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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests | New poll | | |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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You have the SENS9x tracer, right? just set a write breakpoint to those addresses you mentioned, then make a level with ONLY the big boo boss in it. Voila, you will then have the addresses of the pointers you need to change. | |||
mikeyk Shyguy Since: 02-22-06 Last post: 6594 days Last view: 6439 days |
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is there a set of question blocks that generate an item and then go to the next map16 tile instead of the used block? | |||
LemonPancake Goomba Since: 06-10-06 Last post: 6644 days Last view: 6644 days |
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I would think doing that would be rather simple. Just edit one of the "? Block with X" and change what it spawns to a mushroom or something... I could be completely wrong though. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Originally posted by mikeykNo, but I can make one. And to save space, I can have them all go to one certain tile-if they're the same, otherwsie I'll do the next map16 thing. What kind of items? |
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Sonic 3 Micro-Goomba Since: 07-05-06 Last post: 6647 days Last view: 6647 days |
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hey mikeyk....what's ur email address? | |||
mikeyk Shyguy Since: 02-22-06 Last post: 6594 days Last view: 6439 days |
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the items i'd eventually want are mushroom/flower, mushroom/feather, star, coin, multiple coins, 1 up, and pow. if some are more difficult than others, it's not too big of a deal | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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There are Blocktool blocks like that already. The first two I'm not wholly sure about, but I know the multiple coin one is there, and there were many other blocks like that. However, you'll need to code your own to make the POW switch come up... after making the POW switch itself. | |||
spel werdz rite Since: 11-19-05 Last post: 6432 days Last view: 6430 days |
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Well, I'll give it a shot.
If they are not here within a week, then give up hope on me. |
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YoshiBandit Newcomer Since: 12-06-05 From: Somewhere Last post: 6646 days Last view: 6646 days |
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oh boy heres a tough one, Is there anyway to take a only certain songs off a music patch so I can still have mario world songs along with a couple mario bros three songs and i dont want to wait for solar soundtrack, if there is a way tell me please | |||
LemonPancake Goomba Since: 06-10-06 Last post: 6644 days Last view: 6644 days |
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Does anyone have an invinciblity block that plays the star music? The one I have doesn't, and when the invinciblity runs out, the level's normal music that is playing restarts.
EDIT: This one sounds a little odd, but can anyone make me an On/Off switch that starts off, and will only turn on when Mario hits it if the Yellow, Green, and Red block switches have been hit? (edited by LemonPancake on 07-12-06 01:12 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Request: Something like in Yoshi's Island 1-5 Touch Fuzzy Get Dizzy where the touching of these weird "fuzzies" will warp the screen... | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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I know you're banned, but I'm just gonna say that the fuzzies would not even be possible. Don't they use Mode 7 settings or something...I remember reading that somewhere before (edited by S.N.N. on 07-20-06 10:20 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6431 days Last view: 6430 days |
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ewww, I think they are using HDMA, since Mode 7 disable all other layer and the BG don't vanish when you touch a fuzzy | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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Nope, more along the lines of something like VDMA, since the affect is done along vertical scanlines and not along horizontal scanlines. | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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I don't know if this has been asked already, but I'm looking for an ASM hack where you can only go down a pipe if you have all 5 Dragon Coins in the level. Hell, it might be really easy and I'm just missing something, but meh... | |||
Glyphodon Since: 11-18-05 Last post: 6472 days Last view: 6452 days |
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Originally posted by S.N.N. One might code a custom pipe block that sets its "acts like" setting to 130 when Mario touches it without 5 dragon coins or simply put the "Block Mario off unles he has 5 dragon coins" block on top of a pipe. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6436 days Last view: 6431 days |
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Yes, that could work. I think I just may give it a shot, because that would be cool to have in some levels thanks for the help. | |||
Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6432 days Last view: 6430 days |
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Probably GP's first suggestion, and place it over a copy of the exit pipe tile's lip,with a second MAP16 tile that acts like the regular exit. So... regular exit, and DC-controlled exit. | |||
Yoshi Master Shyguy Since: 11-18-05 From: That one place. Last post: 6444 days Last view: 6441 days |
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I need a single tile that acts like a Yoshi Coin. I'd appreciate any help. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6430 days |
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Originally posted by Yoshi Master MAP16? |
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests | | |