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Acmlm's Board - I3 Archive - The Pit of Despair - JAMH: A Refresher Course [SS] | New poll | | Thread closed |
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Juggling Joker Ninji SMW Mod Merry Christmas! Since: 11-18-05 Last post: 6456 days Last view: 6428 days |
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I figure it's been a while since I've shown any progress on JAMH (that's Just Another Mario Hack for everyone who's new to the area). So here's some status shots of the current work to date, and little descriptions for each. Keep in mind that every graphic you see is custom designed from scratch or editted from the originals. No rips for me.
First off, the title screen. You can see that I've obviously changed the demo (who doesn't these days, right?), plus the title graphics. Also, if you're observant, you can see that the font was also changed. Not too many people touch the font (yet), but it's something that can add some style to your hack. Here you can see some lollipops I drew. They've come a long way from the old crappy monotone ones with the bright white sticks I drew up so long ago. I think they're fairly perfect at this point (or at least I'm not going to edit them). Also you can see my custom background. The chocolate interior set can be seen here. I find it useful for bonus areas (it just has that tone) and also for another level you'll see later. The background here is also custom drawn by me. The dreaded Candy Warehouse. Here Bowser is storing candy for some nefarious reason (to be honest, I haven't exactly thought one up yet). Unlike the other sets, this one is drawn from a perspective to give the place a unique depth. The boxes seen here have since been improved, but I haven't taken a screenshot yet. Iggy's (New) Castle. This time his lair is made entirely out of candy, just like the rest of the land. The fences are, obviously, climbable for you and the koopas. Note the custom background. Oh, one thing I forgot to mention earlier is that I editted all the sprites I've used so far to give them a newer feel. I've eliminated most interior lines and drawn black outlines onto all of them. This fits the newer Mario style better, I think. Mario is no exception from this. My personal favorite tileset. The Heart Palace is the new replacement for the Yellow Swith Palace. Each of the Palace's has a card suit replacement, with poker chips (custom animated!) instead of coins. Hazards are, of course, in abundance. The in-progress Cake set. I've still yet to complete the finishing touches on this one, but I think it's been rounding out nicely over the last couple months. Each level is perfectly customizable in terms of frosting and cake type. This makes for some nice diversity in the same vein as the original SMW. And finally, the Candycane Maze. This level and tileset are reminiscent of that one stage in World 7 of SMB3 (I can't recall the exact number) where you gotta find your way through that pipe maze. Tons of dead ends, one way paths, and invsibile coin blocks make this level a headache, but hopefully you enjoy the ambience on the way. Well, that about sums up the work I've completed on JAMH... or at least the stuff I've shown publicly so far. I've been meaning to put out a new demo to show off the newest stuff, but I'm not sure you guys would like to play the same basic game as my last demo with updated tilesets only. Maybe Ice Man and I will have some more levels done sometime soon. Questions, comments, and concerns are always welcomed. I don't do this work exclusively for myself, after all. |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6428 days Last view: 6428 days |
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It's creative and it looks like Willy Wonka exploded on it. That being said, if I find a blood-sucking oompa loompa in there, I'll hit you. Other than that, it's a relief to FINALLY see an honest to goodness graphic hack. Well-done!
btw, how long did this thing take? |
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LocalH Paragoomba Since: 11-20-05 Last post: 6666 days Last view: 6666 days |
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Looks excellent. It'd be awful nice if you posted some pixel-exact screenshots at some point, because I personally tend to dislike filters like hq?x when it comes to screenshots (although sometimes they can look good in motion). | |||
Golden Yoshi Paratroopa Since: 11-17-05 From: Edison, NJ Last post: 6747 days Last view: 6747 days |
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Good to see you're still working on this. How far have you gotten along with it level-wise? Also, are you still incorparating the darker world elements from before, I remember the oil field levels and all that from previous updates, but I don't know if you're still going for that whole idea. | |||
Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6428 days Last view: 6428 days |
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I've looked at the screens again and might I make a slight suggestion for the background? To add more depth, perhaps you could adjust the brightness to add the illusion of shadow/fog to the levels? | |||
Spade Goomba Since: 11-20-05 Last post: 6784 days Last view: 6784 days |
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"Just Another Mario Hack" doesn't find to this hack at all. It's THE Mario Hack for me. I never liked Custom GFXs,because it doesn't really fit, but you remodeled the sprites to make it fit. That's great!
Will the whole game be candy-like or is it just the first world? |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6429 days Last view: 6428 days |
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About time you showed some more screenshots of this. This is one of the hacks I am really looking foward to. Keep up the good work!
Oh, and I am one of the ones who did touch the font, but it turned out lousy. And yet I kept it. (edited by asdf on 12-03-05 02:36 AM) |
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mikepjr Red Paragoomba Since: 11-18-05 From: votaw texas Last post: 6498 days Last view: 6428 days |
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Just another Mario hack?
Not to me it's not. I hope to play a demo soon. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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SWEET!
*shot* |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6428 days Last view: 6428 days |
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It looks amazing! I like it when someone can actually design their own graphics instead of ripping them. Looks Great! | |||
Sparx Waddle Doo Since: 11-18-05 From: San Diego Last post: 6440 days Last view: 6428 days |
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These are THE single most best graphics I've ever seen. Just another Mario hack?
If that was true, all the other ones would be extremely good. |
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Kailieann Since: 11-18-05 Last post: 6428 days Last view: 6428 days |
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I don't care much for the eagle-esque rendering filter you used on the screenshots. But, the rest looks good.
Next time consider posting unfiltered screenshots so we can actually see what the graphics look like. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6433 days Last view: 6428 days |
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Originally posted by Smallhacker _¬ Those look absolutely fantabulously spectaculationous awesomely good! I love the title screen to death, it looks great! There are no problems with the screenshots, as they are sweet (great, now I'm saying it ) I'd still like a demo........ |
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Chris Spiny Since: 11-17-05 Last post: 6538 days Last view: 6538 days |
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The hack looks really awesome. You've been working real hard creating this; and so, your hard work shows. Great job! | |||
Hobbes Red Goomba Since: 11-22-05 From: Unknown Last post: 6814 days Last view: 6814 days |
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Nice graphics.A demo, by any chance? | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6428 days Last view: 6428 days |
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I'd advise on redrawing more of the game such as Mario and the enemies. But if you do not, I'd understand. | |||
Kattwah Acro RIP Acmlm's Board: Feb. 18 2007 Since: 11-17-05 Last post: 6428 days Last view: 6428 days |
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I was WONDERING what you were doing all this time JJ
I would comment on everything, but that would be like, an essay to read, so I'm just going to sum it up right now... Freaking... awesome |
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Chickenlump Paratroopa Since: 11-18-05 From: Columbia City Indiana Last post: 6483 days Last view: 6465 days |
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It almost looks like you drew and shaded the graphics just for that filter you are using, as it looks (incr)edible. I too would like to see it unfiltered though, but I can wait untill there is a release of some sort.
Are you going to give the Koopa Troopa's arms the same black outline? It's still orange on the 'inside' of the sprite, contrasting with the 'outside' of the sprite, only really noticable when he hits the walking frame of animation, one arm out in front, black outline, one arm to the side, orange outline. Either way, nice improvement over the last batch of screens. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
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Oh, I want to eat it!!! | |||
zztman Newcomer Since: 11-20-05 Last post: 6469 days Last view: 6463 days |
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Hey-ey, I remember you from... someplace that wasn't here. >.>
Uh... hey, anyone got a link to that old demo? I apparently missed it while it was out. e_e; |
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