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0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - Looking for some decent tutorials on how to code GBA roms from scratch. |
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Nebetsu![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: WarKoL Last post: 6341 days Last view: 6341 days |
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I recently downloaded HAM and would like to learn how to use it. Every time I pick up a "noobie FAQ" it gives me a list of guides that sound like they would be worth reading and a bunch of 404's where the guides used to be. Does anyone have any good ones? | |||
labmaster![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Away for exams, back mid-December. Last post: 6403 days Last view: 6333 days |
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Not a big fan of HAM myself, but if you try the documents at gbadev.org or check out some of the stickies in their forum they should be able to point you in the right direction. | |||
Yoronosuku![]() Toss Tortoise ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Massachusetts is my new home.. Last post: 6327 days Last view: 6327 days |
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You're going to need to have a really good knowledge of C and/or ARM32 assembly, also. You might want to check out devrs.com if they're around still, they've always been pretty resourceful ![]() |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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ARM32? It's ARM7. ![]() |
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Nebetsu![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: WarKoL Last post: 6341 days Last view: 6341 days |
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Now you're just confusing me. Whats the difference between ARM32 and ARM7 other than 25? | |||
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Catgirl Central Station Last post: 6327 days Last view: 6327 days |
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"ARM32" is silly. In general, it'd mean "a 32-bit ARM".
The GBA uses an ARM7 processor, which has two instruction sets: 16-bit THUMB and 32-bit ARM. If you're going for C, which you'll want, this matters not. The NDS uses an ARM7 and ARM9 in parallel, just in case you're wondering. |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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Originally posted by Kyoufu Kawa Unless you want to throw in some inline ASM to take advantage of wicked-fast ldmia/stmia loops. ![]() |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Catgirl Central Station Last post: 6327 days Last view: 6327 days |
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Originally posted by HyperMackerelPoint taken. |
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KTurbo![]() Poppy Bros. Jr ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 From: Schweden Last post: 6330 days Last view: 6329 days |
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http://forum.gbadev.org is your friend. | |||
Nebetsu![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: WarKoL Last post: 6341 days Last view: 6341 days |
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From what I read, it sounds like it would be better to use C because if you used C++, you would have to use a buttload of tricks in order to make it as fast as C. Plus what you were saying about you don't need to use ASM as much for C. So basically, I should look at the C side of GBA developement? | |||
Dwedit![]() Rope フクト オン フォニクス ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Chicago! Last post: 6329 days Last view: 6328 days |
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Here's GBATEK! Have fun! | |||
labmaster![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Away for exams, back mid-December. Last post: 6403 days Last view: 6333 days |
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--->update your bookmarks. | |||
Dwedit![]() Rope フクト オン フォニクス ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Chicago! Last post: 6329 days Last view: 6328 days |
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I actually linked to the old version, specifically because it excludes all the DS specifications and stuff. | |||
Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Catgirl Central Station Last post: 6327 days Last view: 6327 days |
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Me and Cearn's 50 cents. | |||
Nebetsu![]() Mole ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: WarKoL Last post: 6341 days Last view: 6341 days |
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Originally posted by Kyoufu Kawa Thanks so much! I love it. Very detailed and not too confusing. |
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Acmlm's Board - I3 Archive - ROM Hacking - Looking for some decent tutorials on how to code GBA roms from scratch. |
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