Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
User | Post | ||
Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6630 days Last view: 6453 days |
| ||
Originally posted by Ice Man now this is why people go on furoms =) here ice man have a chocolate chip cookie |
|||
Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
| ||
*Snatches the cookie*........ (edited by Omega on 08-04-06 05:30 PM) |
|||
Aioria Goomba Since: 01-25-06 Last post: 6456 days Last view: 6433 days |
| ||
cookies!!
hey mikeyk, i suggest a bandit that would carry Mario and to get rid of him you'd need to press the jump button until he releases Mario, i think it would be pretty cool. |
|||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
| ||
Well, since nobody replyed to my previous request, here I come with another two :
1. A koopa that smashes the ground every, approximately, 5 seconds. This is exactly what I want. 2. A koopa that every 3 seconds jumps high. |
|||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
| ||
Screw SuperFX. Use SA-1.
Originally posted by SmallhackerOriginally posted by Lishy Maybe you should have been more specific: "It's too hard to use" or "It closes right away with no error message". |
|||
Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6432 days Last view: 6432 days |
| ||
Still waiting for the SMB Bowser. | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
| ||
Guys and Girls, can't you wait and bother mikeyk to finish YOUR requests? Either bring some time or don't request at all. He isn't god and can do everything at once. The persons that reuqested something, can actually be happy, if mikeyk does it.. | |||
Aioria Goomba Since: 01-25-06 Last post: 6456 days Last view: 6433 days |
| ||
Originally posted by Ice Man but i want so badly that K Rool from DKC2 = / |
|||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6575 days Last view: 6437 days |
| ||
Have you ever heard of the saying "You can't get everything you want."? It applies to you, too. | |||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
| ||
Originally posted by AioriaWow. Please tell me you are kidding. That can never be made since.... just because. He's huge, creates like 20 different types of sprites when he blasts stuff from his cannon, and I think DKC2 has a higher sprite capacity than SMW anyway. |
|||
Aioria Goomba Since: 01-25-06 Last post: 6456 days Last view: 6433 days |
| ||
Originally posted by GoldensunboyOriginally posted by AioriaWow. Please tell me you are kidding. That can never be made since.... just because. He's huge, creates like 20 different types of sprites when he blasts stuff from his cannon, and I think DKC2 has a higher sprite capacity than SMW anyway. Well i was indeed kidding (DoritoKiller apparently didnt get the joke too...sigh) Where is the custom block for the donut block? I can't find it in SMW Central and i have a really old version of block tool, with dozens of C Blocks already installed. (edited by Aioria on 08-05-06 04:23 PM) |
|||
Goldensunboy Snifit Since: 12-30-05 From: Georgia Last post: 6437 days Last view: 6436 days |
| ||
On the blocks folder that comes with Sprite Tool. (DONUTBLK.bin) (edited by Goldensunboy on 08-05-06 04:36 PM) |
|||
mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
| ||
I've updated sprite tool to v1.22. In v1.21 there was a problem with using smw's hammer brother (sprite 9B). Maybe this what was causing crashes for Aioria and ghettoyouth? | |||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
| ||
Ok, I have a new request but is not a big deal . What I want is the Venus plant has a closed and open mouth GFX. Thanks. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6433 days |
| ||
I think you only need to edit the gfx for that | |||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
| ||
Originally posted by the_man Lol . What I mean is that the actual Venus trap uses just only one graphics for itīs head. What I want is two: one when itīs mouth is closed and another when itīs open. |
|||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
| ||
There is also an Extended Animation Feature in LM. It works too and is probably easier to use than recoding the venus' graphics. | |||
Watermelon Red Goomba Since: 07-29-06 Last post: 6453 days Last view: 6453 days |
| ||
Ice Man, I know how to use LM and thatīs not what I want . | |||
Ice Man Panser Since: 11-18-05 From: Germany Last post: 6531 days Last view: 6468 days |
| ||
I just suggested it, because it would be easier to use. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6432 days Last view: 6432 days |
| ||
I like where this is going. For one Sprite, if I may suggest, perhaps a Metroid, which moves slowly, but follows Mario independent of his Direction. Like a Boo, only slower and always following. Or maybe antiboo? It follows you when you look at it, and stops when you don't. Two of these on a vertical maze would be pain... |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Add to favorites | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |