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Acmlm's Board - I3 Archive - SMW Hacking - 6-digit coin counter! | New poll | | |
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RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6462 days Last view: 6457 days |
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Removes the old counter, and replaces the score (it's useless anyway). This is useful if you want to make a shop that has items that cost more than 99 coins. The RAR file below contains a patch, a .bin file with code, and a readme. Read the readme for instructions. Download Now (edited by Ringodoggie on 08-31-06 01:08 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6434 days Last view: 6434 days |
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Nice. You could use the old counter for something else, like an SML2-style enemy kill counter. | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6433 days Last view: 6433 days |
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The only problem this may pose... is with the lives. It'd be EXTREMELY easy to cheat them, unless you removed the adding extra lives on 100 coins too. =P | |||
RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6462 days Last view: 6457 days |
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I did remove that problem. | |||
Glyphodon Since: 11-18-05 Last post: 6474 days Last view: 6455 days |
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Uh, why would it even do that in the first place, Bloodstar? It looks like he's using the RAM for the score to save the coins in rather than the one that is checked after reaching 100. Also, coins reset after 100 and this counter has 6 digits, so it seems pretty obvious that that part of the code was hacked.
This computer doesn't have IPS patchers or RAR decompressors, so a post more relevant to the actual patch is pending. Anyway... Your score counter's ugly. Just look at all those zeros and how the coin gets way too close to the time meter. I think it'd look great if you wrote COIN above the counter in a font like TIME and made the color of the coin counter and the letters the same color. The coin icon doesn't look good anymore. Originally posted by HyperHacker Said enemy counter would be useless unless you made a star fall once you beat 30 enemies. That would be feasible, actually. Put the current item box in a different spot in RAM, put the star in the item box, drop the star, put the item back in the item box... If you did something like that, the star would fall much like SML2. (edited by Glyph Phoenix on 08-31-06 12:38 AM) |
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RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6462 days Last view: 6457 days |
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Glyph, Smallhacker's status bar editor can't move the score counter. | |||
Glyphodon Since: 11-18-05 Last post: 6474 days Last view: 6455 days |
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Okay, I didn't mention moving it at all. Just move the coin graphic to above the counter so it doesn't run into TIME and add the X that appears after it so it doesn't look so empty. That would be the easiest way to go.
Although I think the word COIN above it like TIME would look pretty snazzy now that you've got so many digits, I forgot that you'd have to use Lunar Magic to edit the graphics, and Lunar Magic does stuff to the ROM. |
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Stephan Reiken Blipper Since: 11-17-05 Last post: 6441 days Last view: 6434 days |
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Could you create a new Coin Counter with 6 digits instead of replacing the Score Counter? I like the Score Counter .
Either way, this is the sort of thing I've been waiting for, thanks a lot |
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yop Micro-Goomba Since: 03-24-06 Last post: 6604 days Last view: 6604 days |
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i just want to say this is a great idea. good work. the enemy-kills idea is cool too, if it would work. | |||
RDOG Goomba Since: 11-17-05 From: London, Ontario, Canada Last post: 6462 days Last view: 6457 days |
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I just found a bug and fixed it, you'll need to download it again. |
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