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Acmlm's Board - I3 Archive - SMW Hacking - Newbie's Lunar Magic trouble | New poll | | |
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tymime Newcomer Since: 06-14-06 Last post: 6681 days Last view: 6681 days |
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EDIT: .... (edited by tymime on 06-14-06 06:21 PM) |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6431 days Last view: 6431 days |
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You shouldn't have expanded it with lunar expand. That's gonna cause havoc with pointers. Lunar Magic expands it automatically as more space is needed, and it knows what to modify so that it works (edited by Alastor the Stylish on 06-13-06 11:43 PM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6431 days |
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You don't. You start over with a clean ROM and remember not to do that again.
A bad checksum is nothing to worry about. All it does is indicate whether a game has been hacked or dumped incorrectly. Lunar Magic automatically fixes it whenever you save, anyway. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6431 days Last view: 6431 days |
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If you want to recover that rom, use a hex editor and delete all data after address $801FF. In XVI32, use the command "goto" and go to address $80200. Then click on the edit menu and choose the "Delete From Cursor" command. That should shorten the file to the right size and the old checksum from when it was smaller should still be intact, hopefully. If this doesn't work I don't know what else to tell you. Btw this assumes you didn't remove the header with SNESTool, which would be dumb anyways since you need a header to work with Lunar Magic. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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The help file is a very useful resource. Look under the Help menu in both the level editor and overworld editor. |
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