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11-01-24 04:30 AM
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Acmlm's Board - I3 Archive - The Pit of Despair - Color Palletes New poll | | Thread closed
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Jakevfr
Newcomer


 





Since: 07-11-06

Last post: 6679 days
Last view: 6679 days
Posted on 07-19-06 01:22 PM Link
Could someone direct me towards a tutorial that teaches you how to get the pallete from a game? After reading the extracting graphics tutorial I still don't know how to do this.

(but I can read the grahpics from the file )
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6660 days
Last view: 6660 days
Posted on 07-21-06 11:07 AM Link
What platform and what game?
Crayola

Double stone axe








Since: 03-18-06
From: coeburn,VA

Last post: 6533 days
Last view: 6495 days
Posted on 07-22-06 01:06 PM Link
dont you get the pallets from savestates or saved pictures of the screen.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6469 days
Last view: 6466 days
Posted on 07-26-06 09:12 AM Link
He posted this five minutes before he asked me, so it can be closed... >.>

Although I suppose I could hijack this instead of making a new one: How do palletes work on systems other than the NES? On the GBA, the game I'm currently working with has it's RGB values stored into two bytes (01 23) by increments of eight. Are all GBA games like that? And on the SNES front, I've noticed Lunar Magic's pallete editor is a basic 0~255 bar; how is it stored in the ROM :?


(edited by Celice on 07-26-06 08:14 AM)
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6466 days
Last view: 6465 days
Posted on 07-26-06 12:18 PM Link
it's sounded to the nearest 5-bit value, and then bit-shifted and added to the RGB values from the other two colou rchannnels and stored. LM just uses the 0-255 bar because it's a common dialog available to all program running windows, and isn't somethignt Fu coded himself in all likelyhood.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6465 days
Last view: 6465 days
Posted on 07-26-06 01:24 PM Link
X RRRRR GGGGG BBBBB, where X is a wasted bit.

Used on SNES, GBC, SGB, GBA and even, I think, NDS.
Celice

Gordo








Since: 11-17-05
From: Oroville, CA

Last post: 6469 days
Last view: 6466 days
Posted on 07-26-06 01:42 PM Link
Like this...?
creaothceann

Red Goomba








Since: 11-22-05

Last post: 6660 days
Last view: 6660 days
Posted on 07-27-06 06:51 AM Link
XBBBBBGGGGGRRRRR, where X is a wasted bit.

Used on SNES.

Note that this notation is to be read from right to left. X is the highest bit (bit #15, value=32768) and RRRRR are the first (lowest) bits.
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