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Acmlm's Board - I3 Archive - General Gaming - Super Mario Kart | New poll | | |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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I know that the Snes can't produce 3D models, meaning that there is no Z axis that can be rendered, but I've wondered how they were able to create an effect that was close enough to being three dimensional for being made when it was. I know that all the characters are just sprites drawn to make it look like a few different angles. (you can tell, because of characters like Yoshi, who has his tounge out for no reason when facing right or left). It also appears as though the entire track is just a layer, obviously. Doen anyone know how they actually went about doing this?
EDIT: Changed the word dimension to axis, woo (edited by ibz10g on 09-09-06 10:40 PM) |
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Cynthia Uh-huh. Since: 11-17-05 From: LaSalle, Quebec, Canada Last post: 6432 days Last view: 6432 days |
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Mode 7. That's the only way they could do that. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6432 days Last view: 6432 days |
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Originally posted by ibz10g It could, it would just be really slow. Later systems had hardware acceleration that was built to handle 3D models. The snes would have had to do it all in software which takes a lot more time and it has a slow cpu to begin with. |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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I looked into it and well, I guess it could have in theory, but the thing had modes 0-7. None of them were capable of rendering a true 3D structure, though 7 did create quite an illusion. Technology hadn't quite advanced to that point, I guess, which gives me another thought. Was the Gamboy Advanced based solely on the Snes?
Looking at it this way, I can't believe I didn't see it before. Gameboy Color->NES GBA->SNES Nintendo DS->N64 Does this mean that they'll release a handheld equivelant to the Gamecube next? EDIT: ^n00b reply^ (edited by ibz10g on 09-10-06 12:46 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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They draw the track in a top-down view in mode 7, then use HDMA (I think) to fake a 3D perspective by distorting the layer into a trapezoid. Throw in some backgrounds on other layers, sprites designed to look like 3D models, and voila, pseudo-3D. F-Zero did this too. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Originally posted by ibz10gThe DS is much stronger than the N64, though... GBA > SNES, too... Not sure about GBC, though. |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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I suppose, but those are essientially what they're based off of. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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But... No. The DS isn't even close to based on the N64. | |||
ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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maybe, I've never played it that much. I mean, aside from touch screen... you know, with SM64DS and all... oh, I give up. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Pretty sure GBC is far more powerful than NES. It had much more RAM and ~4 to 8 times the CPU speed, and a second background layer (which unfortunately was quite useless due to its lack of transparency). | |||
The Red Snifit Ropa Since: 03-05-06 From: Here Last post: 6433 days Last view: 6432 days |
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Originally posted by ibz10g So... I guess you guys aren't counting Star Fox. (Even if it was just bad polygons) |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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Did the Snes do it, or was it the game? | |||
NSNick Gohma IF ALL ELSE FAILS USE BOOZE Since: 11-17-05 From: Last post: 6434 days Last view: 6434 days |
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The SNES didn't do it by itself, Star Fox had the FX chip in it. | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6433 days Last view: 6433 days |
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Originally posted by ibz10g Although they can be compared, I can't say they're based off of each other, especially the DS (touch screen isn't screaming, "N64!!!"). Same could be said for GBA; not only did it have a different screen resolution, but was also 32-bit and had a better sound card (thus more compatibility of voices, as well as... "better" sounding music, although I'm unsure if that's the correct word). Plus, all those handhelds you mentioned are going to be superior to the systems you compared them to, because they were made at a later time period, thus more technology, more ram, and more ideas. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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I think the GBA graphics system was at least inspired by the SNES, but other than that there's no real relation among any. They just use the best hardware they have that can make a decently powerful, reasonably priced handheld. | |||
ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6477 days Last view: 6477 days |
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I suppose, but this thread should have been pretty much over. Looking at starfox, I guess the Snes could (poorly) create 3D models, but it doesn't seem as though the gameboy could. | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6433 days Last view: 6433 days |
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Originally posted by ibz10g The Gameboy Color obviously can't do so, but I would think the GBA is at least capable of performing a similar operation, although I'm not sure. I'm certain it has an engine similar to the SNES's Mode 7, but as for a piece of code that mirror's the FX chip, I don't know, as I don't recall a single GBA game playing like that. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
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Would it be possible for a GBA game to have a FX Chip and have the same effect? | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6433 days Last view: 6433 days |
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Beats me. I'm just kinda asking if there's a chip in the GBA that's similar to the SNES's FX function. | |||
Robin Micro-Goomba Since: 11-18-05 From: England, UK Last post: 6439 days Last view: 6432 days |
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The spinning Triforce at the start of Link to the Past is a proper 3D model, is it not?
Pretty sure that Hyrule Magic can even edit that baby. |
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