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Acmlm's Board - I3 Archive - ROM Hacking - Unused Sprites and betas? |
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Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6329 days |
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Does anyone know of a spectrum of places to see beta sprites, and unused sprites? I'm a big fan of that kinds of stuff. I already know of "Secrets of Sonic Team" and "TMK's Lost Bytes" But I want to see more. ![]() PS: I'm kinda iffy if this thread is going to survive or not. |
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MathOnNapkins![]() ![]() ![]() 1100 ![]() In SPC700 HELL ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6328 days |
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Super Metroid has the mini crocomire, plus the reflector (a beam mirror) and and exploding sprite that gets bigger every time you shoot it, then it shoots you! Surprisingly they are fully functional as well.
Legend of Zelda LTTP has the cannon soldier, which is also fully functional, but just sucks. You can add one through Hyrule Magic. Metroid Zero Mission has a beta Crocomire. I don't think there was code put in for him, but don't quote me on that. I think some hackers either discovered code for him, or made code for him. |
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PSlugworth![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6334 days Last view: 6329 days |
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This stuff always interested me, too.
This is the best site I've come across. Of course, there is the famous screen shot on the back of the SMB3 box of a level that doesn't exist... and there's a hidden saturn-like planet in Gemini Man's stage in Mega Man 3... Anyone know of any others? |
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NetSplit![]() Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6491 days Last view: 6491 days |
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Mini Ridley in Metroid, Arwing in Zelda OoT, leftovers of an unused level in Mega Man, leftovers of Mega Man 1 levels in Mega Man 2, an unused balloon item in Milon's Secret Castle that warps you to the outdoors, an unused music track in Ufouria... I'm sure there's a multitude of other ones I know of but am not remembering right now. *shrugs* | |||
Hamtaro126![]() Red Goomba stupid as as OSHT BAN ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Hacktown, Usa Last post: 6590 days Last view: 6328 days |
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Sorry for bumping an old thread, but i must add that the
music track 4 in ufouria's nsf came in the japanese version of Ufouria called ''Hebereke'' also! but Hebereke, Along with the Unused Song, There is Another Unused Graphic, Which is the 5th (or 6th, Whitchever) Boss in a UFO, NOTE: This only exists in the HEBEREKE rom, The japanese version of UFOURIA, Look in Google for ''Hebereke (j).nes'' Or Hebereke (j).zip, unzip it, and go to YY-CHR, Then Put the ROM in YY-CHR and put it in ''Vertical'' mode and: ![]() |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6516 days Last view: 6516 days |
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Final Fantasy IV has an unused magic-casting animation for Kain, and an extra magic menu presuably for him. Early Japanese screenshots show him with a White Magic command.
There are also many unused "who can equip" combinations, many of which include two unusable character (Golbez and Anna), its been speculated Golbez may have, at one point, become a playable character for the last dungeon. |
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Apophis![]() Ropa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6329 days Last view: 6328 days |
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Originally posted by Dragonsbrethren The japanese version, I presume? |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6516 days Last view: 6516 days |
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Both. | |||
Heran_Bago![]() Bronto Burt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6705 days Last view: 6705 days |
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www.SWS2B.com for the win. | |||
The Kins![]() Hoarder ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Hurf. Last post: 6343 days Last view: 6329 days |
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Originally posted by PSlugworthI never knew of that SMB2 prototype before. Now I'm sad it's undumped ![]() |
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PSlugworth![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6334 days Last view: 6329 days |
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Originally posted by Hamtaro126 ...what? Anyway! I also found this,, which is probably only especially interesting to me since Mega Man 3 is my favorite game... you know... ever. But anyway, just check out the original graphics for Top Man's stage! So much better than the weird-assed football stadium lighting scheme it ended up with. And the full Dr. Wily Castle theme is really bizarre, after having heard only the first two seconds my whole life. Good schtuff, good schtuff... |
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Skreename![]() Giant Red Paratroopa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6335 days Last view: 6328 days |
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Originally posted by Dragonsbrethren I think it's more likely that since those are the only 2 non-playable characters that appear in battle as normal characters, they had to set up all the data for them, despite not ever being practically used. Just to prevent a freaky glitch caused by using invalid data, or whatever. I too never heard of the SMB2 prototype. |
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Celice![]() Gordo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Oroville, CA Last post: 6333 days Last view: 6329 days |
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There's this, that, and a Goldeneye beta site I can't find. | |||
kuja killer![]() Rope ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6373 days Last view: 6329 days |
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Originally posted by PSlugworth http://geocities.com/garnet86404/test.PNG My attempt at trying to implement some of the unused graphics for the dr wily intro. ![]() ![]() (edited by kuja killer on 12-05-05 12:08 AM) |
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xZeaLitYx![]() Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 Last post: 6357 days Last view: 6355 days |
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http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease | |||
Deleted User Banned ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 05-08-06 Last post: None Last view: 6329 days |
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I made and found a few codes to discover unused stuff in games.
Castlevania SOTN Candles drop 5,000 dollar treasure chests Unused dialogue implemented in-game Programmers room Access Japanese only Familiars in US game Castlevania III Access Debug Menu Knuckles Chaotix Access Debug Menu Final Fantasy VII Enter Debug Room Lunar 2 : Eternal Blue Complete Equip the unused Dark Scimitar weapon You can find codes for these things at gshi. http://www.thegshi.org |
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Dragonsbrethren![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 440 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-01-05 From: New Jersey Last post: 6516 days Last view: 6516 days |
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Originally posted by iamstillhiro1112 You made the Richter can collect relics codes? I love them, they make Richter's game so much better. |
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Shadic![]() The Adventure of Link Perfect Member ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Olympia, Washington Last post: 6335 days Last view: 6331 days |
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http://bmf.rustedmagick.com/cr/supermariobros3.htm
Wow... A toad suit.. That would of been interesting... (edited by Shadic on 12-06-05 06:13 AM) |
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DtTvB the Yoshi![]() Red Paragoomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 12-02-05 From: Thailand Last post: 6574 days Last view: 6574 days |
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the cutting room? Great! I was go to that site before, thanks PSlugworth!
I was posted something here It was the unused theme song from Insaniquarium! |
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Jigglysaint![]() Octoballoon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6348 days Last view: 6334 days |
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Originally posted by MathOnNapkins I was the one who discovered the unfishished Crocomire in Metroid Zero Mission. There must exist some code, as beams do seem to hurt him, but he never dies, nor does he hurt you. He doesn't move either. |
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Acmlm's Board - I3 Archive - ROM Hacking - Unused Sprites and betas? |
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