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09-28-24 12:23 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Disabling Boo's Stopping. New poll | |
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Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6443 days
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Posted on 08-04-06 11:53 PM Link | Quote
Is there a way I can disable boo from stopping when you face him? I want it to be as if he follows you no matter where you go.

Hm... And I'd also like to know how to increase their speed.


(edited by Sparx on 08-04-06 11:07 PM)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6436 days
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Posted on 08-06-06 03:57 AM Link | Quote
I hope you're grateful, as I'm a novice at tracing it took me two hours to find this.

At 0xFB10 in the rom, the value will be [...C4 76 D0 02 F6...]

Change the D0 to 80. I already tested this. Hope it helps!
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6443 days
Last view: 6431 days
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Posted on 08-06-06 04:16 AM Link | Quote
Thanks, I really am grateful BTW, how did you find it?
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6544 days
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Posted on 08-06-06 04:44 AM Link | Quote
Originally posted by Sparx
Thanks, I really am grateful BTW, how did you find it?

Originally posted by Goldensunboy
tracing



(edited by ghettoyouth on 08-06-06 03:44 AM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 08-06-06 05:01 AM Link | Quote
Speed is easy. I wrote it down when screwing around with my final boss

$EDB4 handles max acceleration, $EDB5 handles min accel, $FACF handles max speed, $FAD0 handles min speed. Should be easy to get a feel for it if you screw around with it


(edited by Alastor the Stylish on 08-06-06 04:02 AM)
(edited by Alastor the Stylish on 08-06-06 04:03 AM)
Goldensunboy

Snifit








Since: 12-30-05
From: Georgia

Last post: 6436 days
Last view: 6435 days
Posted on 08-06-06 05:32 AM Link | Quote
Originally posted by Sparx
Thanks, I really am grateful BTW, how did you find it?
I actually didn't trace, I was tired when I said that. I used Geiger's SNES9X debugger to find it, and I traced using it the last time to help someone with a neverbefore-found rom address.

Anyway, I used the (not-so) aptly-named "TRaCER" from Zophar's to disassemble a SMW rom into a .dis file (15 MB ). Then, I looked at SMWCentral's RAM map, and saw that Mario's direction was at $7E0076 in RAM. Since boo's chasing you has to do with your direction, I searched the 15 MB .dis file for $76, and I found many addresses, but only a few which read stuff from it. I tried modifying them one at a time, until I noticed a change in boo's behavior when modifying the CPY $76 near the end of bank 2. I then used the debugger to disassemble the surrounding data, and, long story short, changing the D0 to a B0 causes it to skip the stopping routine for the boo, making it always chase you.
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