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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version | New poll | | |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Yeah, you heard that right, believe it or not.
Title screen Overworld screens Level screens A full hack, with 10 worlds, 66 levels, and 87 exits. Has a lot of custom graphics, though isn't exactly full of them. Not the best hack ever, by any margin, but I spent a very long time working on it, so I hope you enjoy it. Among its more original features are a new bonus game and several new or tweaked boss fights, with a new final boss, as well. Even if you didn't all of that much like the hack in previous demos, or were one of the people I sent the beta ROM too, I encourage you to get this. I've changed quite a few things around in several levels, and improved level design on the whole. Rather than stall you any longer, I'll just give you this link. IF YOU HAVE PLAYED ONE OF THE EARLIER DEMOS, YOU CANNOT USE YOUR OLD SAVE FILE. The overworld will be screwed up in places if you do. After a point, continuing forward will be quite impossible. (edited by Alastor the Stylish on 07-24-06 05:40 PM) (edited by Alastor the Stylish on 07-24-06 05:52 PM) |
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Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6437 days Last view: 6431 days |
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What the hell? Tried downloading it and it downloads some file called Mario & #039. I really wanna play this hack too.
(edited by Kario on 07-24-06 05:47 PM) (edited by Kario on 07-24-06 05:47 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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It didn't like my comma, and insisted on using its html representation.
It's the same file. Mario (edited by Alastor the Stylish on 07-24-06 05:51 PM) |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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Looking forward to the boss fights. Those were really creative. There should be more creative bosses in other hacks... The demo was good, so I assume that this should be better. Hopefully... | |||
Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6437 days Last view: 6431 days |
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The comma? Wha? I even tried renaming it .ips and it said it wasn't an ips file. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by KarioPossibly because it's a .zip file, not a .ips file. If the name of it is getting corrupted, I suggest you get a better browser? Hah, I'll try and get SMW central to fix it as soon as I can, I guess. (edited by Alastor the Stylish on 07-24-06 05:55 PM) (edited by Alastor the Stylish on 07-24-06 05:56 PM) |
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Boom.dk Since: 11-18-05 From: Denmark Last post: 6449 days Last view: 6430 days |
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Yeah, I fixed the filename. Sorry about that. | |||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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Yay! I've been looking forward to this.
*wonders what bowsers castle looks like* *wonders whats in the star world castle* *wonders why he isn't playing it yet* *rushes to his zsnes* |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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Heh. You still didn't figure out what's up with the path glitching. Just happened on Teacup Isle (I love the thrill of going through castles with 1 life left, knowing that one false move will end it all.) (edited by Doritokiller on 07-24-06 06:26 PM) (edited by Doritokiller on 07-24-06 06:37 PM) |
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Billiards Koopa Red Paratroopa Since: 04-21-06 From: Far away from a carnival, one ride tried to kill me (no lie) Last post: 6638 days Last view: 6638 days |
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I just played the first level. Very good game, Alastor. Thumbs Up. | |||
Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6498 days Last view: 6432 days |
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Great Game Alastor!!! I love your castle levels! | |||
SnifflySquirrel Shyguy Since: 03-03-06 From: Vermont Last post: 6532 days Last view: 6431 days |
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So far, I've played through to Mysterious Castle 2 (which I just barely won, with one life left), and I like what I see so far. Although the title screen demo scares me a little... | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6432 days Last view: 6432 days |
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Great to see this is done. I've played all of the demos, and I must say, this has been worth the wait. |
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x1372 Goomba Since: 07-03-06 Last post: 6449 days Last view: 6430 days |
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I just finished the 4th world. Still not sure whether the ship has a secret exit or not but I'll come back later if I don't hit them all.
I did have that path glitch thing happen to me twice, once on teacup island and once after completing the 3rd castle (saved at the nearest chance and reset each time). So far the game's great, I really like the puzzles involved in getting the secret exits. One quick question - how did you put 3 doors so close to one another and have them all take you to different areas? Mysterious castle 3's intro room is, as far as my LM experience goes, impossible due to the way exits are handled. Then again, I'm someone who hasn't even gotten the hang of ExGFX yet so maybe I'm just missing something simple. |
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SMT Bronto Burt Since: 11-18-05 From: Switzerland Last post: 6453 days Last view: 6442 days |
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Phew done... King Boo is defeated!
Really nice Boss fight, I enjoyed it. The levels himself were amazing, great and creative ideas. But for my liking to much shell shooting koopas. Anyway I'm not really finished yet. I found no Switch Palace during the Game and theres also the Star Road. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by x1372If the level type was not mentioned in the secret exit message, it won't have a secret exit. So yeah, Ghost Ship Island doesn't have one. As for your other question, this pic may explain a few things. |
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ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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Just beat the game with all the exits cleared.
I remember a few things wrong in blaze caverns though... 1. The pipe near the begining of Blaze caverns can't be entered. This questions why the red switch blocks lead there. 2. In the secret level "The core" the message box states that the lava to the right is safe with a starman, however, its the lava on THE LEFT that's safe. That was a fun game |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Originally posted by ZTaimatThe red blocks don't lead THERE, they lead back left in general. The pipe is just there to have a piranha coming out of it. Originally posted by ZTaimat... Wow. That's a pretty glaring error. I should fix that. |
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Vilgirio Goomba Since: 02-02-06 Last post: 6639 days Last view: 6639 days |
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Comparing my work to yours, I seriously suck ass at SMW hacking...
*looks at his thats barely started hack and deletes it* <<; |
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Sketchie Red Goomba Since: 11-24-05 Last post: 6551 days Last view: 6551 days |
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I see you borrowed my idea of scrolling the screen to see if there is anything on the other side in the demo level when you start up the game.
Remember? I made a hack a year or so ago, where it seemed like a deadend with all the munchers, but if you scroll to the right you'll find a Parakoopa. That level was named Muncher Valley. It's okay if you don't remember, I remember your commenting that you could use that idea in your hacks sometime. =P Anyway. Glad to see the hack is now finally finished. I'm off to play it! |
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Return - Final Release Version | | |