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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 2K6 | New poll | | |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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This shows most of the font change already. Tricky 1-up in the first level. I have since made it easier to obtain. Just some changed blocks. Buzzy Beetles =! hard levels. I'm also in need of some ideas for this hack. I'd appreciate any comments. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6433 days Last view: 6431 days |
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It's good to see ambitious hacks based on overlooked games like that one... _¬ | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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I suggest new GFX. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6618 days Last view: 6618 days |
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Originally posted by lags_80x I couldn't care less about graphics, so long as it has great level design Right now it just looks like minor edits to the existing levels, these hacks almost never get played, try to spice things up (a lot). |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6435 days Last view: 6431 days |
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Get an existing theme going. How about doing a theme no one has done yet (that I know of ), like a future theme? | |||
Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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Originally posted by DragonsbrethrenOriginally posted by lags_80x I've only begun this hack, and it is my first actual attempt at one. Celice: I'm rather limited with graphics and palettes in this hack... So unless DahrkDaiz wants to help me out with this problem (Which I really doubt...) I am only able to do themes which SMB had. (I'm not much for whole-hack themes... I'm more of the world-by-world hacker.) |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6435 days Last view: 6431 days |
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Dr.Mario (author?) had a shot of SMB with a desert theme. Turban and pyrimids could be seen. Something like that. | |||
Chris Spiny Since: 11-17-05 Last post: 6541 days Last view: 6541 days |
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Looks okay. This is my first ever seeing you make a hack out of Smb1. (edited by Chris on 12-03-05 11:33 PM) (edited by Chris on 12-03-05 11:33 PM) |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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Originally posted by Celice Could you show a link to this...? I'm interested... Perhaps I could even do a snow background, a la BMF's Christmas SMB2 hack, or a rain level. ...I suck at themes, I know |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6435 days Last view: 6431 days |
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http://board.acmlm.org/archive/thread.php?id=15882&page=15
You'll have to scroll down some, but's VERY hawt :3 |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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Originally posted by Celice Hm... that IS pretty good. However, I'll need to know how to change teh GFX index of the level in the rom, as well as add new ones |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6618 days Last view: 6618 days |
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Originally posted by BloodstarOriginally posted by Celice Not really, just hack the graphics that are already there. |
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Heran_Bago Bronto Burt Since: 11-18-05 Last post: 6807 days Last view: 6807 days |
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I don't get the point of this hack. You're posting the thread to show of... it's spiffy new graphics? Recolors? ASM hacking? New level layout.
I see the new font and title screen, as well as the couple minor level tweaks, but there's no way someone would make a topic about that... |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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The point of this hack is to be a new set of levels.
I'm just needing early opinions about the font and whatnot. I'd rather use a font that people would like to see, not a boring one. Spoiler:
SMB2J And the reason I need to know that, Dragonsbrethren, is because I'll want to be using various ground blocks for the ground depending on the level's theme. |
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Master Higgins Mumbies Since: 11-27-05 From: Viña del Mar Last post: 6830 days Last view: 6830 days |
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If you're just begginning the hack, then it's fine. We'll have just to wait to see more changes. The font is simple but well designed . Maybe you can make the hack have more high places by using those unbreakable blocks. That would add more challenge to get to some places.
Like this: I don't know if this can be done, but anyways, good luck with your hack |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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Originally posted by Master Higgins The problem is that those jumps would be nigh impossible with SMB's physics. :-\ |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Originally posted by BloodstarOriginally posted by Master Higgins use wall jump Trick! : Walljump is when you jump towards a wall and somehow Mario's foot catches the wall and allows to jump again, boosting from the wall. In the example image on the right, three walljumps are performed. Theory: Walljump happens because the game does a floor check (a simple "is position divided by 16 even? Is there a solid block below him?" test) even during a wall-ejection. Wall-ejection is SMB's mechanism to adjust Mario's horizontal position properly when his left side and right side have a different inside-wall status. The game ejects Mario towards the opposite of his steering. To perform a walljump, you need two things: * Some horizontal speed (towards the wall) * Mario's feet must hit the wall exactly at a block boundary (every 16 pixels) It's possible to perform walljump from any non-lethal solid material (bricks, pipes, etc). screen shot: http://bisqwit.iki.fi/nesvideos/SuperMarioBrosTricks.html |
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Bloodstar 660 blue boar boobies Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42 Since: 11-17-05 Last post: 6431 days Last view: 6431 days |
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Well... I don't want to make people have to rely on obscure tricks to finish the hack...
(Edit: Plus, that looks fake as hell) I've finished the first level today, in school. I'm not so used to YY-ME and SMBUtil... However, I'd like to think I'm picking up on them fairly quickly. (edited by Bloodstar on 12-05-05 03:33 PM) |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6432 days Last view: 6431 days |
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Well I figured I'd put my two cents in about that "desert theme." It was more than just editing the GFX, I had to change the way the backroud tiles were arranged, but that's not too hard. There is an editor out there for it. If you intend on doing some nice GFX changes I'll host it up on my site so you can get it when I get the time (It's finals week... blah) | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Thats A Cool SMB1 Hack. But the LVLS are way better than the Original SMB1. |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 2K6 | | |