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| Acmlm's Board - I3 Archive - The Pit of Despair - Color Palletes |
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Jakevfr Newcomer Since: 07-11-06 Last post: 6122 days Last view: 6122 days |
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| Could someone direct me towards a tutorial that teaches you how to get the pallete from a game? After reading the extracting graphics tutorial I still don't know how to do this.
(but I can read the grahpics from the file ) |
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creaothceann Red Goomba Since: 11-22-05 Last post: 6103 days Last view: 6103 days |
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| What platform and what game? | |||
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Crayola Double stone axe Since: 03-18-06 From: coeburn,VA Last post: 5975 days Last view: 5938 days |
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| dont you get the pallets from savestates or saved pictures of the screen. | |||
Celice![]() Gordo Since: 11-17-05 From: Oroville, CA Last post: 5912 days Last view: 5908 days |
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| He posted this five minutes before he asked me, so it can be closed... >.>
Although I suppose I could hijack this instead of making a new one: How do palletes work on systems other than the NES? On the GBA, the game I'm currently working with has it's RGB values stored into two bytes (01 23) by increments of eight. Are all GBA games like that? And on the SNES front, I've noticed Lunar Magic's pallete editor is a basic 0~255 bar; how is it stored in the ROM :? (edited by Celice on 07-26-06 08:14 AM) |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 5908 days Last view: 5907 days |
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| it's sounded to the nearest 5-bit value, and then bit-shifted and added to the RGB values from the other two colou rchannnels and stored. LM just uses the 0-255 bar because it's a common dialog available to all program running windows, and isn't somethignt Fu coded himself in all likelyhood. | |||
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 5907 days Last view: 5907 days |
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| X RRRRR GGGGG BBBBB, where X is a wasted bit.
Used on SNES, GBC, SGB, GBA and even, I think, NDS. |
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Celice![]() Gordo Since: 11-17-05 From: Oroville, CA Last post: 5912 days Last view: 5908 days |
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| Like this...? | |||
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creaothceann Red Goomba Since: 11-22-05 Last post: 6103 days Last view: 6103 days |
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| XBBBBBGGGGGRRRRR, where X is a wasted bit.
Used on SNES. Note that this notation is to be read from right to left. X is the highest bit (bit #15, value=32768) and RRRRR are the first (lowest) bits. |
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| Acmlm's Board - I3 Archive - The Pit of Despair - Color Palletes |
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