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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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User | Post | ||
Pasgeti_; 560 Since: 11-18-05 Last post: 6470 days Last view: 6440 days |
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Originally posted by Xkeeper Why does one of the block formations give me the finger? |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6430 days |
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Originally posted by Xkeeper I like the FG and BG, they're not OMG AWESOME but they're nice all the same. When you put some sprites in that, it should be a fun level. Sorta reminds me of Bone Dragon Pit from Yoshi's Story |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6619 days Last view: 6619 days |
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Originally posted by Dragon master +Originally posted by Xkeeper Becauese blox are evil. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6435 days Last view: 6431 days |
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... I had to go looking for that finger :3
It's simple, and it's a good simple at that. I like. |
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Dude Man Shyguy Since: 11-18-05 From: Wareham MA Last post: 6482 days Last view: 6482 days |
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Originally posted by NetSplit It took a weekend due to a combination of me forgetting where the graphics pointers were and my own laziness. As for the doors... I know they suck. And SM style doors have been an option for quite a while. However, a lack of graphics is my main problem at the moment. You said you found 16 unused tiles in Brinstar alone right? Well. I already used them. I already used most of the graphics available. Thats how I got all those pretty graphics all over the place (most of it went into Tourian) Trying to give each area it's own new theme instead of recycled graphics has cost me. There are alot of unused black tiles... *gets ideas My Motivation to do this was simply to see what METGEN would look like with the original graphics. I don't plan to release that. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Originally posted by S.N.N.Originally posted by Xkeeper That's just a test tileset to play with level design, though the 'real' finished version will likely be mostly similar. I should also mention that the current state of that level is "really damn buggy". I need to figure some way to make it so you can't walk on the blocks behind the ledges... (edited by Xkeeper on 07-17-06 02:31 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Originally posted by XkeeperFor a slope going up to the right, make the block underneath act like 1E2. Left, 1E4. Just don't have a slope meeting half way along a block like this: Not bad, though. (edited by peter_ac on 07-18-06 09:14 AM) |
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StingX2 Micro-Goomba Since: 07-16-06 From: Camden Last post: 6580 days Last view: 6580 days |
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I have a smally off topic question to the poster who was doing the zelda 3 hack and the famicon wars hack. What exactly was the zelda 3 hack supposed to be, and I heard you made a majoras mask hack?
and SNN big fan of your Yoshi's Island hack its amazing looking |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Originally posted by peter_acOriginally posted by XkeeperFor a slope going up to the right, make the block underneath act like 1E2. Right, 1E4. Just don't have a slope meeting half way along a block like this: Your quote makes no sense, seeing as you use two different block numbers and say they should be the "right" one. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by Xkeeper I think he meant the one on the right, not "right" as in correct. |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Originally posted by asdfOriginally posted by Xkeeper Then why would the number change? |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by Xkeeper *sigh* He's talking about using two different blocks, one below the slope, and the other to the right of it. |
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Rockman Shyguy Since: 03-10-06 Last post: 6507 days Last view: 6440 days |
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Next I'm going to completely edit the first city. New graphics and all. This city will resemble the city that you see in the MGS Portable Ops trailer. You can stock up on grenades, nano machines (they'll have a purpose ), etc. Also, one of the abilities I will make will be called the SALUTE. If you SALUTE, your health will go up a little. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Sorry, I meant to say LEFT, 1E4.
The block marked with a yellow X should act like 1E4. The block marked with a red X should act like 1E2. (edited by peter_ac on 07-18-06 09:13 AM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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duly noted and also a question
why is your animated background back in your post |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Originally posted by Xkeeper why did you wreck the whole layout when taking it out? |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6430 days Last view: 6430 days |
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Originally posted by peter_acOriginally posted by Xkeeper I'm not going to take time to fix something I shouldn't have to repair in the first place. (sigh) |
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Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6444 days Last view: 6430 days |
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Tails will be removed from the titlescreen soon, as Mighty and Ray are going to be playable as well.. ('tis a pain getting Ray to look good with only one yellow in the entire palette) |
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BOBTHEVILA Koopa idiot-branded Since: 07-07-06 From: Silent Hill, USA Last post: 6619 days Last view: 6619 days |
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Looks good. | |||
Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6431 days Last view: 6431 days |
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Hapi-San: That is awesome. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |