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Acmlm's Board - I3 Archive - ROM Hacking - Zelda II Information | New poll | | |
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Trax Red Tektite Since: 05-01-06 From: Québec Last post: 6432 days Last view: 6431 days |
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As far as I know, the pause menu can be completely hacked. The magic names and values can be changed, and the rest is graphic hacking. If you think you changed something without any result, it's probably because you modified only one graphic bank. In each of the graphics banks in Zelda II (except bank 14, which is all blank, go figure), the last tiles are always the same, but you are likely to change all of them, because different banks are used for different situations. For example :
Bank 1 - Register Screen Bank 2 - West Hyrule Bank 3 - East Hyrule Bank 4 - Towns in West Hyrule Bank 5 - Palace 1 Bank 6 - Palace 2 And so on... |
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the_icepenguin Bit Since: 05-28-06 Last post: 6431 days Last view: 6431 days |
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Wait a minute! What's this about banks? I've been hacking Zelda II for a while now and I've never heard that before.
Now I feel like I did when I first started.... |
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Mega-Dog Since: 11-19-05 From: Minnesota Last post: 6453 days Last view: 6435 days |
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They are just the memory banks where all the data is stored... | |||
Ice Ranger Grizzo Since: 11-24-05 Last post: 6441 days Last view: 6431 days |
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I have that info about the Level Up Screen now, I gave it to the_icepenguin in a PM, but figured I'd better share it with everyone until it ends up on datacrystal. Also, here's info about the Level 5 boss added in the cart version of this game compared to the fds version. Too bad the bits don't change his color. Hope you find it useful.
0x013C87 - Level 5 Boss HP 0x013C89 - Level 5 Bits 0x001E42 - __*_ of Attack Level 2 0x001E43 - __*_ of Attack Level 3 0x001E44 - __*_ of Attack Level 4 0x001E45 - __*_ of Attack Level 5 0x001E46 - __*_ of Attack Level 6 0x001E47 - __*_ of Attack Level 7 0x001E48 - __*_ of Attack Level 8 0x001E49 - __*_ of Attack giving a 1-Up 0x001E4A - __*_ of Magic Level 2 0x001E4B - __*_ of Magic Level 3 0x001E4C - __*_ of Magic Level 4 0x001E4D - __*_ of Magic Level 5 0x001E4E - __*_ of Magic Level 6 0x001E4F - __*_ of Magic Level 7 0x001E50 - __*_ of Magic Level 8 0x001E51 - __*_ of Magic giving a 1-Up 0x001E52 - __*_ of Life Level 2 0x001E53 - __*_ of Life Level 3 0x001E54 - __*_ of Life Level 4 0x001E55 - __*_ of Life Level 5 0x001E56 - __*_ of Life Level 6 0x001E57 - __*_ of Life Level 7 0x001E58 - __*_ of Life Level 8 0x001E59 - __*_ of Life giving a 1-Up 0x001E5A - _*__ of Attack Level 2 0x001E5B - _*__ of Attack Level 3 0x001E5C - _*__ of Attack Level 4 0x001E5D - _*__ of Attack Level 5 0x001E5E - _*__ of Attack Level 6 0x001E5F - _*__ of Attack Level 7 0x001E60 - _*__ of Attack Level 8 0x001E61 - _*__ of Attack giving a 1-Up 0x001E62 - _*__ of Magic Level 2 0x001E63 - _*__ of Magic Level 3 0x001E64 - _*__ of Magic Level 4 0x001E65 - _*__ of Magic Level 5 0x001E66 - _*__ of Magic Level 6 0x001E67 - _*__ of Magic Level 7 0x001E68 - _*__ of Magic Level 8 0x001E69 - _*__ of Magic giving a 1-Up 0x001E6A - _*__ of Life Level 2 0x001E6B - _*__ of Life Level 3 0x001E6C - _*__ of Life Level 4 0x001E6D - _*__ of Life Level 5 0x001E6E - _*__ of Life Level 6 0x001E6F - _*__ of Life Level 7 0x001E70 - _*__ of Life Level 8 0x001E71 - _*__ of Life giving a 1-Up 0x001E72 - *___ of Attack Level 2 0x001E73 - *___ of Attack Level 3 0x001E74 - *___ of Attack Level 4 0x001E75 - *___ of Attack Level 5 0x001E76 - *___ of Attack Level 6 0x001E77 - *___ of Attack Level 7 0x001E78 - *___ of Attack Level 8 0x001E79 - *___ of Attack giving a 1-Up 0x001E7A - *___ of Magic Level 2 0x001E7B - *___ of Magic Level 3 0x001E7C - *___ of Magic Level 4 0x001E7D - *___ of Magic Level 5 0x001E7E - *___ of Magic Level 6 0x001E7F - *___ of Magic Level 7 0x001E80 - *___ of Magic Level 8 0x001E81 - *___ of Magic giving a 1-Up 0x001E82 - *___ of Life Level 2 0x001E83 - *___ of Life Level 3 0x001E84 - *___ of Life Level 4 0x001E85 - *___ of Life Level 5 0x001E86 - *___ of Life Level 6 0x001E87 - *___ of Life Level 7 0x001E88 - *___ of Life Level 8 0x001E89 - *___ of Life giving a 1-Up |
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Trax Red Tektite Since: 05-01-06 From: Québec Last post: 6432 days Last view: 6431 days |
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Alright, good job...
Now we can hack Leveling completely... Will be added to DataCrystal soon... |
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Ice Ranger Grizzo Since: 11-24-05 Last post: 6441 days Last view: 6431 days |
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Have you guys already figured out how the pointers for the levels work yet? I documented it but never uploaded it (found it not that long ago). | |||
Trax Red Tektite Since: 05-01-06 From: Québec Last post: 6432 days Last view: 6431 days |
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Yeah, I implemented that part in ZII Game Editor, but I couldn't get my hand on the Level Screen numbers...
The amount of experience points needed to level up for Attack, Magic and Life can be found between 0x1669 and 0x1698 inclusively. Each value is made of 2 bytes, but those 2 bytes are not contiguous. The low byte is always 24 bytes further than the corresponding high byte... Example from the original ROM : 0x166F = Attack Level 8 High Byte = 1F 0x1693 = Attack Level 8 Low Byte = 40 0x1F40 = 8000 in decimal Taken from my own compilation |
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Acmlm's Board - I3 Archive - ROM Hacking - Zelda II Information | | |