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Acmlm's Board - I3 Archive - SMW Hacking - m16-7k code doesn't work | New poll | | |
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joey19900 Newcomer Since: 07-13-06 Last post: 6647 days Last view: 6647 days |
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The window opened but all I got was garbage on the background (Level 105 background clouds and Ice pipes turned into garbage). The tutorial states to first insert a blank ExGFX file but I have no idea how to do that. Any help on this?
The fact that I'm going to all this trouble to insert a simple background is incredible to me since I HATE dealing with graphics. I can understand pretty much everything in LM tutorials just as long as it doesn't deal with graphics (I don't know why I can NEVER understand anything dealing with graphics). I've even figured out plenty of stuff in LM by playing around with it except for graphics stuff. I can't make sense out of palletes (except simple color changing of objects), GFX, ExGFX, BlockTool, TLP or yyCHR. One last thing. Am I WAY over my head? My long term plan is to create three small hacks each dealing with a different part of one adventure (20 levels each so I can learn from opinions from the first and apply them to the others). However, I play most of the hacks around here. Custom made graphics, great ideas with great execution and level design that makes me say "This guy's a genius!". To tell you the truth, I'm not that confident that I can actually create something that even comes close to mediocrity. So if possible, I'm asking for a favor. I have the intro level and level 105 (including level 1CB which is the pipe in level 105) complete (except for the backgroundand maybe graphics). If I can upload this level in an IPS patch along with a text file stating why the intro level is so different than level 105 and someone would review it, I'll appreciate it a lot. If someone would even be kind enough to do this, I'd prefer if they don't tell me it's ok just to hide the fact that it sucks. I need an honest opinion on level design, palletes and everything possible. That would be all and I thank all those that have helped me thus far and those who even bothered reading this huge post. |
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cory21391 Red Cheep-cheep Since: 04-21-06 From: North Carolina Last post: 6488 days Last view: 6488 days |
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Well; I must admit I was too lazy to read this whole thread; so here's how to do it:
Download my ExGFX/ExAnimation tutorial from here http://smwcentral.net/?p=list&type=documents&PHPSESSID=523c2e24c72f585e0a1e2a5e609b5231 Also; I'm not sure how much info is there as I haven't uploaded (or finished) my revised tutorial w/ more info. Here's stuff you need to know: Palettes are limited. You can only use 128 tiles per pic (technically; but if you use 128 then it'll overwrite over all of your land/objects/stuff you NEED) so if you have a big image you may have to re-map it. Personally; I HATE m16-7k as all the damn pics I tryed to use have like 200+ tiles. Anyways; good luck with SMW Hacking! (Super Mario's Journey; release date: probably never ) |
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Acmlm's Board - I3 Archive - SMW Hacking - m16-7k code doesn't work | | |