Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
User | Post | ||
Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6499 days Last view: 6433 days |
| ||
Mikeyk, are you going to make a tilemap for these new enemies? | |||
KP9001 180 I'm going Weasel in 3 months! Where will I end up going? Since: 01-30-06 From: Show Low, AZ Last post: 6432 days Last view: 6432 days |
| ||
Here's a perfect rip of Super Metroid graphics so far, All I need to do is some more 16x16 tile construction.
Mario needs a door! Can someone help him to the next area? |
|||
mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
| ||
I've updated sprite tool. Now with more sprites...
+ Friendly Mega Mole - A Mega Mole that cannot hurt Mario, requested by FPI + Albatoss - Programmed to be either stompable or ridable. If the first extra bit is set, it will drop Bob-ombs. + Bomb - A falling sprite that explodes on contact with the ground + Albatoss Bomber - Like the Albatoss, but drops the Bomb sprite. If the first extra bit is set, the Albatoss with pause when dropping the Bomb. + Bowser - Similar to the SMB1 Bowser. Set the first extra bit to make him throw hammers. + Nipper - Yoshi's Island style Nipper + Hungry Nipper - Like the above Nipper, but a Mushroom will turn it into a Piranha Plant. A Fire Flower will turn it into a Venus Fire Trap (The Fire Trap must be custom sprite 1A) + Spiky Ball - Bounces off of the ground, walls and ceiling. Three varieties are included. IT can hurt Mario, sprites, or both Tilemaps are included for all of the above sprites (except for the Mega Mole... for obvious reasons ) |
|||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6441 days Last view: 6432 days |
| ||
These sprites are awsome, mikeyk. I finallay got the hang of using sprite tool. Where can I download the updated sprites? | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
| ||
I think you have to redownload Sprite Tool. | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
| ||
Nice, I like the bowser and the albatoss but the nipper can be improved a little bit, cause I really would like to see one that jumps when Mario jumps. Otherwise, awesome work, as usual. | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
| ||
Yeah, the normal Nipper doesn't put up much of a fight. It should jump up and bite every few steps and hurt Mario if he tries to stomp it when it's in the air. It might also be fun to use the code from Parashooting Goombas/Bombs to make fluffy seeds that drift down and turn into Nippers when they hit the ground.
OK, just curious: How complicated would it be to add in a turning frame for an existing 16 x 16 ground-based sprite like the Shy Guy or Snifit? If it's something where I could just add a couple of lines of code under the tilemap or something, I could just stick it in myself. I'm certainly not asking mikeyk to recode the sprites just to add turning frames if it'd be any amount of trouble, though. |
|||
mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
| ||
icegoomb: adding a turning frame should be trivial to add for the shy guy and snift. the basic support is already there, and i'll gladly tweak the graphics routine.
it's likely that i'll make a smb3 style nipper at some point. the idea for seeds that turn into nippers had also crossed my mind, and i'm sure i'll make those as well. but right now i still have a long list of things i've been meaning to do. recently i've started looking at some yi sprites. i never cared for the game, so i never played it much and therefore was not very familiar with the enemies. while i still don't like the game, i've started to appreciate some of its elements. some of the graphics and sprites are great. here's what i've done so far. this was a really easy enemy to make. it should be clear what it was based off of. it's just a two tile high enemy that you can't jump on this guy was waaaaaay more complicated. after a couple hours of work i got it's animation to match the yi version almost exactly. he has 8 walking frames and a few more frames for shooting. that leads me to a question... what do you think it should shoot? i'm open to any suggestions here. |
|||
Stephan Reiken Blipper Since: 11-17-05 Last post: 6439 days Last view: 6433 days |
| ||
The Obvious choices would first be Bob-ombs and Diaganol Bullet Bill.
Next, I suggest... Custom Sprite XX, whatever that spot happens to be. Goombas, or Koopa Troopas... A bonus version that shoots out bonus coins. The Bouncing Spike Ball that you made . (edited by Stephan Reiken on 08-28-06 01:32 PM) |
|||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
| ||
Bob-Omb with modified gfx. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
| ||
Ooh, as long as you're doing YI sprites, how about those Goombas that still walk away after they're squished? They're fun to ride. | |||
mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
| ||
HH: Do you happen to know a level number where I could observe one of those Goombas? Again, I'm not too familiar with the game or its sprites. | |||
Link2006 Octoballoon Since: 11-18-05 From: Kokiri Forest Last post: 6441 days Last view: 6432 days |
| ||
Go to world 4-1 Go Go Mario (my favorate level)
A sprite suggestion; Since there's a sprite that ends the level when all enemies are defeted, how about a sprite that blocks Mario's path (like a door) untill all enemies are gone. That could be real useful for my hack. (edited by Link2006 on 08-28-06 05:03 PM) |
|||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
| ||
Originally posted by mikeyk Like Stephan Reiken said too, Bob-Ombs and Diagonal Bullet Bills would be amazing, but I like that idea of sprite "XX", that you decide who is . (edited by Watermelon on 08-28-06 06:52 PM) |
|||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6439 days Last view: 6433 days |
| ||
Originally posted by mikeyk Okay, with suggestions for what the Kaboomba (that's the name of the enemy in the second SS you posted here, mikeyk) should shoot out, I'd recommend an unstompable (be it one that hurts when spin jumped on, or not) Bob-Omb that quickly explodes when shot out (but still, the Bob-Omb should look like an explosive cannon ball (I may be wrong about that being what they shoot in YI, but they do kinda look like cannon balls to me)). Also, about the Spear Guy in the first SS, can they be spin jumped on, or does spin jumping on them hurt Mario/Luigi? |
|||
pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
| ||
If I remember that Cannon enemy correctly, it shoots out cannonballs that you can stomp on, and I don't think it could be defeated by simply jumping on it... | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
| ||
Originally posted by Knight of Time I agree to that. It would be annoying if he should "normal" Bomb-ombs or even worse, "normal" enemies, because the canon is shooting again and again and soon enough you have to much sprites on the screen, so I think it should really explode soon. Originally posted by mikeyk Awesome, thanks a lot for that! That's very useful for me! ^^ |
|||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
| ||
Keep in mind that Bob-Ombs usually kill their parents.
I remember setting a Pipe-dwelling Lakitu to throw Bob-ombs. The Bob-omb hit Lakitu himself and he died. |
|||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
| ||
Well, have the bom-omb not fall down, and just end up exploding in mid-air if that's possible... That would be more effective IMO than having it come down and risk killing the kaboomba. | |||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6439 days Last view: 6433 days |
| ||
Hi, I just thought of something about the use of Donut Lifts in my hack.
When I use them, I've noticed that enemy sprites go right through them (meaning they can't stand on them at all unlike in SMAS SMB3). Was this problem fixed at all in Sprite Tool? I'm really curious. |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |