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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6434 days Last view: 6434 days |
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Originally posted by Sukasa + Can't you just make it invulnerable to explosions? Also, having it spit out coins (like when you kill an enemy with fireballs) would make a nice bonus game. Maybe it could spit Bob-ombs or another enemy but have a 1 in 20 or so chance of spitting a coin instead. |
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Disruptive Idiot Red Paragoomba Since: 11-17-05 From: Syosset Last post: 6560 days Last view: 6433 days |
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It would be more substantial if it spat out a 1-up occasionally, but then it could be abused. Perhaps a red coin (worth 5)? | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6532 days Last view: 6469 days |
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This might be hard to do but what about he gives Mario a 1-up and if Mario collects it, he will shoot bob ombs or bullet bills? | |||
Kailieann Since: 11-18-05 Last post: 6433 days Last view: 6433 days |
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Since it's thoroughly obvious, but noone's said it yet, bob-ombs and bullet bills depending on x position | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6434 days Last view: 6434 days |
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Why X position when we have that extra bit? | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6433 days Last view: 6433 days |
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I'm really glad you made Bowser, but would it be possible for you to make him shoot a larger fireball?
The ones from SMB1/3 were 24x16, with 3 frames... |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6433 days Last view: 6433 days |
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Originally posted by Sukasa + Nono, It kills from both, Touch and Explosion. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6434 days Last view: 6433 days |
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What? That post made absolutely no sense | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6448 days Last view: 6434 days |
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Originally posted by p_ac Sounds like this would be a good custom sprite request. Shouldn't be too hard to pull off. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6433 days Last view: 6433 days |
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Hmmm... I just took another look at Bowser himself, and, well, 32x32 is quite small; the SMB3 Bowser is 32x40, and that's not to mention the extra 8x8 tile that's supposed to be there for the tail. | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6442 days Last view: 6434 days |
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Originally posted by Link2006 What about mine ? it was a good custom sprite request too....... |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6440 days Last view: 6440 days |
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Originally posted by mikeyk Ooh, thanks a lot. I don't know if anyone else will make use of turning frames, but I'm using them for all the other small enemies in my hack and consistency is nice. Originally posted by p_ac I made a fire-breathing Birdo by modifying a Beezo to give it fireball graphics, fly about twice as fast, and make it unstompable, but Mario can still bounce off of it with a spin jump. If a new fireball were coded and spin jumps were disabled for it, I could make use of that. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6433 days Last view: 6433 days |
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Originally posted by Sukasa + What I'm trying to say, is that Kaboomba should be unkillable by its own throwables. |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6435 days Last view: 6447 days |
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I just came up with a new sprite idea. Anyone remember the factory-level in Donkey Kong Country 3 with that "target-thing" following you?
It would be a sprite which is simply following you all the time (could be go away with the typical generator) and when he reaches Mario, he doesn't hurt him directly, but tries to lock on and shoot. Of course I don't expect some kind of 3D-ish fireballs like in DKC3, I think some kind of explosion (maybe the bob-omb one) in that place would be great. I always loved the level in DKC3 just because of that. ^^ Would be awesome if something like that would be possible in SMW, hehe. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6446 days Last view: 6433 days |
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True, but the fact that the lock-on only stayed where you were at the time of the lock-on, the level was too easy. Still, that would make a good custom sprite. However, the Crack-Shot Krok (That's what it was called.) stopped moving the target when you reached the sign that showed that the target can't continue. If you go backwards past that sign, the target follows you. Maybe a sprite "Target Stop" would be better than using the Turn of Generators sprite. | |||
SM_Gamer Micro-Goomba Since: 11-18-05 Last post: 6506 days Last view: 6437 days |
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You would need another custom block/sprite that acts like a 'turn off generators' sprite, but only when Mario touches it. But, then if someone wants to have another block/sprite right on the left or right side(depending on what side of the "Crack-Shot Krok Zone" the blocks are on) of the 'turn off generators' block/sprite that would call the Crack-Shot Krok sprite again. (edited by SM_Gamer on 09-03-06 10:54 AM) |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6438 days Last view: 6438 days |
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I'm pretty sure that for the start and end signals of the Krac-shot Kroc zone, all you would probably need are two invisible sprites, except that it checks if Mario's 16-bit X position is greater than its. You'd need another one for the start of the zone, checking whether or not Mario's 16-bit X position is less than its. Also, in one of the Krac-shot Kroc's sprite tables, one of its attributes could tell whether or not it should follow Mario. The invisible boundary sprites could be processed offscreen, and turn that "chase Mario flag" byte for the Krac-shot Kroc on when it's in the boundaries. I guess it would have to check the sprite table with the sprite numbers to find the Krac-shot Kroc sprite's number for indexing to its table for the attribute byte.
I like the Krac-shot Kroc idea. *tosses FPI a cookie* If I knew more about how the game generates sprites, what the main sprite tables were, and how to display graphics properly (Mikeyk's tutorial was great, but a little bit of a letdown in the graphics section, I didn't understand it well), then I would have taken a crack at some simpler sprite(s?) long ago. |
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ibz10g Spiny Since: 08-10-06 From: Altoona, Iowa Last post: 6478 days Last view: 6478 days |
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sprites
what about that crazy sun from smb3? anyone done that yet? |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6446 days Last view: 6433 days |
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Originally posted by Goldensunboy I don't think that's a good idea. Let's say you're in a vertical level with both of these sprites in it. If your X position is greater than the stopping sprite, even if you're many feet under it, the Crack-Shot Krok would stop anyways. How about we change that to... The Crack-Shot Krok sprite stops before the "Stop" sprite, but only if your X and Y positions are greater than or equal to the X and Y positions of the stop sprite. However, if you go back behind it, even if you're above it, the Crack-Shot Krok keeps firing. There should be a Negative X+Y Sprite that stops it when your X and Y positions are less than or equal to the X and Y positions of the Sprite, a Negative X that does the same thing, only it reacts to a greater Y instead of lesser Y, a Negative Y that does the opposite of the previous one-Reacts to Lesser Y and Greater X, and even ones that ignore Y position, Ignore X Position, and maybe even ones that do what the others do, but if you go behind the sprite after going past it, the Crack-Shot Krok won't start back up. (edited by pikaguy900 on 09-03-06 04:02 PM) |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6438 days Last view: 6438 days |
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You could easily have the same sprite do both, but doing one or the other (maesureing Mario's X postion or measureing his Y position) after checking if the level is vertical. |
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |