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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | New poll | | |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Originally posted by peter_acOriginally posted by OmegaI should've mentioned this, it was working. What do you mean "it was working"? |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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peter: the tilemapping for the hammer brothers are different than they were in the private test version. check out files in the tilemaps subdirectory to see what tiles they use by default now. the tiles are more scattered about, but i arranged them to be compatible with many of the chucks.
the poison mushroom is a different story. now that its part of sprite tool, it gets reset if it's not in the sprite list. you're going to have to do something a bit different than everyone else, so PM me with the palette you're using for the poison mushroom right now, and i'll let you know what to do to set it up. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6432 days |
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That's exactly what I was doing wrong. And before you posted, I did a little research and found that it actually wasn't the poison mushroom patch that was causing the problem. I feel quite stupid now. _¬
Anyway, I got the whole thing sorted. But as you said, reinserting the sprites resets the poison mushroom. Expect a PM in a few moments. Thanks. (edited by peter_ac on 07-20-06 05:58 PM) |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6432 days Last view: 6432 days |
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I was checking the hammer_bro.asm and did some tiny changes to the file in order to produce this:
A "Fire Brother". In reality, it's a tiny hack of the Hammer Brother, it throws fireballs instead of hammers. I changed the value that 7E170B uses from 04 to 0B. The palette still needs a little tweaking. |
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Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6438 days Last view: 6432 days |
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Need to make the fireballs bounce too don't you? | |||
mbht91 Micro-Goomba Since: 06-26-06 Last post: 6433 days Last view: 6432 days |
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Now you should change Fire Bros GFX instead Hammer Bros | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6432 days Last view: 6432 days |
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I made egg rideable, but there is a few limitation 1.beezo must be the next sprite(example:if the birdo is 1C then bezzo must be 1D) 2.you also need to change sprite 36 tweaker code to 009500A18000D6C3 link |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6432 days Last view: 6432 days |
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Wahey! I hacked the tilemap to make room for two different upper 16x16 tiles and made a SMB1-style Hammer Bro.!
It's nothing special, I know, but still it looks awesome in-game! |
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mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6502 days Last view: 6432 days |
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I want so badly to use this program, but i am still too much of a....... not sure what word to use.
Why do all these programs that come out have you typing and not pointing and clicking? I'm just curious, will their ever be one with more of a point and click feature? This all look so fun.. lol, i knew i would turn into a total newbie... i am going to end up asking someone to put this in or that in for me. I have already attempted to use this, and i keep running into all kinds of errors. Oh well, at least i can play some better hacks now.... hacks will be more fun to. |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Originally posted by peter_ac That looks awesome peter . Is that level going to be part of the hack you're making? BTW, did you ever get the e-mail I sent you? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Originally posted by mikepjr A point and click interface is much harder to make than a command line one. |
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mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6502 days Last view: 6432 days |
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I hope people do not get ticked when i ask them to add this enemy and add that enemy for me..
At least i can play some better hacks now.. The same enemys all the time can get boring. |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6447 days Last view: 6433 days |
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...adding sprites with Sprite Tool is hard?
It's fucking easy, man. Read the readme in the newest version! All you have to do is change the provided sprites.txt file to your needs, then in a command terminal, you navigate to the directory where Sprite Tool is located, type "sprite_tool.exe" (sans quotes), enter the location of your ROM hack (it's easier to just copy your hack to the sprite tool directory, so all you have to type is the file name), enter the location of the sprite list (sprites.txt), and it does everything else for you. |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6575 days Last view: 6437 days |
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Originally posted by Techokami Your description seems a little intimidating... Here's an easier one to follow for those who are freaked out by instructions like these: Type in the path to the ROM file. (You can make it easier if you put everything in just C:/, so you only have to type in a small amount of text) Then you type in the path to the .txt documents with the sprite names on it. Hit enter, and BAM!, the sprites are now in the rom. All you need to do is load the ExGFX files... I hope you know how to do that. Oh yeah, for some strange reason, the sprite tool console application can be opened on its own. That really confused me... |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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i just added another sprite to the bunch.
It's an elevator platform. you can control it by holding up or down. i've updated the link on the first page. mikepjr: as others have said, it shouldn't be too hard to insert sprites. follow these simple steps, none of these should be complicated in the least. 1. put your rom in the sprite tool directory, rename it to "mario.smc" to make things easy 2. double click "sprite_tool.exe" 3. type "mario.smc" 4. type "sprites.txt" that's all it takes to get the sprites in the rom. |
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Glyphodon Since: 11-18-05 Last post: 6473 days Last view: 6453 days |
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On my first try I made a sprite that toggled the ON/OFF setting when Mario touched it and pressed up and it worked. This tool is nothing short of amazing, etc and so forth. | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6575 days Last view: 6437 days |
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Heh. Now it's possible to make a Zelda II-ish dungeon. A lot of updates already, and it hasn't even been a month. | |||
Knight of Time Red Tektite Since: 11-18-05 From: Canada Last post: 6439 days Last view: 6433 days |
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Wow, thanks for bringing out the public release of ST, mikeyk, I really appreciate it (not to mention that custom sprites, like the venus firetrap finally can work right on tide levels in my hack).
I've got two questions though about the donut lift, one, when the player tries to jump on one from directly below it, they end up being pushed slightly left or right depending on the direction they're facing. Can you possibly fix that, please? I'm very sure donut lifts can be jumped on from below in SMB3. Secondly, if a donut lift is in its falling state, can the player enter through a horizontal entrance for one of your SMB3 style pipes? Again, nice work. (edited by Knight of Time on 07-22-06 03:08 PM) (edited by Knight of Time on 07-22-06 06:14 PM) |
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mikeyk Shyguy Since: 02-22-06 Last post: 6595 days Last view: 6440 days |
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I have some good news to report... Sprite Tool is one step closer to having a GUI. The zip on the front page now includes a program for editing cfg files. It has a similar interface to Tweaker, but of course it's specialized for Sprite Tool. To go along with this, I also updated Tweaker. There are no new features, but the check box labels have been updated so there won't be inconsistencies between the two programs.
Knight of time: i've only used the donut blocks with the map16 setting "acts like 130", so I haven't seen what you've described. This is something that I'm not likely to look into anytime soon. (edited by mikeyk on 07-23-06 01:33 AM) (edited by mikeyk on 07-23-06 01:34 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6433 days Last view: 6432 days |
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Sweet elevator, MikeyK. Is it OK, if I change it's graphics a bit? I might make it have a larger gaphical look... and maybe wider too, if I look up one clipping field... |
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Tool, public test release | | |