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Acmlm's Board - I3 Archive - SMW Hacking - Graphical Consistency | New poll | | |
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Read the post first.Multiple Styles of Graphics |
20.0%, 6 votes | Single Style of Graphics |
50.0%, 15 votes | Something in the Middle |
30.0%, 9 votes | Multi-voting is disabled. 30 users have voted.
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User | Post | ||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6431 days |
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Originally posted by d4sThis post d4s made about icegoom's hack really got me thinking... In my hack, SMWRMK, I have three different types of Koopa Troopas (SMW, SMB3, and SMB1), two different Fire Flowers, two different (squishable) Goombas; the list is endless. Most people complained, when I showed screenshots back in May, that many of the GFX didn't fit well with eachother, and the palettes clashed. Is it better to have multiple types of an object's/sprite's graphics in one game, or should hacks have a "consistent graphics style"? I have many more ideas for my hack, and I will probably make a SMWRMK2, so should I, for example, use the SMB3 Koopa Troopas in one hack and SMW Koopa Troopas in another hack? |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6431 days |
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Single style of GFX, although different areas can fiddle around with that. so, single style in any one part of the hack at a time. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Well, not anything like SMW and SMB1 (Nes), but I can say that in my opinion, Super Mario All-stars has a graphical correspondance to each of its neighbours.
SMB goes with SMB2, SMB3 and SMW, and so on. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Single style of GFX. When making new graphics, I always do my damnedest to make sure they fit with what I already have, and I encourage people to do the same. | |||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6431 days Last view: 6431 days |
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The same is true in any game. Unless it is for a one time joke you don't want to see 8-bit sprites in a snes game. | |||
cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6489 days Last view: 6489 days |
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Damn!
My vote went to multiple styles; but I accidentally pressed single Anyways, I think you could have multiple GFX styles for sprites. Ex. You have a SMB3 goomba for 1 level; but have the apple looking SMW goomba for another. The only problem would be for individual levels; each individual level should stick to one GFX style and should flow together and look nice. You can use a different style for another level. Ex. SMW style level, SMB3 style level, SMB1 style level; then a custom style castle. |
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Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6434 days Last view: 6431 days |
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Well, I voted for something in the middle. Why? Because having single style is Ok but, usally some levels people make need different graphics, that normal graphics can't produce, so yeah... | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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It depends. If the game has a more diverse theme, then yeah, different styles that aren't too distant will work. If it's a more strict game (Yoshi's Island, for example), then the style can't vary too much, or things'll look out of the ordinary. The level and/or game will look like someone vomitted all these games into one giant chunk of stuff.
But yeah, graphics can be diverse, but don't get too carried away. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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Really, the problem I see with diverse graphical styles is that mario always looks the same. You can't change much of his palette between levels, and you can't change the graphics at all between them... So there's never nothing that looks out of place. | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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I think I have less of a problem with what you said is because I really don't pay attention to Mario's graphics, but more of what's around me. I can see what you mean, and it can be a bit bothersome at times, but it never becomes too out of place in my book. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6431 days |
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Originally posted by Alastor the Stylish Not necessarily. You could use the DMArio patch to alter Mario's appearance depending on the level. Of course, the problem would be actually working this into the hack; it should not be too hard to someone who can think creatively. Everyone else should stick with consistence or semi-consisitence with their graphics. |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6432 days Last view: 6432 days |
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Multiple styles. Levels with the same style could get boring after a while. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Originally posted by cory21391 |
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