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Acmlm's Board - I3 Archive - ROM Hacking - Donkey Kong | New poll | | |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6430 days Last view: 6430 days |
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The original NES Version, yes.
I tried finding data, but I couldn't find a thing. It seems to be compressed or such with a complicated doohicky. But why? o_O Anyone else gathered up information about this? |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6430 days Last view: 6430 days |
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Wouldn't be surprised if the levels and such were hardcoded... | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6430 days Last view: 6430 days |
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=/
True, indeed. |
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Kyoufu Kawa Intends to keep Rom Hacking in one piece until the end Since: 11-18-05 From: Catgirl Central Station Last post: 6430 days Last view: 6430 days |
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Well, get a disassembler and watch for VRAM writes! | |||
VinceIP Blue Octorok Since: 05-29-06 From: Ohio, USA Last post: 6598 days Last view: 6598 days |
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What year was Donkey Kong made? Wasn't it one of the first NES games? If it was hardcoded... wow, that would suck.
What methods did you use to try finding data, anyway? |
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FreeDOS + Giant Red Koopa Legion: freedos = fritos Since: 11-17-05 From: Seattle Last post: 6430 days Last view: 6430 days |
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Donkey Kong was made in 1981, as an arcade game. Famicom came out in 1983, I think... followed by NES in 1985. The Famicom/NES version of Donkey Kong still says the 1981 date, so I don't know when it came out for those systems. | |||
Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6433 days Last view: 6433 days |
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I was lookin at the Wikipedia article about this game, I was pissed when I was kid that Nintendo stripped the second level that was in the arcade version when they made the Nes version. | |||
never-obsolete Paragoomba Since: 05-14-06 From: AZ Last post: 6432 days Last view: 6432 days |
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Here's some notes I gathered about 'Donkey Kong(JU).nes':
Fig 1.1
The background collision is hard coded into the game...so no level changes withough extensive r.e. and asm hacks. (edited by never-obsolete on 07-03-06 09:34 PM) (edited by never-obsolete on 07-03-06 09:35 PM) |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6445 days Last view: 6431 days |
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Deassembly by SnowBro. He's a fucking God kthx | |||
Billiards Koopa Red Paratroopa Since: 04-21-06 From: Far away from a carnival, one ride tried to kill me (no lie) Last post: 6637 days Last view: 6637 days |
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Maybe you could edit the Gameboy Version? | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6478 days Last view: 6467 days |
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This is great information. I was trying to search through this rom for the music data so I could construct those sounds clips in another game.
Any clue where the Music Data is?? And to compinsate this BUMP here are some pics (edited by ImInvisible on 07-23-06 09:18 PM) |
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Wlokos Goomba Since: 12-25-05 Last post: 6630 days Last view: 6630 days |
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That looks great. | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6478 days Last view: 6467 days |
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Thanks, I'm working my ass off on this Nut's & Milk hack, finding and learning about all the data in the rom. So far I've been successfully crossing the bridges.
Q: Does anybody know what the story is behind those firey chicken looking things from the final DK level. that I made as the bad guys?? are the flamming pies? what going on there? What are they? |
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