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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens | New poll | | Thread closed |
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spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Gahh! Can't ... resist ... 1337n355!
*head explodes* |
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Radiation UFO Since: 11-19-05 From: Techno City, The Moon Last post: 6492 days Last view: 6431 days |
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Yeah, these graphics are rad and totally blow everything out of the water, etc.
Just wanna say that the Forest background looks a bit cluttered with all the leaves and stuff, and "Mario's Lost World" is a little hard to read. The Ocean Liner is super-rad, though. |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by "FreeDOS +" Originally posted by "Radiation" I'm hoping this is a palette issue. Contrast turned up on the title and way down on the backdrop: Easier to make out? Originally posted by "smwedit" Aw, I looked around and didn't see anyone using the title, so I thought I'd claim it since it's a good'un. Originally posted by "Tatrion" Yeah, it's just recolored flowing lava that's only on the bottom row of the screen. I can probably move that whole section of the level up a couple of blocks without affecting gameplay too much. Originally posted by "blackhole89" Thanks for verifying me. A lot of the graphics are already publically available in my SMW Redrawn hack, but I've put a lot of work into my backgrounds since then. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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Heh...I've heard so much about you icegoom, but I never thought I would see one of your hacks. These are absolutely incredible screenshots, it just feels like a whole new game. I disagree with Kyouji though, I actually think the overworld suits the theme of the game well, but like you said, it is too bright.
Great work, and I love the new sprites (edited by S.N.N. on 07-06-06 01:39 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Whoa, that is totally amazing! Really nice work, icegoom!
I was wondering what your backgrounds would look like, and the ones you have in this hack surpassed my every expectation. I really don't like Mario's palette though. You should just copy his palette from SMB3 or something. And please use the classic palette for Fire Mario. Another thing, I see your ? blocks aren't animated. Why not just copy the other 3 frames from NSMB? |
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Mike O'Shay Red Koopa Since: 03-16-06 From: Mushroom Kingdom? Last post: 6630 days Last view: 6431 days |
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This is astonishing! If you need anyone to test it for glitches and grammar errors, and just to see the level of difficulty and kickass-ness, I'd be willing to.
...please? |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6512 days Last view: 6465 days |
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I haven't liked much SMW Hacks since SDW: TLC! I'm really looking foward to playing this! It's awesome! | |||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
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This hack is probably going to be the best ever, 90% becuase of gfx.
The "copyright2006 Icegoom" text/font looks tacky as hell in front of your uber gfx SO does anyone want to email nintendo this topic's link? (edited by ZTaimat on 07-06-06 06:12 PM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Freaky how our goomba designs are similiar, yet I never laid an eye on yours. But very excellent job. A fine example how gfx and level design alone can make a hack look out of this world. |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6436 days |
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Originally posted by DahrkDaiz ... I assume you haven't... *Notices gap in bonus cards area* Weird. I saw that hack before Lost World. You never saw his, but there's a chance he saw yours... Blah, whatever. I'd probably feel a little flattered that someone was inspired by my sprite GFX or made an updated version. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6432 days Last view: 6431 days |
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Well I'm not saying one copied from the other. He made his way before I made mine. I remember looking through his sprite thread, but I never paid much attention to the Goomba. | |||
Dragon Master Luigi Red Goomba I'll avenge my brother if he is hurt! -zap-zap-zap- Since: 06-26-06 From: Mushroom Kingdom Last post: 6498 days Last view: 6432 days |
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I've seen these screenshots in your website before | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6430 days Last view: 6430 days |
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Are we to care about that? | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by Dragon Master Luigi And here I'd thought that I uploaded those screenshots to my website about ten minutes before I posted them here. Oh well, I guess you'd know better than me... Originally posted by peter_ac I used the blue of Mario's overalls to shade his eyes and gloves, which prevents me from doing traditional Fire Mario colors. Just something I didn't think through very well when I was first drawing the sprite. I'm actually considering putting Mario in "vacation clothes" for this hack, which would include a short sleeved Hawaiian shirt, so I'd have to do new palettes anyway. There were no New SMB rips when I first did the Question Block. I just drew it looking off a screenshot. I certainly will add the extra frames now. Originally posted by DahrkDaiz Yeah, we're both just basing our sprites off the most recent character art, I'd say. And you are of course doing amazing things with NES graphics. Originally posted by ZTaimat And get me shut down? So I'm thinking maybe it wasn't wise to post this topic right before I had several days in a row in which I couldn't work on my hack. That's just the way I roll, I guess. At this point, I have seven levels I need to get finished before I'm willing to release a first demo. Three of them I'm over halfway done with already, but four I've barely started. (Two of those are castles. Been putting those off...) My working speed varies wildly, so I have no clue how long it's gonna be. |
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Clockworkz Birdon Since: 11-18-05 Last post: 6430 days Last view: 6430 days |
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My gods. I am in absolute awe.
What would make this amazing is if the graphics flowed smoothly (IIRC, there's a way to extend animation is sprites) to fit the new graphical feel. That would really tie the package up nicely. Regardless, I can't WAIT to play this. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6431 days Last view: 6430 days |
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Originally posted by icegoomThat's an awesome idea! In Super Mario Sunshine, I loved how he could get the Hawaiian shirt and shades. |
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richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6433 days Last view: 6430 days |
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Originally posted by icegoom That is such a totally brilliant idea. DO IT! This hack does look absolutely amazing. I dont know about anyone else, but to me - this looks like something Nintendo would have come up with on the Game Boy Advance. It looks that good. And also - are you planning on editing the status bars, etc at all? It seems a bit of a shame that they're the same as the original SMW when everything else is so new and awesome. And then the only thing left stopping this hack from feeling like a completely new game would be the music. But we all know that's not going to change! haha. (edited by richyawyingtmv on 07-08-06 07:45 AM) (edited by richyawyingtmv on 07-08-06 07:47 AM) |
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Bones_the_Great Red Goomba Since: 07-11-06 From: Alaska, it's real cold... Last post: 6452 days Last view: 6444 days |
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WOW! OMFG! ELKFNDKEN!
Ahem Okay so those graphics are INSANELY COOL! I And the world map... Better than some published games. Marios graphics have to be stolen. They're just to good! So... How did you make the enemies? Are they new skins on the old enemies? Or do you have some program that makes new enemies? Cuz I use lunar magic, it's great cuz it's so user friendly... But I can't edit enemies or any code or anything. And I wanted to have prieviews before certain levels. Maybe I just don't know how to use lunar magic to the fullest yet. If there is a better program out there please let me know! |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6438 days Last view: 6438 days |
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Originally posted by Bones_the_Great Yeah, the enemies are pretty much the same old enemies with new graphics, hand drawn and then put in with YY-Chr. You can currently make small adjustments to enemy behavior with mikeyk's Tweaker, or you can wait until Sprite Tool comes out to insert all new enemies. The only levels I know of that Lunar Magic can't preview are boss levels. If you want to use any of my character graphics, I released them in a demo a while back that can be used as a base for hacks. Somebody recently uploaded it to SMWCentral, so you can download SMW Redrawn here. I've gotten a lot more foreground stuff done since I released that, but it'd be pointless to release a new patch before I got all the graphics changed. |
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Bones_the_Great Red Goomba Since: 07-11-06 From: Alaska, it's real cold... Last post: 6452 days Last view: 6444 days |
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your REALLY good at graphics dude. Seriously. tell me when you've finished the graphics. I really want to use them in my game. Is it possible to import them into the game I'm working on? |
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens | | Thread closed |