Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
SuperMario64 Newcomer Since: 07-02-06 Last post: 6662 days Last view: 6662 days |
| ||
Originally posted by DoritokillerOriginally posted by SuperMario64 Thanks I'll do that! |
|||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6622 days Last view: 6622 days |
| ||
Dang I leave for 2 days and you add 4 pages to the thread!
But it's only questions I've already answerered, or Game Genie Codes (which as I said before, I won't acknowledge) so I won't reply to these. mustardseed: Thank you very much for the picture, it's nice, but it's not what I'm looking for, it's not the kind of crane I had in mind. Hmm I shouldn't have asked people for it... I hate rejecting someone's idea Here's pretty much what I want, but with Toad sitting in the crane: I did this part myself and someone pm'd me, he has a nice 3d model of Toad from SMS (which is a much easier game to reverse engineer than SM64) We're working on integrating his model into the crane. As for the editor itself, it's going forward, but not as much as I expected during my two days off. My mother was in town, so I had to see her (which I don't mind). I did fix a few bugs in the camera system, and now I'm working on the menu interface and description system. I'm hesitant to give any estimates on when I will release it, but it is "not so far from being ready". |
|||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6437 days |
| ||
*Eagerness level rises a little* Nothing that made me crap in my pants, but nothing that is boring, either. Good job on getting so far! | |||
donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6513 days Last view: 6465 days |
| ||
Hmm, SMS reverse enginerring easier than SM64? That sparks my interest...
Anyway, Awesome splash screen VL, can't wait for the Toad to appear! Oh, by the way, a long time ago when I asked about the somersault, I meant the roll Mario does into the Giant Goomba. Again, this is probably a stupid question, but how did you do that? (edited by donrayiv on 07-03-06 12:49 AM) |
|||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6431 days Last view: 6431 days |
| ||
Somehow that logo looks a bit excessive... they're usually more simple. :/
Off-topic, it's a bit shocking seeing the N64 game again. I've been playing Super Mario 64 DS for a while, and the original SM64 looks so primitive. |
|||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6622 days Last view: 6622 days |
| ||
Well in SMS, everything is neatly organized into files with a filesystem. There are files for vertices locations, files for polygon (triangles) connection data. Others for textures, collision data etc.
In Mario 64, there's no directory for things like that. To find where all the textures are for example, you have to decode all level scripts to get the pointers for geometry data. Then decode all the geometry data to find all polygon pointers and then decode the polygon data to find all unique textures. Same goes for vertices data and many other things. Also, in Mario 64, the triangle data is part of an ASM-like script that controls the graphic chip directly. The 0x4 command loads a limited number of vertices found somewhere else, then the 0xBF command draws triangles using those vertices. So it's impossible to build, for a particular model, a complete list of all vertices and their locations in the ROM without parsing the graphic commands first. In SMS, just load the corresponding vertices file, triangles file and texture file(s) and you're good to go. But I'm not into GameCube hacking, as I find the console to be to much recent for hacking, and there's no really functional GC emulator yet, so no real possibility of an editor. If you really want to know more about it, check out the threads on emutalk.net. Ok you're lucky I'll answer another question for you since I wanted to reply to this one before and apparently didn't... To do this move in Mario 64: Run, press A to Jump, press B to dive, then while diving press B again (or A) making Mario spin so he doesn't land on his belly. I do this all the time to go faster. (edited by VL-Tone on 07-03-06 03:14 AM) |
|||
FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6431 days Last view: 6431 days |
| ||
Super Mario 64 DS, along with most (if not all) official Nintendo DS games (eg, not a homebrew game/app), also has its data nicely organized into some filesystem. Hacking of SM64DS probably has been more complete than the original SM64 for this reason.
