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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6434 days Last view: 6432 days |
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Originally posted by ajstal8 Sorry, but Rom Requests are NOT allowed on this board. Just advising you, as you seem like an alright guy...so try not to do it again. If you read through the middle section of this thread onwards, you should find out all you need to know about the editor. And from what I understand, theres no release date as of yet. VL-Tone will release it when he feels it is ready, and when he wants. And I dont think anyone should be pestering him about it. |
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ajstal8 Red Goomba Since: 07-11-06 From: The Land of EverLasting Boredome. Last post: 6553 days Last view: 6553 days |
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Originally posted by richyawyingtmvOriginally posted by Celice Yes, I supose I am one of those newbies, though I dont neccicarily think I can just "use" the editor. I read some of what VL has said and it seems quite complicated to me, escecially since I have almost no rom hacking experience whatsoever, and dont even know how to use lunar magic well! I decided I would commit some of my time to this and learn. It will be my only project for a long time, I'm sure of it. (edited by ajstal8 on 07-11-06 07:40 PM) |
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Shiryu Gungun Since: 02-24-06 Last post: 6434 days Last view: 6432 days |
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first of all welcome ajstal8, you seem a nice person, not a n00b ^^
as rich said, there is information about how to use the program around the middle of the thread, and i think it'll come with a help file and a faq. roms requests aren't allowed in this forum, but you have to find a .v64 or a .z64 rom since these are the only ones that will work with the editor. (not at all but whatever) and some things seem complicated to me too but if you put effort in it and dedication you'll understand it ^^ second, I think is better to stop with this thing of iGod and the newbs and talk only about sm64 hacking. back on topic: I've played around with the textures again, I never thougt that RPGmaker chipsets would look good in sm64 XD but for some reason it adds blue lines to grey. |
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Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6432 days Last view: 6432 days |
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If ajastal PM's me i'll give him a site. Hopefully that's allowed. And everyone I'm sorry but I mean't to put "let's get back on topic now" after my post mocking Igod (sorry) but from now on Let's all agree not to mock or flame Newbs. I know it will be hard but we can do it and it will make this thread a better place. (edited by Tanks on 07-11-06 08:24 PM) |
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iGod Blue Octorok Since: 07-10-06 Last post: 6460 days Last view: 6435 days |
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Agreed! ------------------------------------- Well,why does he work on this by himself? A old quote my teacher used to say "It is Intellegent to ask for help, No one need do it alone..." -A/U Is he just that awesome? |
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Marioman64 Red Paragoomba Since: 12-22-05 From: Maryland Last post: 6556 days Last view: 6556 days |
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From FAQ:
Don't 15. Post rom/warez links on the board. You're free to exchange links with others through private messages, but do not post them out in the open. ___________ YAY! I didn't break the rule |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Ah, the n00biness... I suggest the first time the editor is run, it pops up a BIG message box saying something like this:
1) This version of the editor can only move and/or swap the dynamic/2D objects found in levels, swap (NOT EDIT) music, and rearrange warps. It can NOT edit the level polygons itself, add or edit powerups, characters, music, graphics, models, ASM, or create new levels. 2) Do NOT ask the author or Acmlm's Board for ROMs. At least a message like that might weed out a few 'tards. For the beta you might even say not to ask how it works or something along those lines. |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6432 days Last view: 6432 days |
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Also does everyone agree not to put this on Digg?
Because we are doomed if that happens. |
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iGod Blue Octorok Since: 07-10-06 Last post: 6460 days Last view: 6435 days |
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This was never made clear...
Can you import textures/Models [in a later realease,I dought in the first one..]? I want to put the luigi moddle from Mario Party in there,and the dk one fromDK64. |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6446 days Last view: 6432 days |
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Originally posted by iGod YOU CAN NOT IMPORT MODELS, AND YOU PROBABLY WON'T EVER BE ABLE TO. Textures can be edited already using the decompressor and Tile Molester. |
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Cyhunt Micro-Goomba Since: 06-25-06 Last post: 6539 days Last view: 6438 days |
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I really can't wait for the editor. The first thing I'm gonna do is make BOB a lava level... But how the HECK do I program lava? ASM? I wonder in a later relese you can edit the polygonal stuff using the uber editor. | |||
ajstal8 Red Goomba Since: 07-11-06 From: The Land of EverLasting Boredome. Last post: 6553 days Last view: 6553 days |
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Originally posted by Marioman64 Dont worry, I already found one, after slaving over a hot computer all day! XD So in the editor, you cant edit polygons, and suchwich, but you can edit textures and add/delete objects? Also all text ingame? This also means you cant edit the map itself, such as changing the ground level and making walls? Even if it is so, it would still be a great editor. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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No, the ground is polygons. Things like coins, enemies, and ! boxes are objects. | |||
The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6446 days Last view: 6432 days |
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This effectively means that you can "remix" Mario 64, creating new star objectives for the original levels. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6432 days |
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Hi guys! Next time you derail this topic with your retarded bickering, it's getting closed for a while. Just a friendly warning! | |||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6432 days Last view: 6432 days |
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Hey, I previously asked what the camera controls were, Vl mentioned something about it in his last post. does anyone know what he means? | |||
jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6436 days Last view: 6432 days |
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DELETED (edited by jensthecomposer on 07-12-06 09:20 AM) |
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ajstal8 Red Goomba Since: 07-11-06 From: The Land of EverLasting Boredome. Last post: 6553 days Last view: 6553 days |
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Ok, so I cant edit ground or walls. Technically, I could create walls with unmovable brick object if there is one, such as a metal box, right? (unless they are pushable) Of course, this would be pretty strange and quite messy looking. =p
Is there a restriction limit to the amount of objects in a level, because of getting laggy? |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6433 days Last view: 6433 days |
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You can't add/remove objects, only replace them.
And besides, metal boxes are, if I remember correctly, movable. |
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ajstal8 Red Goomba Since: 07-11-06 From: The Land of EverLasting Boredome. Last post: 6553 days Last view: 6553 days |
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Originally posted by Prince Kassad Oh sorry I mispoke about the "add remove objects". I just meant getting an object on the map deleted for remove, and for adding taking an object allready in the game and adding it to a level. (Unlike Bowser and bosses that would mess up the levels) |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |