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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6547 days Last view: 6499 days |
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Well, I tried that, but the picture looks messed up. I wanted it to be pixel perfect. Like the Bob-Omb Battlefield one in Risio's Cartoon Mario 64.
See? The link for the picture: http://www.brickshelf.com/gallery/donrayiv/Mario/bob-omb_battlefield.png (edited by donrayiv on 07-14-06 08:03 PM) (edited by donrayiv on 07-14-06 08:04 PM) |
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paulguy Paragoomba Since: 06-29-06 Last post: 6479 days Last view: 6465 days |
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edit, sorry i missed the first line. N64 probably uses an odd format for textures? (edited by paulguy on 07-14-06 09:56 PM) |
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Juga Juga Micro-Goomba Since: 07-13-06 Last post: 6596 days Last view: 6596 days |
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Hey guys? messed with the text using text wrangler and extended the rom, but how do I edit its grahix? I know to use tilemolester, but after downloading an extracting it, now what? Please give me every detail and tell me exactly where to dowload everything. I dont wanna be a bother, but all yor pictures look so cool, and I dont wanna be left out.. | |||
DJ Bouche Koopa Since: 11-22-05 From: Bligh Park, NSW, Australia Last post: 6627 days Last view: 6627 days |
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Originally posted by VL-Tone Think you could do a string list that can be modified by user? (sorry if it's already been mentioned) could work for other "lists" or such too, or interface stuff for translation purposes etc. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6465 days Last view: 6465 days |
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Originally posted by donrayiv You need to preserve proportions; usually you can do this by holding Shift while you resize, or you can just calculate the size yourself. Probably the easiest way is to use MSPaint's Stretch function and enter the same number for Horizontal and Vertical. Once you get it to a small enough size, then fill in the gap with whatever junk. BTW, awesome scorebar. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Originally posted by donrayiv That's because your picture exceeds the limits. It's 146 x 107, which is more wide than tall. All of the Paintings have a 64 x 64 limit, and if you can't resize your picture to that dimension, then I'm sorry, no can do. Always resize with Photoshop. Paint distorts the pixels. |
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Juga Juga Micro-Goomba Since: 07-13-06 Last post: 6596 days Last view: 6596 days |
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I guess I will have to figure out how to change palletes and graphics using rice's plugin myself . Do you guys know if TT64 will have a feature for changing sprites? | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Originally posted by Juga Juga |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6465 days Last view: 6465 days |
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Originally posted by Juga Juga translation: I'm too lazy to look for any information myself. Could you please post everything so that I don't have to lift a finger to accomplish my goal? |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6465 days Last view: 6465 days |
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here are some of my pics... they suck but I still like them.
SMB castle walls I'm sorry but being a sonic fan I just had to do it... here is my poor attempt at green hill zone. Enjoy! (or just spit at your monitor...) |
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rstewart215804 Micro-Goomba Since: 06-25-06 Last post: 6507 days Last view: 6507 days |
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While editing textures in tilemolester I noticed that every time you made you own bitmap that when you start up SM64 that the color seemed to bleed. After some experimenting I found out why this happens. As you probably all know, on computers all images are made up of red, green, and blue. When tilemolester starts up it reads those colors from the file and puts them on them on the screen. Where I found the error was when it reads the blue channel from the file it sets it one pixel forward. When it saves the file it moves the blue channel back where it is suppose to be. So whenever you draw a picture it separates the colors and moves the blue one pixel back.
For a temporary counter act to this problem move all the blue color to the right so it will be moved into the proper place when the file is saved. I will look into a way on how to fix this. Any help will be greatly appreciated. |
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Juga Juga Micro-Goomba Since: 07-13-06 Last post: 6596 days Last view: 6596 days |
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In a way, I am lazy. In fact, all humans are lazy to a certain extent. I just wondered if your ethics were well enough to benefit other human beings. If I had the information and enough time, I would certainly benefit any n00b (I guess I am kind of a n00b too.) And rubbing the fact in that I am a n00b and pointing out my lack of knowledge in this field, and refusing to help will not earn you any much glory. I was just wondering if one of you had an idea tosave me some time and pain. But I guess not, and all of you who point of the lack of knowledge in a person to deminish their spirits and make them go through extra pain just for your enjoyment ARE jerks by definition. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Originally posted by rstewart215804 Try this: |
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rstewart215804 Micro-Goomba Since: 06-25-06 Last post: 6507 days Last view: 6507 days |
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Thanks for the help Raccoon Sam. I am still new at posting and havent had much practice.
About the Tilemolester error, by looking at some of the picures in this forum I notice that other people have this problem too. (edited by rstewart215804 on 07-15-06 07:14 PM) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6495 days Last view: 6495 days |
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@ Juga Juga
None of us got to hack sm64 the easy way. We had to wait many months waiting for the light to come in.... But since I am a good-hearted fellow, I'll try to get you on the path to sm64 graphics editing. After you extend an unhacked "super mario 64 (U) [!]" image(commonly reffered to as file), with the rom extender (or decompress with the slow mio0 decompressor) open up the game in tile mollestor. Now click on View- block size- custom Set both of the variables (collumns, rows) to 4. Now click on the + or division sign in the corner. Scroll down untill you start to see textures or sprites. Hack them! Note- Some of the textures will not be visible untill you click the + or division button again. |
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Juga Juga Micro-Goomba Since: 07-13-06 Last post: 6596 days Last view: 6596 days |
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Thanks so much! | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Uh, Gad..
The Plus and Division buttons aren't meant for scrolling. Either you use DOWN or UP, or PAGE DOWN or PAGE UP. Never, ever plus and division unless your texture offset is over 8 pixels or under 16 pixels or whatever. You definitely should use Page down. That scrolls faster and better. And canvas should always be 16 x 16. Resizing only when necessary. |
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Shiryu Gungun Since: 02-24-06 Last post: 6467 days Last view: 6465 days |
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you have to use them to scroll one bite to see the textures correctly. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6465 days Last view: 6465 days |
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Originally posted by donrayiv Uh, so you want to put your own Painting on the game, but it's too big? Just resize it in, say, Paint. |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6469 days Last view: 6465 days |
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I hope you don't mean MS Paint... |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |