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Acmlm's Board - I3 Archive - The Pit of Despair - Assembly | New poll | | Thread closed |
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ShadowTails Grizzo Since: 11-20-05 From: C:\My Documents\ShadowTails\My House\My Room Last post: 6453 days Last view: 6430 days |
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Does anyone know any site's/documents that people can come here for easy access, so they can learn ASM for certain systems, I found it kind of strange that there isn't a topic like this, I mean ASM would be a good thing for anyone to be able to atleast take a look at... so I'm sure some popular systems programming would be:
Genesis/Megadrive Super Nintendo Entertainment System Nintendo Entertainment System Gameboy/Gameboy Advance and possibly a few others, but those are the systems you normally see hacks for, so any documents on them? any tutorials? this would be a nice easy to navigate area so anyone can learn ASM depending on the system. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Usually you just look up the name of the CPU on Google.
Genesis/Megadrive - M68000(?) and Z80 Super Nintendo Entertainment System - 65816 and SPC700 Nintendo Entertainment System - 6502 (technically 2A03, but the instructions are the same ) Game Boy - Z80-like (mostly the same, some instructions and registers changed) Game Boy Advance - ARM7 Nintendo DS - ARM7 and ARM9 Nintendo 64 - R-4300i Here's a document explaining most of the technical aspects of the Game Boy. You should know basic Z80 ASM if you plan to do much with it though. Here's similar for GBA and NDS. Here's info about ARM ASM, with a link at the bottom to other ARM things, and here's a bit more NDS info. |
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Gavin Cheep-cheep Vandalism is not tolerated Since: 11-17-05 From: IL, USA Last post: 6507 days Last view: 6451 days |
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Nintendo Entertainment System:
http://nesdev.parodius.com/ http://nesdev.parodius.com/bbs/ and Romhacking.net NES ASM documents |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6445 days Last view: 6431 days |
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The Genesis/MegaDrive uses a Motorola 68000 (68K) CPU, with a Z80 for sound processing.
Likewise, the Super Nintendo uses a 65816 CPU, with the SPC700 for sound processing. The DS mainly uses the ARM9 processor. The ARM7 is there for GBA emulation and WiFi. Some links you should check out: http://www.gbadev.org/ - GBA homebrew scene http://www.devkitpro.org/ - DS, GBA, Gamecube homebrew dev kit http://www.hacking-cult.org/ - Great Genesis/MegaDrive/32X hacking/dev site http://www.sws2b.com/ - Engineering/Reverse Engineering forum and Sonic Programming forum focus on Genesis development |
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jeff Double metal axe Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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i'm suprised it wasn't linked, but this page is pretty good for 6502, although it's more general and doesn't even mention the nes, but its reference page is fabulous. | |||
Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6430 days Last view: 6430 days |
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gavin actually has some awesome documents on his website; http://gavin.panicus.org
this one imparticular I cannot live without; http://gavin.panicus.org/doc/6502/6502%20Opcode%20Summary.txt |
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