Ok, I know mainly newbies post disassembly threads and such. But i'm in a really dire need of help. Metroid Zero Mission uses a type of RLE compression, that's similar to the GBA's BIO's version but uses a different call function therefore is coded for MZM seperately
The decompression function I use it works but may or may not return the correct size so I can't decompress some levels properly due to math complications, I know some of the functions that call this function and the functions addresses, but I only know a little bit of the ARM7 Assembly stuff, so my debugging functions aren't that well, I have 2 powerful tools i'll be willing to share to anyone who would like to help me. And I really need some help. Thanks! |