The filesystem trend is probably just to help developers worry less about how to store data, and worry more about the actual data. |
|||
Tanks Spiny Since: 06-19-06 From: Eagle Land Last post: 6431 days Last view: 6431 days |
| ||
The filesystem trend is probably just to help developers worry less about how to store data, and worry more about the actual data. Yeah, and they just made it much easier to hack HA! HA! HA! Keep goin' VL we are being very patient. |
|||
shaz Newcomer Since: 06-25-06 Last post: 6630 days Last view: 6630 days |
| ||
Originally posted by FreeDOS + If this editor gets released, then the original Super Mario 64 is hacked more then the DS version. We have not been able to edit any files. I haven't even properly made a Nintendo Archive and Compressed Nintendo Archive extractor. These things are important for modifying game data. |
|||
Critical Error Micro-Goomba Since: 07-03-06 From: Behind Every Corner Last post: 6634 days Last view: 6634 days |
| ||
This may sound graphic, cruel, and of topic but,
1. Moon jump to the top of the castle. 2. Once you're on top moon jump to the sky. 3. Now fall. 4. If done correctly, you'll go through the flag at the top, and it looks like you stabbed yourself through the flag pole. Try it! VL Tone I just want to say, you should be very proud of yourself We're all cheering you on! |
|||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6432 days Last view: 6432 days |
| ||
Originally posted by Critical Error Not only is this off-topic and old, but it can be done without any cheat codes through one of the two ways: 1. Use the wing cap and the cannon to shoot yourself to the top of the castle. 2. A well-planned triple-jump on the castle roof will get you up there without the cannon, and also with no stars at all. |
|||
Critical Error Micro-Goomba Since: 07-03-06 From: Behind Every Corner Last post: 6634 days Last view: 6634 days |
| ||
Sorry, just thought it would be funny, I am a newbie ya know. | |||
jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6436 days Last view: 6431 days |
| ||
Originally posted by Critical Error Some good advice: Wait until you got something worth saying before posting here!! |
|||
Critical Error Micro-Goomba Since: 07-03-06 From: Behind Every Corner Last post: 6634 days Last view: 6634 days |
| ||
Thanks for the advice jensthecomposer, I'll think twice before posting!
Anyways....... GO VL-TONE!!!!!!!!!!!!!!!!!!!!! |
|||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6437 days |
| ||
Originally posted by Critical Error You sure you didn't forget again? That basically could've been a two-word post... Blah. Whatever. Just a quick question. How long do you work on TS 64 on average each day, VL? |
|||
Marioman64 Red Paragoomba Since: 12-22-05 From: Maryland Last post: 6556 days Last view: 6556 days |
| ||
http://sm64code.17.forumer.com/index.php
There is the place where you can post SM64 GS codes, talk about stuffs, and... yeah LOADS of CODES ! |
|||
1337_Ac3 Shyguy Since: 04-22-06 From: sweden Last post: 6440 days Last view: 6432 days |
| ||
VL-tone just made me horny w/ his "SMS is easier to hack" scent. I'm going to take a deeper look into that game (only ARd it b4 w/o even acctualy give a shit about the HEX i went trough..) | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6622 days Last view: 6622 days |
| ||
Originally posted by Doritokiller It varies. I do have a real job as I said, and have to work there 6-7 hours a day, 5 evenings a week. When I do work at my job, I spend less time on TT64 (ToadsTool 64). It can be from about 3 hours to maybe 5 on those days. Friday and Saturday I may work on it even more, sometimes up to 8 hours. Unfortunately I was busy much of my last days off, so I didn't work on it as much. When I get back from work, I'm not always in the mood for programming. As much as I like working on the editor, sometimes I need to relax and do other things. So that's about it... I'm gonna publish something later that may help you wait, which is a list of offsets of all textures I found in the game, with their size and type. It will then be much easier for people to find and edit textures using TileMolester. It will only work for an extended SM64 ROM. |
|||
Doritokiller Mole Since: 06-15-06 From: California Last post: 6574 days Last view: 6437 days |
| ||
...You make it sound like 5-8 hours of programming is nothing. Simply amazing. You'll finally have some time after the project to regain your sanity from working so long. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
| ||
VL-Tone don't spend lots of time on TT64. Get rest when you get from work. Then work on the editor if you are still not tired. We are not pressuring you to finish. |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |