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11-01-24 07:22 AM
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Acmlm's Board - I3 Archive - General Gaming - Famicom Detective Club Part II: The Girl In Back New poll | |
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Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-26-06 12:09 PM Link | Quote
Well, apart from what FreeDOS posted, only the torrent I found.

If you haven't already, PLAY THIS GAME

Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 07-26-06 12:31 PM Link | Quote
Both of thse gamees are on the NES, but (naturally) jap-only.

No translations.

Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-26-06 12:52 PM Link | Quote
I know... Sucks.

Why don't we get games like that over here? Seems pretty dumb to me to not translate it, it would probably hav been very successful over this side of tte pacific.
Ten

Flurry


 





Since: 12-09-05
From: Denver

Last post: 6471 days
Last view: 6466 days
Posted on 07-26-06 04:59 PM Link | Quote
Wow, that Mario thing scared the crap out of me.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6526 days
Last view: 6465 days
Posted on 07-30-06 07:46 PM Link | Quote
Woah, I played this like a year ago, it was super-awesome and stuff. Mostly because Tomato was translating it for a really long time and kept on telling people to play it, so it was kind of hard not to. In addition to the game being super awesome like a really-awesome book, they did a sweet job with the translation (all the translation screens, the Soul Blazer and EarthBound fonts, etc.), so, yeah, this is an awesome game.
Glyphodon



 





Since: 11-18-05

Last post: 6506 days
Last view: 6487 days
Posted on 07-30-06 11:58 PM Link | Quote
Originally posted by Sukasa +
Why don't we get games like that over here? Seems pretty dumb to me to not translate it, it would probably hav been very successful over this side of tte pacific.

Because "it was only released over satellite or similar" like Xkeeper said and it is thus not a title big enough for translation? Because text adventures don't sell big? Because translation of a text adventure would require more work than an average game? Because it didn't come here over FDS, and the series didn't have english-speaking fans yet? Because Nintendo's always been weird about games that contain violence? Nope, all those answers thst spring to mine right now couldn't be right, because why would you ask such a stupid question before thinking up ONE of them?

I was expecting Live-a-Live awesome or greater, considering the fact that Xkeeper went all red caps and illegal to bring it to us. It was rather disappointing, really.

Sure, the atmosphere is superb. Playing through the game was probably worth it just to see the killer. The good portrait and background graphics and great sound add up to what every game should be--an experience.

However, it kinda craps out on two of the most important elements of a game. The story was kinda lacking. All the events connected in the most meaningless ways. Then the end came and we found out who the killer was, and the events still connected in all the most meaningless ways. I felt no big web of deceit, just like I was on a sort of fetch quest for clues.

Spoiler:
It's possible I just didn't get the story at the end. Was there some pen-initials-related plotline or implied event going on here that I just totally didn't catch?


And, of course, the second failure is the gameplay itself. There's very little decision-making, it was just a matter of clicking all the options until new options appeared so you could click those. I did that for the whole of a game and still got 15/20 hearts.


(edited by Glyph Phoenix on 07-30-06 11:01 PM)
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6465 days
Last view: 6465 days
Skype
Posted on 07-31-06 03:24 AM Link | Quote
It's called a visual novel.
Gywall

Coney








Since: 11-20-05
From: England!

Last post: 6467 days
Last view: 6465 days
Posted on 08-08-06 07:17 AM Link | Quote
Played it. nearly 6 hours, Start to finish. XD
INSERT COIN

Double metal axe








Since: 11-18-05
From: wtf am i bored

Last post: 6467 days
Last view: 6467 days
Posted on 08-08-06 08:25 AM Link | Quote
Screenshots please, I am interested, but not convinced. Aöthought you will say "PLAY IT" I think you should show some screens for people like me.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6468 days
Last view: 6465 days
Posted on 08-08-06 03:39 PM Link | Quote
Originally posted by INSERT COIN
Screenshots please, I am interested, but not convinced. Aöthought you will say "PLAY IT" I think you should show some screens for people like me.


Do you know what a "Detective point-n-click-style SNES game" is? Screenshots wont really do much. Its all about the story and plot and characters and all that stuff. I personally hate these types of games with a passion..but I can see that's it is a high quality game.

I was hoping this game might finally break me into these types of "Visual Novel" games, since its good to expand one's 'gaming horizon' if you will. Alas...after the first 10 minutes of reading and thinking and examining, I had to quickly play some Banjo Kazzooie to get the bitter taste out of my mouth. I just need to hop onto that last lava platform, use my special move to defeat the wicked witch, power up my mega blaster, collect 5 more tokens, 7 more hidden chests, and 8 more jiggies, then I can unlock the super secret cow level and see the special ending.

pheww..I feel a lot better now.
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