrew MP3 players for it. I'm not a very technical person so I don't know if that's streaming per se, but it's more or less the same thing. As for the Star Fox discussion, the GBA beats the SNES by a long shot in that department as well. Just check out V-Rally, it has fully textured polygons at a very good framerate. It looks nearly as good as an early 32-bit era game. I believe there was nearly a port of Quake as well, I saw a tech demo a few years back. Oh, and I also saw a demo of a full 3D GTA-style game from the same guys. If someone can dig up the site, I'd be grateful. Edit: Here we go! http://www.planetgamecube.com/newsArt.cfm?artid=8090 http://www.pocketeers.co.uk/gba.php (Scroll down the C2 Engine window) (edited by GeckoYamori on 09-08-06 05:32 AM) (edited by GeckoYamori on 09-08-06 07:26 AM) |
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ShadowSonic Red Goomba Since: 11-20-05 From: Minnesota Last post: 6431 days Last view: 6573 days |
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Huh, I always thought the GBA couldn't use polygons so I thought a GBA port of Star Fox wouldn't be possible. So the GBA is capable of using 3D polygons? From the hardware itself or, I doubt, something inside the games like the FX chips? | |||
Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6437 days Last view: 6433 days |
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Originally posted by ShadowSonic Hardware itself. The GBA doesn't really have those type of add-on chips, I believe. |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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GBA could use cartridge add-ons, but it's really only been used for solar sensors, tilt sensors, and rumble packs :/ | |||
GeckoYamori Koopa Since: 11-25-05 Last post: 6446 days Last view: 6431 days |
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It's better off that way. First and foremost the game prices would shoot way up, and second I think extension chips take away the novelty of truly utilizing the hardware to its fullest. | |||
1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6439 days Last view: 6432 days |
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Originally posted by The Red Snifit It used the SA-1. |
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