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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6444 days Last view: 6432 days |
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Originally posted by icegoomOriginally posted by pikaguy900 Well, my idea was pretty much that, just with not as good graphics. So, it would probably work for me, too. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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Originally posted by SparxOriginally posted by pikaguy900 Oh yeah, now I remember. They could be destroyed like that, but it was dangerous, since defeating them like that allowed their shells to keep going, if I remember correctly. If the Electrokoopa was made, mabye it could be made to have it throw a sprite (its shell), which comes back to the koopa like a boomerang, but if the Electrokoopa is destroyed by any way other than making it fall in water, the shell would keep following you, or whatever you want. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Big Problem:
Sometimes original sprites go crazy in a level with custom sprites. They're moving left without animations and their tiles are flipped. After a while they start to act normal. It happened with red and blue koopas, mega moles, spineys and bom-ombs. Here's a gif: It's not caused by the blocks, because it happens even on normal cement blocks! Has anyone the same problem? (edited by ghettoyouth on 08-19-06 10:44 AM) |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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ghetto, i've figured out the issue. i was using a sprite table that doesn't get reset after the sprite dies. i'll have to tweak a bunch of my custom sprites, but it will be fixed for the next release. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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Ok good to hear, thank you! (edited by ghettoyouth on 08-19-06 11:36 AM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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I'm very interested in Sprite Tool, and I have a few questions:
1: I tried using the Poison Mushroom in my hack, but it gave me a special Coin that comes from the 'Coin Game Cloud' sprite. I don't recall having that sprite in the 2 GFX files I was using for sprites. To put this simpler, what tile number does the Poison Mushroom use? Also, on a side note, is there a way I can make a "custom" block that spawns a Poison Mushroom when hit? I know you can change what comes out of certain blocks already in a hack, but is there a way to make another block using a Hex Editor? (And, also on the subject of Hex Editors, is it possible to change a Block's description using a Hex Editor?) 2: Do you have any future plans for Sprite Tool? I like this program a lot, and I'd like to know what to look forward to. |
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Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6444 days Last view: 6432 days |
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Oh... That would explain what was happening. I thought I just screwed something up while I was working on my hack. The only thing that happened close to this to me was (before Spritetool) that the Koopa tiles went crazy. First, they wouldn't animate, then they just got their tiles flipped (upside-down Koopas) no matter how many times I re-did the graphics. (No custom blocks or sprites.) | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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pikaguy: if for example your ROM was named mario.smc, edit (or create) with notepad the mario.DSC file that's in the same folder as your ROM. Then check the LM help file for info on how to change the block descriptions with said file.
replace mario.smc and mario.dsc with the name of your ROM. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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Oh yeah, I forgot about that DSC file. Until I found the special pipes that FuSoYa used in DW:TLC (To anyone who thinks I'm stealing them: They're public now. They're way deep in this forum, and they're in the Custom Block database in SMW Central.), I had no idea what the DSC file did. Thanks!
