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Acmlm's Board - I3 Archive - ROM Hacking - Super Link 64? | New poll | | |
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Ringwall Struttin' On In Fuck you, dumbass Since: 08-26-06 Last post: 6604 days Last view: 6604 days |
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What I need is a tutorial of how to take a model from one game and implement it into another. I don't know any coding and I probably seem very noobish but it would be awesome junk if link was in sm64 instead of mario. | |||
Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6437 days Last view: 6433 days |
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In all likelyness, you aren't going to get it done, simple as that.
If you must, try a graphic hack for the NES or SNES first, and you'll start to get an idea. However, 3D models is much more complex, not to mention Link probably has too high of a poly-count to go over Mario from Mario 64. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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1) Determine how models are stored in OoT.
2) Extract the model, textures, animation data, etc. 3) Determine how SM64's animation works. 4) Write a program to convert it to SM64's format. 5) Repoint the Mario 64 model data to your newly inserted Link model. Note that Mario 64 uses MIO0 compression and OoT uses YAZ0. I have an MIO0 [de]compressor with source if you need it but the compression doesn't really work well. I don't know of any YAZ0 utilities that work; you might have to write a decompressor for that. |
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Ringwall Struttin' On In Fuck you, dumbass Since: 08-26-06 Last post: 6604 days Last view: 6604 days |
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Now that's what I call complicated | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6430 days Last view: 6430 days |
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Originally posted by Ringwall Come back in a few years when lunar magic 64 is out so it can be a cake walk for you to make any n64 hack you want. |
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