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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens | New poll | | Thread closed |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
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I return with news of a new hack. I haven't forgotten SMW Redrawn, but I'm doing foregrounds and backgrounds that will eventually end up in the final release of that as I work on Mario's Lost World. I'm still using mainly SMW Redrawn sprites as placeholders at this point, but I do plan to redesign most of the enemies with a primitive or pirate motif at some point. Most of the stuff here is hand drawn, but there are some modified rips sprinkled about.
Title screen. It's got words and Mario and Goombas and such. Map of the first area. You start off on a cruise ship and head inland as the world progresses. A bit of story courtesy Toadsworth. Cruise ship tiles in a state of incompletion, so I'm trying not to show them too much. I definitely need something other than the cement block in front of those cannons. Porcupuffer guards the surface... And there are also plenty of fishies under the waves. The Yellow Switch Palace is crawling with Shy Guys and the like. More crawling. Autoscroll level with rising and falling tide. Oh no! The wooden platform is blocking the P-Switch! Lots of Rexes in the canyon. Plenty of critters for Yoshi to eat here. Yup, they're just begging to be eaten. Another map shot. Bright palettes need toning down here. Sunset level. Look at all that fire and stuff. Everything grows wings in the forest, apparently. Bramble level. You don't want to touch the briars. Prickly pears fall on you if you walk beneath them. Balloon Mario tries not to get popped by all the sharp stuff. Mario races ahead of the block train, hoping not to get Thwomped. More Thwomps to avoid on line-guided lifts. Bounce off Dry Bones to cross the bone pit. The floating skulls help Mario cross the ectoplasm sea. Underground. It's dark. More treetops. Goombas at the beach. Too many fish! OK, actually, this is too many fish. New bridge graphics are being created. No Yoshies beyond this point, please. mikeyk's Hammer Bros. Did I mention I'm really looking forward to Spritetool? Lakitu's just begging for a facefull of Beetle shell. And that's that. I'm seriously trying to make fun levels, but who knows if I'm succeeding... Nitpick whatever you can see from the screenshots. Demo coming eventually. (edited by icegoom on 07-06-06 01:25 AM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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Looking good as usual, icegoom. If there's one thing I don't like, it's the graphical style of the overworld. It just doesn't seem to fit with the rest of it, you know? | |||
Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6433 days Last view: 6433 days |
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Brilliance. Pure Brilliance. | |||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6575 days Last view: 6437 days |
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Truly amazing. I cannot even say what I'm feeling. You truly are a graphical God. The Level Designs are also really, really creative. | |||
Chris Spiny Since: 11-17-05 Last post: 6542 days Last view: 6542 days |
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One of the most creative hacks I've seen so far. The screenshots look amazing! | |||
Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Wow,man just WOW!Pretty good progress since I last heard of you.You must have worked hard on those BG's.Very nice icegoom can't wait for a demo.
BTW,you should really work on the OW colors they look freaky their just too bright. |
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Mozeki 160 Since: 03-17-06 From: NY Last post: 6614 days Last view: 6614 days |
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Damn..... This looks NOTHING like the original rom. | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
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I've never been horribly happy with the cliffs on the overworld. I was just trying to get as much detail as I could with the colors I had available. Maybe I should just go back to the single-colored flat look for the cliffs and grass and just scatter some texture tiles about. Are the palettes better in the first map shot? | |||
Omega Mole Since: 04-27-06 From: Los Angeles,CA Last post: 6435 days Last view: 6432 days |
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Hmm.....if you could make the OW palette from the 1st picture a tad darker it would be perfect besides that the 1st one's better . | |||
R0xm2n Goomba Since: 06-04-06 From: Begind you Last post: 6448 days Last view: 6438 days |
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Holy SH1T!!!!!!
I thought Ghettoyouth was the only one who could make GFX like that, but this is a step above. Can't wait to play this... |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6432 days Last view: 6432 days |
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To me, much of the graphics aren't very good. Take for example the title screen, overworld, and forest levels -- the graphics look like static and are difficult to see.
Also, were you drunk when you made the typeface? |
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Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6432 days Last view: 6432 days |
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I'll have to see this in action.
Nice job. |
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Chaos Force Just drifting by... Since: 11-17-05 Last post: 6436 days Last view: 6433 days |
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*drool*
I cannnot wait to play this game! Need any beta testers? |
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Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 6443 days Last view: 6432 days |
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You don't see many hacks like this
Amazing work, keep it up (edited by Shane on 07-06-06 08:18 AM) |
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Serpent Red Paragoomba Since: 05-14-06 Last post: 6639 days Last view: 6639 days |
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I have seen these graphics before so they dont amaze me...But the level design Looks intresting and stuff.. | |||
Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6432 days Last view: 6432 days |
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The overworld kinda hurts my eyes because the neon green and blue. Other than that, it looks like ghettoyouth has some heavy competition on his hands. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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That looks damn great. Not only the graphics are great, the level design looks really fun, too. I'm sure I will check this one, when it comes out! | |||
smwedit Red Paragoomba Since: 11-18-05 Last post: 6618 days Last view: 6433 days |
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This actually looks like one of the few hacks I'll actually download!
and BTW, you almost stole my next hack name, "super mario, the lost world" (edited by smwedit on 09-28-06 10:11 PM) |
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Tatrion <_<; Since: 11-17-05 Last post: 6433 days Last view: 6432 days |
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Oh no, now my bramble level won't be as awesome and unique now
I have to say... this is quite good work. It looks like what SMW would have looked like if it was released at the end of the SNES era, instead of the start. And your level design... gah. Amazing, is what it is. Constructive critiscims? (ignore the bad spelling, I'm too lazy to look up how to spell it) Well... not must different from other people's. The OW is bright, but you said you'd tone it down already. In the bone pit/ectoplasm level, the ectoplasm pool doesn't seem like it goes all the way down, so it just looks like a coat of goo on the floor, not a pool. Other than that (and the slight sadness I have of my brambles level being already done now), I like it. |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6434 days Last view: 6432 days |
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After doing a number of tests (on-screen colour count, pixel alignments) I can say this quite surely is not a fake or photomontage. Thus, I am honestly impressed, not to say astonished. If this is ever released, it will easily knock Sunny Side World off the #1 position in my private SMW hack graphics toplist. |
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Acmlm's Board - I3 Archive - SMW Hacking - Mario's Lost World, first screens | | Thread closed |