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Acmlm's Board - I3 Archive - SMW Hacking - Questions. | New poll | | |
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Nintendude88 Tektite Since: 05-09-06 From: Virginia Last post: 6437 days Last view: 6433 days |
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Two Questions.
1. For the "No Yoshi" levels for (castles, ghosts house, etc.) are there levels for those, so I'll be able to edit the graphics so they won'y look like garbage since I edited the FG/BG for my hack? If the 2.About the custom palletes for ExGFXs, I noticed that some of them can change the HUDs colors, is there a way to prevent that? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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For question 2: Avoid changing colours 08 through 0F, and colours 19 through 1F in the palette editor. | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
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For question #1: The No Yoshi entrance was unused in the original SMW, but it pops up in the test levels. To get rid of that, in LM, go to Level->Change Other Properties and tick the box that says "Disable No Yoshi Level Entrance". That also works for Ghost Houses and Castles/Fortresses. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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But it doesn't help him much. If you really need to do that, the help file lists their level addresses, so just save them as a real level and edit the pointers to where you save it to after you edit stuff. |
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