Edit: I can't seem to find an entry about it in the LM help file. Also, upon opening my hack's DSC file, I noly got a list of the Custom Blocks inserted into my hack. I'd like to change the descriptions of the normal blocks (the ones already included in a SMW ROM from the start), without making my own custom block and changing that. Speaking of which, what's the offset of Block 128 (Direct Map16 Access) in a Hex Editor? I'd like to change that, since Block 127 is the exact same thing. (edited by pikaguy900 on 08-19-06 04:58 PM) |
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Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6500 days Last view: 6433 days |
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Here are some of my edits of smb3 sledge bro.(except for the first)
Normal Sledge Bro. Edit is the 2nd one Cameo Sledge Bro. Edit is Klump(SMB3 Styled!) Special Sledge Bro. Edit is Coconut Kong(can be used in Jungle Levels) Other Sledge Bro. Edit is Sledge Chuck(I gave him Icegoom's Chuck's Head with a little edits. I probably need to work on Klump a little more. |
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Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
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How about releasing an ExGFX file? Sledge bros. have already been done, so there's no need to make more of them. Just different graphics. | |||
mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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It's time for the weekend update... here are the changes:
+ Ghettoyouth mentioned that regular sprites were sometimes acting funky. This should be fixed now. I edited several of my sprites to no longer store to $15AC,x + At Ice Man's request, I've added versions of all the piranha plants that are compatible with the HDMA toolkit + New sprite: Power Thwomp. The same as the regular Thwomp, but stuns Mario if he is on the ground. + New sprite: Electricity (requested by Knight of Time). This sprite bounces back and forth between two surfaces. The first extra bit determines if it moves horizontally or vertically. There's a normal version and one that hurts Mario even if he's spin jumping. + New sprite: Ground Pound Koopa (requested by Watermelon). This guy runs towards Mario and pounds the ground every so often. Mario becomes stunned if he is on the ground. Graphics are included for this sprite in the tilemaps subdirectory. (edited by mikeyk on 08-20-06 05:47 PM) |
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Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
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Oh, thank you very much ! (edited by Watermelon on 08-20-06 06:03 PM) |
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Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6500 days Last view: 6433 days |
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My Sledge Bros. edits are just different graphics you can use in different environments. | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6545 days Last view: 6545 days |
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yay I made a custom generator
clicky This sprite will generate lightning and thunder. Well, it just jumps to the lightning routine in SMW but it's still nice and you can turn it off with sprite D9 (edited by ghettoyouth on 08-22-06 12:01 PM) |
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Yoshi Master Shyguy Since: 11-18-05 From: That one place. Last post: 6445 days Last view: 6442 days |
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Originally posted by mikeyk Hmmmmm... I put together some custom chain chomp GFX. This is on the top of my most wanted sprites list. It would be the COOLEST if you put it together. |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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I recently thought of this, and here's the idea:
I call it an "Ice Koopa". What it does is shoots ice at you, and if the ice touches you, you get frozen. You could be stuck in the position you were in, and there could be custom graphics over Mario that looks like a big chunk of ice, making it look like he's actually frozen in the ice. At this time, you cannot move, and technically, you're taking damage. If you get hit, a "counter" will increase by 1, and it starts at 1. You take the appropriate amount of damage for each number. (In other words, if the number is 1, you take damage once. If you're not Small Mario, and the counter is 2, you lose a life, since you take damage twice, meaning you take damage as Big/Fire/Cape Mario, then you take damage again as Small Mario, though it happens all at once, meaning once you're free, you lose a life.) However, after a while, you escape the ice, and the damage is dealt. However, you can force the ice to break sooner if you keep trying to move or jump. Just press any button to try to get free. It's fun, and it's great for cold areas! The palette would be once that's Light Blue, like Normal Palette 4. Edit: Oh yeah, it also looks the same as a Normal Koopa, only different tile locations, so you can have them look different. Plus, if you stomp on it to get it out of its shell, it can still fire ice at you. If you use your Cape's Spin ability, you can bat the ice back at the Koopa, which makes it frozen. At that point, it starts to "melt". (It acts like the Throw Block sprite, only with different tiles, and with Graphics like the Ice Blocks in SMB3.) You can pick it up and throw it too. (edited by pikaguy900 on 08-22-06 10:09 PM) |
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Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
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Originally posted by pikaguy900 I doubt if that would be possible, but letīs see... (edited by Watermelon on 08-22-06 10:23 PM) |
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pikaguy900 Sparky Since: 08-10-06 Last post: 6445 days Last view: 6432 days |
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Well, like I said, it's an idea, and ideas can be turned down, attemtped but failed, and even impossible. Still, it wouldn't hurt to try. | |||
Yoshi Master Shyguy Since: 11-18-05 From: That one place. Last post: 6445 days Last view: 6442 days |
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Whatever happened to "Anything is possible with ASM!"? It would take some work of his own, pikaguy would need to be descriptive of what tilespace he would like to use with the sprite and it's actions. I'm sure if mikeyk is up for it, he could do it. |
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |