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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6469 days Last view: 6469 days |
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Another thing, great GameShark codes you have there, but may bla bla bla... the GameShark Creators Club board here... bla bla bla but I won't pay attention to them unless you provide a ROM pointer. Yeah I guess we went a little overbored with the gameshark codes. I can't wait to try the editor the file size is probally going to kill me though X_x death to the 52k connection... So thats my question what is the file size at this time? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Originally posted by VL-Tone Yeah, what I meant was be prepared for people asking how to edit the music anyway. Originally posted by donrayiv Unfortunately there doesn't seem to be any in the N64 version. |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6551 days Last view: 6503 days |
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Originally posted by HyperMackerelOriginally posted by VL-Tone Darn... but wait. What about those level's in the level select... the ones that "reset" the game, I may be wrong but I heard that they were/are hidden test levels that are either in the game or taken out and replaced. If they are in there, could the method used in the SM64DS test levels be used? Oh well, I can create my own test levels anyway with VL-Tone's editor, who needs test levels when you have the freedom to make your own? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Hm, interesting thought. Those are odd... | |||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6469 days Last view: 6469 days |
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Yay another tangent!
Anyway I went through and found the numbers it crashed on. 1,2,3,32,35,37,38 I wonder if there is still beta levels left, or not since VL-Tone would of found them by now _¬ Heh |
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James Mcguire Red Goomba Since: 06-03-06 From: England Last post: 6640 days Last view: 6640 days |
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Any last minute screenshots of levels in your editor VL? How about a nice screenie of Rainbow Ride? (One of the funnest levels on the game for me!!!)
6 DAYS TILL THE RELEASE ON THE 21ST!!!!!! YAY!!!!! Note on the Gameshark codes: All very very good. I really like using micro mario to kick bowser's ass! One prob. The Luigi ones look rubbish. Very good as colour changers, but luigi has green top and bluish dungarees. Not a really really dark green and black dungarees. Very good though, better than I can do. I just muck around with things and make Mario have an eye instead of a mouth - pretty wierd to look at, so I don't upload (IT'S UTTER CRAP ) (edited by James Mcguire on 06-15-06 05:20 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6469 days Last view: 6469 days |
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I'm pretty sure the warps mean warps as in Bob-Omb Battlefield's hole where the marbles come out. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Originally posted by James Mcguire I'd love to see how you did this. |
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psychobunny Newcomer Since: 06-15-06 Last post: 6703 days Last view: 6703 days |
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hey. nice work with the mario editor, i've used your other utils before and those were pretty good too.
just one question, will we be able to edit the overworld with the beta version? im talking about outside the castle.... i'm thinking about expanding it big-time... if you've ever played mario kart 64 and that level with the "hidden" castle in the middle of the track maybe you have a little idea of what im thinking of. so would it be possible to create a huge world and expand the game beyond the context of the castle? thanks in advanced. |
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Doritokiller Mole Since: 06-15-06 From: California Last post: 6612 days Last view: 6474 days |
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Awesome editor. I've been looking for a SM64 editor for the past 3 days, until I came upon this thread. 6 days.... Holy crap. So close. I hail you as one of the awesomest hackers. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Originally posted by psychobunny I'm not sure if the game can handle a huge area like that, but you could try what I mentioned a few pages back - design it like the castle. Use warps like the ones used in Wet-Dry World and Dire Dire Docks to break the level into many small pieces while still feeling like one huge level. Then again, Mario Kart 64 can render that whole track just fine, so who knows. Can't tell until you try. VL-Tone, way back when you were still working out the basics of the game's level data, you posted some info on RSP commands:
Did you ever find out what the B0 00 C0 07 bytes are for? |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6472 days Last view: 6474 days |
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Great job, VL-Tone! You might end up like FuSoYa one day with your fantastic editor, and with your ASM skills, you probably will
6 more days, can hardly wait! Less than a week, we celebrate! |
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Cellar Dweller + Red Koopa Since: 11-18-05 From: Arkansas Last post: 6478 days Last view: 6469 days |
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Originally posted by AlexAR SM64 uses the same type of object to connect between different levels(Dire Dire Docks -> lake in front of the castle), different areas within a level(entering the penguin slide), and points within the same area(what Racoon Sam said). Originally posted by psychobunny The outside of the castle is just another level. Originally posted by HyperMackerel I posted the format of that command back in the previous incarnation of this thread. The format is in the latest version of the SM64 hacking doc. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Ah, thanks. Found it.
BTW, don't forget about the castle courtyard. If you can spare them (or someone finds out how to add more) you could convert a few different levels into various outdoor places connected to different parts of the castle, or to eachother through pipes or whatever you want. It'd really be kinda neat to have an entire level with 7 stars outside the castle, if that's possible. |
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donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6551 days Last view: 6503 days |
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Originally posted by HyperMackerel Wow... This possibility really expands the use of this editor. Think about it, you can literally create a SM64 version of Super Mario World, minus Yoshi, unless you use model editing to make that work. But, the fact of an interactive overworld that you can spend hours exploring without even going into a painting really boggles my mind. Imagine starting at the castle, beating the levels there and going to another area like past a door from the courtyard and boom, you're in a little town area, with houses that have paintings. It'd be like Delfino Plaza from SMS, excepty there's ore. You can exit the town and go to a snow covered mountain with a few levels, then a firey inferno, then a desert, and maybe even space, minus the zero gravity effect. I was thinking about this, and how cool it'd be. Plus, this way, you could create a game with an excellent replay value to the point where all you want to do is explore this massive world you've created. This editor can really attract a lot of Mario fans, VL-Tone. Great job. |
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richyawyingtmv Bouncy Since: 11-18-05 From: England Last post: 6471 days Last view: 6468 days |
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Originally posted by donrayiv I was going to question the possibility of that, but then remembered the 2nd area of wet dry world - with the houses. And on that same topic, do those houses in that underwater town have a specific object set? Or, for example in a future version of the editor, would it be possible to place them into Bob-Omb Battlefield if I wanted to? I'm just wondering if it would actually be possible to create that outdoors town that donrariv talked about. (edited by richyawyingtmv on 06-16-06 02:55 PM) |
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jensthecomposer Paratroopa Since: 05-18-06 From: Norway Last post: 6473 days Last view: 6469 days |
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I'm pretty sure that the houses in Wet-Dry world is just textured meshes. So you have to wait for the polygon-editing. But when you can edit polygons, you can start building your own houses or whatever you want to build. Maybe VL will make a "copy and paste" option, so you could just copy those houses into another level? | |||
donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6551 days Last view: 6503 days |
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I can't wait for the polygon editing. I hope I can do everthing I want to, the thought of that "overworld" idea makes me really anticipate the polygon editing. I have tons of ideas for a SM64 Hack. Think of the ways you can change the game! Remember the so-called Mario 128 (possibly Super Mario Galaxy)? Well, you can make it with this editor.
On a side note, when we have the ability of editing the models and sprites, we can create a whole new game. I like the thought of grabbing a Chain Chomp by the chain and swinging him around and throwing him at a bomb as a replacement for Bowser. Or increasing the difficulty by making "Bowser Clones" like VL-Tone showed way back. I already have an idea where you go into a chamber where you have to "de-chain" Chain Chomp so that you go behind the gat, only to meet another Chain Chomp and etc. until you earn your star for all that hard work. I have a question. Is is possible to change the values of things... like a secret star that gives you three instead of one, or a coin that gives you ten coins. ALso, How many levels can you make at a maximum? Can you extend that maximum with something like a .dll? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6469 days Last view: 6469 days |
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Making stars or coins that count as extra would take a bit of ASM work. There's a Gameshark code to change how much money you get from coins, so that might not be too difficult... stars would be more work. Certainly possible though. As for levels, I imagine the most you can have is the amount there are now, but again, some fairly simple ASM hacking would probably get around that limit. (Move the pointer table and add pointers to the end.) | |||
donrayiv Shyguy Since: 05-30-06 From: Wataga, IL Last post: 6551 days Last view: 6503 days |
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Has VL-Tone decided if the editor pre-release is tomorrow? Or is it the 19th? And by limited, does he mean that there are less features then on the official release, or that it'll be available for a small amount of time? |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |