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Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to put magi koopa in funky without her getting glitched up? | New poll | | Thread closed |
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Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6629 days Last view: 6452 days |
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My hack is resolving around kamek and shes kinda the villain more then bowser,funky will be the real ending of my game and I need to put magi koopas and there magic thingys thay stay in 1 spot all around the level but the problem is they get a glitchy gfx.
so do I use a sprite tool or not cuz this is bugging me ps.no I am not making threads to get posts cuz this is the only furom I go on.I am just anobo asking for advice |
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Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6439 days Last view: 6432 days |
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Yes, just use ExGFX. It's the only way to go if you want enemies normally from one type of level to be completely unglitched in a different type of level.
Edit: But why would you want Magikoopas in regular levels anyway? Unless they are levels with Yoshi allowed in them, I don't think this may be such a good idea. Besides that, as far as I know, you can't use Magikoopas with a layer 2 translucent level (I know I couldn't, that's when I was in the early stages of working on my third castle before I decided to leave them out of it). (edited by Knight of Time on 08-01-06 05:27 PM) |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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Change the Sprite GFX to one that supports Magikoopa. You should at least know how to do that.
ExGFX might be a little too complicated for Lishy right now... But I may be wrong. |
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Lishy FATAL BRAIN ERROR PRESS ANY KEY TO ASDFSDFSGSDFG Since: 07-27-06 From: green hill Last post: 6629 days Last view: 6452 days |
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ok uhm weres the thiing on my lunar magic for exgfx,Ive spent 5 minutes so far looking for it
is exgfx "extended animated GFX area cuz i dont get what it is cuz it has no discription -.- look on the bright side in a few months I can start making really cool hacks =) |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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If you want an easier way to fix Magikoopa's sprite, open a castle level. Click the purple Poisonous Mushroom, and look at the bottom dropdown box. See that number? Select that set in your level. Note that tileset specific sprites will be glitched up if not in the specified tileset.
But that's just my suggestion. Feel free to attempt ExGFX. And no, Extended Animated Tile GFX is not it. It's the blue and yellow mushrooms, but it's much more complicated than anything you've done so far. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Okay, I've seen some pretty stupid threads lately, but I just have to draw the line at this. You don't even have to read anything to toy around long enough to figure out what to do here. It's... Augh. |
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Acmlm's Board - I3 Archive - The Pit of Despair - is there any way to put magi koopa in funky without her getting glitched up? | | Thread closed |