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Acmlm's Board - I3 Archive - SMW Hacking - Opinions needed for graphics | New poll | | |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Awesome! Just awesome! I've never seen such great use of HDMA; great work, JaSp. (edited by peter_ac on 07-30-06 08:28 PM) |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6442 days Last view: 6432 days |
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is hdma what allows those different sections to scroll at different speeds?
of course it looks very nice. i think it would be cool if the ground acted like lava (maybe) and had the level end when you reached the end of the train and enter a pipe into it to fight a mini-boss. like those tank levels in smb 3 (edited by wtfweb on 07-30-06 07:51 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Originally posted by wtfwebYes. It can also cause a wavy effect by causing scanlines to constantly scroll back and forth at different speeds. Check out d4s's HDMA kit. It can do a bunch of cool things. |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6442 days Last view: 6432 days |
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i've heard of a few different hdma kits
is d4's kit the one that doesn't add that alternate nintendo screen when the game boots? whichever one doesn't do that is the one i think i'll have to end up using once i have my levels planned out. it would also be nice if one of these kits allowed me to add/edit/remove hdma effects without moving to a new rom, is this possible? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Originally posted by wtfweb Originally posted by wtfwebThe kit d4s made does both. (edited by peter_ac on 07-30-06 08:27 PM) |
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wtfweb Red Koopa Since: 02-10-06 Last post: 6442 days Last view: 6432 days |
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i remember reading about another kit that you'd need some asm knowledge or heavy use of a hex editor to use. is this one worth looking into or is it missing a lot of things d4's has? also, where can i download these kits? i dont see them in the tools section of smwcentral (edited by wtfweb on 07-30-06 08:13 PM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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What the hell was the point of the new Nintendo screen anyhow? I have not seen one person who cared about it, and even so, it was an incredibly stupid idea to begin with.
Oh, and as for the train in action, it looks very nice. The foreground scrolling is slightly slow, though. It should scroll very quickly. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Originally posted by wtfwebI never even heard of that one. But no, I wouldn't bother if I were you. Anyway, you can get d4s's one here. (edited by peter_ac on 07-30-06 08:16 PM) (edited by peter_ac on 07-30-06 08:25 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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BMF already released one that was working with PALASM...
there is also the 'do it yourself' way (edited by Bio.exe on 07-30-06 08:31 PM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by JaSp Very nice, except for the HDMA effects on the ground. One can see where the different sections of it starts and ends too clearly, ruining the effect. Either add a few more sections or remove the "sand texture" (make the ground use a single color, except for the cactuses and the mountains). The second choice would look less detailed, but give a better 3D feel. |
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Glyphodon Since: 11-18-05 Last post: 6472 days Last view: 6452 days |
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That's pretty great. You got all the graphics to work together pretty well; I haven't seen a full picture like that since, well, Icegoom's work, but before that there weren't any graphics I know of that look as good as those.
As for the sand, when you can see sand on both the bottom and top sides of a horizontal strip it looks weird. If you got rid of the sand near on the top of each moving strip, I think it would look much better. Also, that ground in front looks like it's moving awfully slow. Is that just the gif? It should be moving much faster. Will it kill you on contact 'cause the train's in motion? Yeah, I'm pretty impressed overall. If you should ever need any special things coded for Grumf, I'd be happy to oblige. Need a special death animation, maybe? |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Originally posted by Glyph Phoenix I suggest making them blocks that sets Mario's (Grumf's... whatever) horizontal speed to a high negative value (shooting him to the left) and making the locomotive's front kill him on contact. |
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