Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - Gah, SMB 3 Pipes... | New poll | | |
Add to favorites | Next newer thread | Next older thread |
User | Post | ||
LemonPancake Goomba Since: 06-10-06 Last post: 6555 days Last view: 6555 days |
| ||
Last night I was looking for the 3-way Ball-n-Chain, and I came across a thread which had FuSoYa's SMB3 pipes. Now, it requires Page 4 of my rom's Map16, but I already loaded ExGfx airship blocks to that position. Is there any way to redirect the pipe code to Map16 page 6 (the first non-used page at the moment), or will I have to place the airship blockss elsewhere and re-do my airship level? (edited by LemonPancake on 07-01-06 12:15 PM) |
|||
spel werdz rite Since: 11-19-05 Last post: 6343 days Last view: 6342 days |
| ||
You can put them onto a different page, but that would mean having to rewrite so many block codes that it wouldn't even be funny. Actually, if you know what you're doing, it should only take it about ten minutes.
I might also want to recommend holding off on using the pipes for now. I'm still working on three more bugs. After that, they'll be perfect and you can DL your heart out! Bugs: Incompatibility with BMF's LevelASM (FIXED) -A had to change BMF's code for this, mainly because it was much shorter than what I have. Issues with Caped Mario going down a pipe (FIXED) No sound when entering a pipe (It's just a malfunction in the Pipes.bin, but I'll find it) |
Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - SMW Hacking - Gah, SMB 3 Pipes... | | |