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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda 64 Map Editor Thread | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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nobody has made anything for the n64 scene though, so its pointless making these editors and such since no one will even use them. | |||
richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6434 days Last view: 6431 days |
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Originally posted by KillerInstinct What the fuck? Sorry for the language, but have you noticed that no editors have yet been released? Therefore, no one has been able to make any hacks? It's pretty simple if you think about it. Very, very few people will even consider attempting to hack a 3D N64 game without an editor. And the only two N64 editors in existance - for F-Zero X and Mario 64 - are very close to release. As far as I know, the F Zero editor will be able to edit everything. Mark my words, as soon as these editors are released - the entire N64 rom hacking scene will grow, and there will be hacks-a-plenty. Many people will use them. (edited by richyawyingtmv on 06-17-06 07:38 PM) (edited by richyawyingtmv on 06-17-06 07:39 PM) (edited by richyawyingtmv on 06-17-06 07:39 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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will those hacks work on all n64 emulators or only specific ones? and may I ask why did it take so long for some editors to finally come out? | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6432 days |
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Originally posted by KillerInstinct 1. All emulators most likely 2. Because the data for the game doesn't slap you in the face, and the editor itself doesn't magically form. They take a long time to make |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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but somebody already amde an d zero x hack. | |||
richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6434 days Last view: 6431 days |
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Originally posted by KillerInstinct Yes...with an editor thats taken YEARS to develop. These hacks don't just magically appear, you know. It takes incredible hard work and a long, long time spent to do these things. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Also, F-Zero's level format is way simpler than OoT's. | |||
richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6434 days Last view: 6431 days |
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Originally posted by HyperMackerel Definately, but its still way too complicated for most hackers to even start to comprehend. I know I would never be able to create an editor for a 3D game, mostly because I suck at maths. ...Also, incase anyone hadn't realised - the F-Zero X editor thats being developed by BGNG (hoping I got his name right there) is being released on the same day as the Mario 64 editor by VL-Tone = 21st June. Ok...I'll try not to go off topic in this thread again. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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isnt today the 21st of June? | |||
richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6434 days Last view: 6431 days |
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Originally posted by KillerInstinct Not everyone lives where you do...it's the 20th over here. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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wel it is now and I dont see anything so right back at ya. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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It's only been June 21st for 51 minutes here. Give him a break! | |||
Cadohacan Since: 05-21-06 From: NY Last post: 6546 days Last view: 6546 days |
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OOT's level format is really easy to understand, hence why I didn't put any tutorial.
I just have no idea how I would go about loading the vertexes and stuff in C++, just psuedo code |
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Mewgull Newcomer Since: 06-21-06 From: Canada Last post: 6615 days Last view: 6615 days |
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I think it would be a good idea, if you made a program to do this | |||
The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6446 days Last view: 6432 days |
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A Zelda 64 map viewer would be an impressive technological feat, although I guess it can kinda be half-assed already via the Debug ROM's debug camera. | |||
amnesiahacker Red Goomba Since: 12-21-05 Last post: 6639 days Last view: 6639 days |
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late-ish reply you could use ninja http://ninja.cinnamonpirate.com/ supports files a lot bigger than 16MB | |||
link lol Newcomer Since: 08-04-06 Last post: 6608 days Last view: 6608 days |
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Can someone please tell me where to get a master quest debug rom...i've searched everywhere. Please, I cannot find this . | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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ROM requests are bad, mmkay? | |||
link lol Newcomer Since: 08-04-06 Last post: 6608 days Last view: 6608 days |
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I'm sorry but I reeeeeaaaaaalllllllyy want to mess around with the debug. can you atleast help me get one? | |||
Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6438 days Last view: 6432 days |
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Originally posted by link lol I'm sorry but thats reeeeeaaaallllllly against the rules. Go here. Thats a site where you can search for any rom you will ever need. |
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Zelda 64 Map Editor Thread | | |